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GeneralConstruction · Resources · Infrastructure · Industry · Utility · Automation
4 patcheslast touched 2d ago▲ +7

Power trajectory

Up = buffed, down = nerfed
0+7Mar 29, 2017Jul 28, 2026Mar 29, 2017 — [Game Update] - 211867 Thermal Upgrade (LIVE - 3/29/2017) +2 / -1 (cum +1)Aug 24, 2017 — Outbreak Upgrade Available Now! +4 / -0 (cum +5)Sep 21, 2017 — Oil Upgrade Preview Now Available! +1 / -0 (cum +6)Jul 28, 2026 — [Game Update] - 744825 +1 / -0 (cum +7)
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Filter by change type:3 types in this subject

Patch history

  1. Jul 28, 2026·[Game Update] - 744825+1
    • 🐛Bug fixdeconstruction dropGenetic OozeCorrect Element

      Deconstructing buildings with Gaskets now correctly returns the Gasket element instead of Genetic Ooze.

      bugfix

    • 🐛Bug fixEmpty Conduitrequest queue

      Fixed an issue occurring when multiple 'Empty Conduit' requests were queued on a single conduit before destruction.

      bugfix

    • NewOil RefineryAdded

      Added Oil Refinery for processing raw oil.

      New building

    • NewPetroleum GeneratorAdded

      Added Petroleum Generator as a new power source.

      New building

    • NewPolymer PressAdded

      Added Polymer Press for creating plastic materials.

      New building

    • NewPlastic Tiles/LaddersAdded

      Added Plastic Ladders and Tiles for base construction.

      New construction

    • NewComfy Bed/SinkAdded

      Added Comfy Beds and Sinks to improve Duplicant living standards.

      New furniture

    • NewExosuit InfrastructureAdded

      Added Exosuit Station, Checkpoint, and Dock to support suit usage.

      New buildings

    • NewAnimal TrapAdded

      Added Animal Trap and drop-point for creature management.

      New building

    • NewOre ScrubberAdded

      New building used to sanitize contaminated resources.

      new

    • NewWash BasinAdded

      New building that encourages hand washing to improve Duplicant hygiene.

      new

    • NewLiquid AquatunerAdded

      New building to cool down liquids, though it outputs significant heat.

      new

    • NewLiquid Bottlers/EmptiersAdded

      New buildings providing complete control over liquid transport and storage.

      new

    • Newnew buildingsAdded

      Added Space Heater, Liquid Tepidizer, Textile Factory, and Thermo Switch.

      Thermal tools

    • 🎯BehavioroverheatingAdded

      Buildings can now overheat, potentially leading to meltdowns.

      Thermal failure

    • 🎯Behaviorauto-repairAdded

      Duplicants will now automatically repair damaged buildings.

      Dupe automation