Patch 0.1.2 focuses on critical stability improvements, memory leak fixes, and a significant overhaul of fire-related AI and mechanics, alongside various quality-of-life bug fixes.
- Firespread range
Fixed a bug where flames could spread outside of the player's lot.
- Firefirefighter efficiency
Fixed issues where firefighters were failing to extinguish fires.
- Parafolkspersonality levelingFast→Normal
Fixed a bug causing personality levels to increase too quickly, which triggered infinite notifications.
- Parafolkshunger interactionRefuse→Accept
Parafolks will no longer refuse to buy snacks from vending machines when extremely hungry.
- Parafolkstiredness interactionRefuse→Accept
Parafolks will no longer refuse to sleep in long chairs when extremely tired.
- +1 more
- Systemmemory management
Improved memory management to eliminate a memory leak and reduce overall crashes.
- Systemsave stability
Improvements to the save system to reduce the frequency of corrupted save files.
- Systempathfinding lag
Optimized pathfinding code to reduce lag spikes caused by Townie Parafolks.
- Fireautonomous extinguishing—→Added
Parafolks now have a chance to autonomously extinguish fires instead of only panicking or fleeing.
- FireflammabilityFlammable→Non-flammable
Stairs can no longer catch on fire to prevent pathfinding issues during extinguishing.
- +4 more
