PatchDiff
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Paralives
Paralives
SimulationEarly Access
Alex Massé and team · Paralives Studio·$39.99
May 29, 2026 · 4d ago

Patch Notes 0.1.2

AI summary4d

Patch 0.1.2 focuses on critical stability improvements, memory leak fixes, and a significant overhaul of fire-related AI and mechanics, alongside various quality-of-life bug fixes.

Buffs11

  • Fire
    • Parafolks now have a chance to autonomously extinguish fires instead of only panicking or fleeing.Added
    • Fixed issues where firefighters were failing to extinguish fires.
    • Calling firefighters or extinguishing fires is less likely to be cancelled by panicking Parafolks.
  • Parafolks
    • Parafolks will no longer refuse to buy snacks from vending machines when extremely hungry.RefuseAccept
    • Parafolks will no longer refuse to sleep in long chairs when extremely tired.RefuseAccept
  • System
    • Improved memory management to eliminate a memory leak and reduce overall crashes.
    • Improvements to the save system to reduce the frequency of corrupted save files.
    • The initial loading screen now takes up to 20% less time.100%80% %
    • Optimized pathfinding code to reduce lag spikes caused by Townie Parafolks.
  • Paramaker
    • Players can now type Chinese characters for names and text fields.Added
    • Added a divider to train windows to reduce motion sickness.Added

Bug fixes3

  • FireFixed a bug where flames could spread outside of the player's lot.
  • ParafolksFixed a bug causing personality levels to increase too quickly, which triggered infinite notifications.FastNormal
  • ParamakerFixed an issue where Parafolks could become naked when randomizing characters.NakedClothed

Other changes2

  • FireStairs can no longer catch on fire to prevent pathfinding issues during extinguishing.FlammableNon-flammable
  • ParafolksDisabled embarrassment when sleeping or using the toilet outside due to incorrect location detection.ActiveDisabled

subjects affected (4)

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How did this patch land?
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official notes
Paralives · May 29, 2026
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