Rockets
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲🐛Bug fixRoundtripreturn trigger
Fixed a bug in Spaced Out! where roundtrip return flights failed to trigger after collecting the last available resource from a POI.
- ▲🐛Bug fixDrillconeflight completion
Fixed rockets with drillcones failing to complete roundtrip flights after running out of diamond.
- ▲🎯BehaviorAutomation LaunchCargo Bay requirementRequired→Not Required
Rockets no longer require a Cargo Bay to launch via automation, streamlining automated space operations.
Automation QoL
- ≈🐛Bug fixTemporal Tearstability
Fixed a crash occurring when rockets pass through the Temporal Tear or are deconstructed (Spaced Out! only).
Bugfix
- ≈🐛Bug fixstability
Fixed a crash relating to fetch chores that could occur during rocket launch.
- ≈🐛Bug fixgas emission
Fixed a bug where rockets launching on separate worlds could emit gases into the wrong world or not at all.
Fixed cross-world gas emission bug.
- ≈🎨VisualLaunchignition animationLaunch & Land→Launch only
The launch ignition animation now only plays when taking off, not when landing.
Animation now only plays on takeoff.
- ≈🐛Bug fixRocket Portstatus indicatorOffline→Online
Fixed an issue where rocket ports appeared offline while loading or unloading a rocket.
Fixed false offline status.
- ▲🎯BehaviorFlightCollisionBlocked→Pass-through
Rockets can now fly through platforms and other rockets, though they still cannot idle while overlapping.
Rockets are once again able to fly through Rocket Platforms and other rockets.
- ≈🐛Bug fixmodule spawning—→Removed
Prevented base game rocket modules from spawning in Spaced Out to resolve crashes caused by incorrect modules in saves.
Prevented base game modules in Spaced Out
- ≈🎯Behaviormodule connectivity
Rockets now attempt to reconnect their modules upon loading if any modules had previously disappeared.
Reconnect modules on load
- ≈🐛Bug fixLaunch Checklistreadiness detection
Fixed an issue where rockets would not recognize they were ready for launch if the checklist was completed in a specific order.
bugfix
- ▲🐛Bug fixLandingcrew egress
Crew are once again able to leave a rocket after landing when access is set to 'All'.
bugfix
- ≈🐛Bug fixLaunch ConditionAll crew boarded
Fixed a launch failure caused by a warning state occurring during the 'All crew boarded' condition.
bugfix
- ▲🐛Bug fixrefueling
Rockets now correctly refuel upon landing even when multiple vessels are active in space.
Fixed rockets not refueling on landing when there are multiple rockets in space
- ▲🐛Bug fixTelescopeupdate frequency
Telescopes installed within rockets now update their data correctly as the vessel changes position in the cluster.
Telescopes built inside rockets will update properly as the rocket moves around the cluster
- ▲🎯Behaviorfuel consumptionstranded at 1 tile→travels final tile tile
Rockets can now travel the final tile when they have exactly enough fuel, preventing them from being stranded.
Fuel range fix