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Rockets

GeneralSpaced Out! · Space · Exploration · Automation · Stability · Launch · Logistics · Travel
11 patcheslast touched 6mo ago▲ +8

Power trajectory

Up = buffed, down = nerfed
0+8Dec 10, 2020Jan 16, 2026Dec 10, 2020 — [Game Hotfix - Spaced Out!] - 444834 +1 / -0 (cum +1)Dec 22, 2020 — [Spaced Out! Hotfix] - 445987 +2 / -0 (cum +3)Feb 19, 2021 — [Spaced Out! Hotfix] - 452481 +1 / -0 (cum +4)Feb 23, 2021 — [Spaced Out! Update] - 452873 +0 / -0 (cum +4)Apr 26, 2021 — [Spaced Out! Hotfix] - 461546 +1 / -0 (cum +5)May 14, 2021 — [Spaced Out! Hotfix] - 464102 +0 / -0 (cum +5)Oct 17, 2022 — [Game Hotfix] - 526946 +0 / -0 (cum +5)Nov 24, 2023 — [Game Hotfix] - 583005 +0 / -0 (cum +5)Dec 4, 2025 — [Game Update] - 702577 & 702808 +1 / -0 (cum +6)Jan 12, 2026 — [Game Update] - 706793 +1 / -0 (cum +7)Jan 16, 2026 — [Game Update] - 707956 +1 / -0 (cum +8)
Zoom into one ability:12 abilities tracked
Filter by change type:3 types in this subject

Patch history

  1. Jan 16, 2026·[Game Update] - 707956+1
    • 🐛Bug fixRoundtripreturn trigger

      Fixed a bug in Spaced Out! where roundtrip return flights failed to trigger after collecting the last available resource from a POI.

  2. Jan 12, 2026·[Game Update] - 706793+1
    • 🐛Bug fixDrillconeflight completion

      Fixed rockets with drillcones failing to complete roundtrip flights after running out of diamond.

    • 🎯BehaviorAutomation LaunchCargo Bay requirementRequiredNot Required

      Rockets no longer require a Cargo Bay to launch via automation, streamlining automated space operations.

      Automation QoL

    • 🐛Bug fixTemporal Tearstability

      Fixed a crash occurring when rockets pass through the Temporal Tear or are deconstructed (Spaced Out! only).

      Bugfix

    • 🐛Bug fixstability

      Fixed a crash relating to fetch chores that could occur during rocket launch.

    • 🐛Bug fixgas emission

      Fixed a bug where rockets launching on separate worlds could emit gases into the wrong world or not at all.

      Fixed cross-world gas emission bug.

    • 🎨VisualLaunchignition animationLaunch & LandLaunch only

      The launch ignition animation now only plays when taking off, not when landing.

      Animation now only plays on takeoff.

    • 🐛Bug fixRocket Portstatus indicatorOfflineOnline

      Fixed an issue where rocket ports appeared offline while loading or unloading a rocket.

      Fixed false offline status.

    • 🎯BehaviorFlightCollisionBlockedPass-through

      Rockets can now fly through platforms and other rockets, though they still cannot idle while overlapping.

      Rockets are once again able to fly through Rocket Platforms and other rockets.

    • 🐛Bug fixmodule spawningRemoved

      Prevented base game rocket modules from spawning in Spaced Out to resolve crashes caused by incorrect modules in saves.

      Prevented base game modules in Spaced Out

    • 🎯Behaviormodule connectivity

      Rockets now attempt to reconnect their modules upon loading if any modules had previously disappeared.

      Reconnect modules on load

    • 🐛Bug fixLaunch Checklistreadiness detection

      Fixed an issue where rockets would not recognize they were ready for launch if the checklist was completed in a specific order.

      bugfix

    • 🐛Bug fixLandingcrew egress

      Crew are once again able to leave a rocket after landing when access is set to 'All'.

      bugfix

    • 🐛Bug fixLaunch ConditionAll crew boarded

      Fixed a launch failure caused by a warning state occurring during the 'All crew boarded' condition.

      bugfix

    • 🐛Bug fixrefueling

      Rockets now correctly refuel upon landing even when multiple vessels are active in space.

      Fixed rockets not refueling on landing when there are multiple rockets in space

    • 🐛Bug fixTelescopeupdate frequency

      Telescopes installed within rockets now update their data correctly as the vessel changes position in the cluster.

      Telescopes built inside rockets will update properly as the rocket moves around the cluster

    • 🎯Behaviorfuel consumptionstranded at 1 tiletravels final tile tile

      Rockets can now travel the final tile when they have exactly enough fuel, preventing them from being stranded.

      Fuel range fix

Rockets balance history — Oxygen Not Included · PatchDiff