Jobs System
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲🔁Reworkperks—→Permanent
Job perks are now permanent once a job is mastered, rather than temporary.
Job perks are now permanent upon mastery.
- ≈🔁Reworkmanagement—→Jobs Desk
Job management is now restricted to the Jobs Desk building.
Jobs can now only be changed at the Jobs Desk.
- ≈✂️RemovedsubprioritiesActive→Removed
Job-related subpriorities have been completely removed to simplify Duplicant behavior.
Job-related subpriorities removed due to confusing behavior.
- ▲📊Numericassignment limit—→Increased
A larger number of Duplicants can now be assigned to a single job.
More dupes can be assigned to one job.
- ≈✨Newassignments—→Added
Introduced a comprehensive job assignment system to organize colony work and improve Duplicant skills.
New job assignments to cover all aspects of colony life.
- ≈🔁ReworkFood and Decorexpectations—→Revised
Updated how Duplicants perceive and require food and decor based on their roles.
Revised Food and Decor expectations.
- ▲📊NumericGroundskeeperAthletics affinity0→Small
Groundskeepers now gain Athletics experience when flipping compost, improving their physical utility.
Groundskeeper job now has a small Athletics affinity and gets experience from flipping compost.
- ≈🐛Bug fixJob Masteryexperience
Corrected experience requirements for job mastery and ensured mastered status is preserved across updates.
Fix for some jobs requiring more experience than intended.