General bug fixes and quality-of-life improvements across items, narration, and modding features, plus performance tweaks and map generation randomization.
▲Buffs5
- Helping Hand
- Helping Hand:Stamina drain is now much less severe after a failed Helping Hand smash into a wall, reducing punishment for misthrows.rapid drain when colliding with wall after a failed use→significantly reduced stamina drain in those scenarios
- Helping Hand:Overall effectiveness of Helping Hand increased by reducing failure penalties; more reliable support capability.→Expanded usefulness in more scenarios
- Reconnecting with item heldReconnecting while holding an item no longer causes accidental fall damage.potentially taking fall damage on reconnect with item in hand→no unintended fall damage on reconnect with item held
- Lava rivers / KilnLava rivers now render inside Kiln, improving environmental cues.never showing up inside Kiln→visible in Kiln
- Tree/randomizationTrees and bushes in Mesa Oasis and Mirage will now be randomized, adding variety.→randomized in Mesa Oasis and Mirage
▼Nerfs1
- Mentorship BadgeFixes cases where players could receive a Mentorship Badge without meeting criteria.randomly granted to Scouts→not granted for no reason
✚Bug fixes1
- Voice chat reliabilityVoice chat no longer breaks when players disconnect and reconnect to a match.breaks after leaving and rejoining a game→stability restored after reconnect
◆Other changes8
- Item interaction / backpack clipping fixRemoved items no longer clip through the world when taken out near walls, especially when using the backpack.taking an item out while facing a wall→harder to clip through the world when removing items (backpack)
- Performance / assets
- Patch install size reduced modestly.→slightly smaller
- Map generation seed randomness improved for more varied playthroughs.→improved
- Significant mesh optimization, with Roots performance noted as improved.→more optimized
- Unity / tooling updates
- Unity project upgraded to 6.3.15f1 for improved tooling and compatibility.→6.3.15f1
- Level generation run process moved to asynchronous execution.→async
- PropSpawner_* classes reorganized as child classes of PropSpawner.→child of PropSpawner
- BiomeResults variantName listMap baker now stores the selected variantName for each biome inside BiomeResults.→selected variantName list included per biome
subjects affected (10)
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Patch history
- PATCH 2.01.a: Frog cooldown and bug fixesAug 13, 2026 · 4d
Frog cooldown introduced; Infinite Stamina nerfed; multiple fixes across systems and level generation.
+1−1→ - →BETA PATCH 0.65.dJul 16, 2026 · 1mo
Bug fixes and QoL improvements for item management, stamina on failed Helping Hand, success rate of Helping Hand, and luggage spawning on Kiln.
- →BETA PATCH 0.65.cJul 7, 2026 · 1mo
General bugfix patch addressing rendering, UI and map visuals, plus stability tweaks.
- →BETA PATCH 0.65.aJul 2, 2026 · 1mo
General beta patch notes focusing on optimizations, map generation changes, and beta-only feature toggles with no direct gameplay nerfs or buffs.
- →Patch Notes 1.64.aJun 24, 2026 · 1mo
Minor map generation tweaks in patch 1.64.a, removing certain variants and reducing spore clouds on Roots variants to tweak balance.
- →SMALL patch 1.63.aJun 3, 2026 · 2mo
Small patch adds new maps to daily rotation and fixes a lighting issue in Kiln; includes a menu shoutout for Aggro Crab's new game and a note about map rotation cadence.
- →SMALL patch 1.62.bMay 29, 2026 · 2mo
Small patch 1.62.b adds new maps to daily rotation and references a temporary rollback due to a lighting issue.
- →SMALL patch 1.62.aMay 12, 2026 · 3mo
Added a batch of new maps to the daily rotation.
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