Bionic Duplicants
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🎯BehaviorOxygen Refillrefill threshold—→Breathable
Bionic Duplicants will now refill oxygen tanks during scheduled downtime in cells that meet the 'Breathable' threshold.
quality
- ≈🎯BehaviorOxygen Refillcritical refill triggerlow→empty
Critical/involuntary tank refilling now only triggers when the oxygen tank is completely empty.
neutral
- ≈🎨VisualOxygen Refillanimation—→Added
Bionic Duplicants now play the 'Gasping for air' animation after refilling from an empty tank.
visual
- ≈🎯BehaviorOxygen Refilldecision frequencyhigh→low
Reduced how often Bionic Duplicants reconsider their options when selecting the best cell to refill from.
performance
- ≈🔁ReworkSuffocationbreath recoveryunique→Standard
Aligned suffocation breath recovery with Standard Duplicants for a more consistent 'near death' experience.
neutral
- ≈🎯BehaviorOxygen Refillpositioningstacking→avoiding
Bionic Duplicants will now try to avoid stacking on top of each other when selecting refill locations.
quality
- ≈🛠QoLRescuepriority visibilityAlways→Powerless only
The rescue priority setting now only appears when Bionic Duplicants are Powerless, reducing UI clutter.
- ▲🐛Bug fixstability
Fixed crashes occurring when Bionic Duplicants were critically low on oxygen or during red alerts.
- ≈🐛Bug fixalert effectPersistent→Corrected
Fixed a bug where the yellow alert screen effect persisted in rockets based on a Powerless Bionic Duplicant's rescue priority.
- ▲📊NumericOxygen Refillinhale radius—→Increased
Increased the radius for inhaling oxygen when refilling internal tanks, making it easier for Bionics to breathe.
Improved refill range
- ▲📊NumericCritical Breathingconsumption throughput—→Standardized
Bionic Duplicants now have a guaranteed minimum oxygen consumption throughput during critical chores, matching standard Duplicant recovery behavior.
Guaranteed minimum throughput
- ▲🎯BehaviorOxygen Searchpathing logic
Improved oxygen search behavior to better balance travel distance, cell safety, and oxygen mass for more efficient location selection.
Better location selection
- ≈🛠QoLOxygen RefillUI feedback—→Added
Added a specific status item and tooltip for Bionics urgently refilling depleted tanks to clarify they will use the nearest breathable area.
New status item
- ▲🐛Bug fixAtmo SuitCO2 productionProduced CO2→None
Fixed a bug where Bionic Duplicants would produce CO2 upon unequipping an atmo suit.
Bugfix
- ≈🐛Bug fixCommand Moduleassignment statusIneligible→Assigned
Fixed an issue where Bionics inside the Command Module were incorrectly shown as ineligible instead of assigned.
UI fix
- ▲🐛Bug fixsurvival
Bionic Duplicants can no longer suffocate to death while actively absorbing oxygen canisters.
bugfix
- ≈🐛Bug fixShocker stress responsevisibility
Fixed an issue where Bionic Duplicants would become invisible during the Shocker stress response.
bugfix
- ▲🐛Bug fixShocker stress responsestate
Fixed an issue where Bionic Duplicants would freeze when surrounded by water during the Shocker stress response.
bugfix
- ▲🎯BehaviorOxygen Tank Consumptiontask priority
Fixed a bug where Bionic Duplicants would drop the task of consuming an oxygen tank to absorb from the atmosphere instead.
bugfix
- ▲🎯BehaviorTransit Tube Travelmovementstop in tube→stop after exit
Bionic Duplicants who run out of power in a transit tube will now complete their travel and stop after exiting, rather than stopping inside the tube.
behavior
- ▲🐛Bug fixMedical Cotusage
Fixed a bug where Bionic Duplicants were not utilizing medical cots during their sleep schedule blocks.
bugfix