Buildings
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲🐛Bug fixdeconstruction dropGenetic Ooze→Correct Element
Deconstructing buildings with Gaskets now correctly returns the Gasket element instead of Genetic Ooze.
bugfix
- ≈🐛Bug fixEmpty Conduitrequest queue
Fixed an issue occurring when multiple 'Empty Conduit' requests were queued on a single conduit before destruction.
bugfix
- ≈✨NewOil Refinery—→Added
Added Oil Refinery for processing raw oil.
New building
- ≈✨NewPetroleum Generator—→Added
Added Petroleum Generator as a new power source.
New building
- ≈✨NewPolymer Press—→Added
Added Polymer Press for creating plastic materials.
New building
- ≈✨NewPlastic Tiles/Ladders—→Added
Added Plastic Ladders and Tiles for base construction.
New construction
- ▲✨NewComfy Bed/Sink—→Added
Added Comfy Beds and Sinks to improve Duplicant living standards.
New furniture
- ≈✨NewExosuit Infrastructure—→Added
Added Exosuit Station, Checkpoint, and Dock to support suit usage.
New buildings
- ≈✨NewAnimal Trap—→Added
Added Animal Trap and drop-point for creature management.
New building
- ▲✨NewOre Scrubber—→Added
New building used to sanitize contaminated resources.
new
- ▲✨NewWash Basin—→Added
New building that encourages hand washing to improve Duplicant hygiene.
new
- ▲✨NewLiquid Aquatuner—→Added
New building to cool down liquids, though it outputs significant heat.
new
- ▲✨NewLiquid Bottlers/Emptiers—→Added
New buildings providing complete control over liquid transport and storage.
new
- ▲✨Newnew buildings—→Added
Added Space Heater, Liquid Tepidizer, Textile Factory, and Thermo Switch.
Thermal tools
- ▼🎯Behavioroverheating—→Added
Buildings can now overheat, potentially leading to meltdowns.
Thermal failure
- ▲🎯Behaviorauto-repair—→Added
Duplicants will now automatically repair damaged buildings.
Dupe automation