The Thermal Upgrade introduces complex temperature mechanics, including building meltdowns, burst pipes, and temperature-based diseases, alongside the new Ice Biome and Duplicant outfits.
▲Buffs7
- Temperature SystemFood can now be preserved in sterile and/or cold environments.→Added
- Ice BiomeAdded the Ice Biome containing Ice, Snow, and Wolframite.→Added
- Buildings
- Added Space Heater, Liquid Tepidizer, Textile Factory, and Thermo Switch.→Added
- Duplicants will now automatically repair damaged buildings.→Added
- Duplicants
- Introduced Duplicant outfits that can be woven from aquatic farm resources.→Added
- Dupes will now always eat the least fresh item first from a food container.Random→Least Fresh
- GeneralPumps now consume liquid/gas from all four cells they cover instead of just one.Bottom-left cell→Four cells
▼Nerfs4
- PipesPipes can now burst and take damage if the wrong element is piped into them.Indestructible→Burst
- BuildingsBuildings can now overheat, potentially leading to meltdowns.→Added
- MealwoodMealwood plants now provide negative decor, making farm placement more critical.Positive/Neutral→Negative
- GeneralFixed a bug where research and cooking buildings incorrectly provided restful sleep.Restful→Not Restful
◆Other changes3
- Temperature System
- Introduced building meltdowns, burst pipes, spoiled food, and temperature-based diseases.→Added
- Duplicants now get stressed in extreme hot or cold areas and can develop temperature-based diseases.→Added
- GeneralImplemented memory optimizations and Fmod upgrade to resolve audio crashes.
subjects affected (7)
tap to see balance history
Patch history
- [Game Update] - 737195Jun 12, 2026 · 3d+1→
- [Game Update] - 720580 & 720697Apr 2, 2026 · 2mo+4→
- [Game Update] - 707956Jan 16, 2026 · 5mo+1→
- [Game Update] - 706793Jan 12, 2026 · 5mo+1→
- →[Game Update] - 704096Dec 11, 2025 · 6mo
- [Game update] - 703433Dec 9, 2025 · 6mo+3→
- [Game Update] - 702577 & 702808Dec 4, 2025 · 6mo+3→
- [Game Update] - 701625Nov 28, 2025 · 6mo+2→
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