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PEAK
PEAK
ActionAdventureIndie
Team PEAK · Aggro Crab, Evil Landfall?·-50%$3.99
Jul 23, 2026 · 3w ago

patch 1.65.a

AI summary1w

General bug fixes and quality-of-life improvements across items, narration, and modding features, plus performance tweaks and map generation randomization.

Buffs5

  • Helping Hand
    • Helping Hand:Stamina drain is now much less severe after a failed Helping Hand smash into a wall, reducing punishment for misthrows.rapid drain when colliding with wall after a failed usesignificantly reduced stamina drain in those scenarios
    • Helping Hand:Overall effectiveness of Helping Hand increased by reducing failure penalties; more reliable support capability.Expanded usefulness in more scenarios
  • Reconnecting with item heldReconnecting while holding an item no longer causes accidental fall damage.potentially taking fall damage on reconnect with item in handno unintended fall damage on reconnect with item held
  • Lava rivers / KilnLava rivers now render inside Kiln, improving environmental cues.never showing up inside Kilnvisible in Kiln
  • Tree/randomizationTrees and bushes in Mesa Oasis and Mirage will now be randomized, adding variety.randomized in Mesa Oasis and Mirage

Nerfs1

  • Mentorship BadgeFixes cases where players could receive a Mentorship Badge without meeting criteria.randomly granted to Scoutsnot granted for no reason

Bug fixes1

  • Voice chat reliabilityVoice chat no longer breaks when players disconnect and reconnect to a match.breaks after leaving and rejoining a gamestability restored after reconnect

Other changes8

  • Item interaction / backpack clipping fixRemoved items no longer clip through the world when taken out near walls, especially when using the backpack.taking an item out while facing a wallharder to clip through the world when removing items (backpack)
  • Performance / assets
    • Patch install size reduced modestly.slightly smaller
    • Map generation seed randomness improved for more varied playthroughs.improved
    • Significant mesh optimization, with Roots performance noted as improved.more optimized
  • Unity / tooling updates
    • Unity project upgraded to 6.3.15f1 for improved tooling and compatibility.6.3.15f1
    • Level generation run process moved to asynchronous execution.async
    • PropSpawner_* classes reorganized as child classes of PropSpawner.child of PropSpawner
  • BiomeResults variantName listMap baker now stores the selected variantName for each biome inside BiomeResults.selected variantName list included per biome

subjects affected (10)

tap to see balance history

How did this patch land?
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official notes
PEAK · Jul 23, 2026

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Patch history

see all 35

  1. PATCH 2.01.a: Frog cooldown and bug fixesAug 13, 2026 · 4d

    Frog cooldown introduced; Infinite Stamina nerfed; multiple fixes across systems and level generation.

    +11
  2. BETA PATCH 0.65.dJul 16, 2026 · 1mo

    Bug fixes and QoL improvements for item management, stamina on failed Helping Hand, success rate of Helping Hand, and luggage spawning on Kiln.

  3. BETA PATCH 0.65.cJul 7, 2026 · 1mo

    General bugfix patch addressing rendering, UI and map visuals, plus stability tweaks.

  4. BETA PATCH 0.65.aJul 2, 2026 · 1mo

    General beta patch notes focusing on optimizations, map generation changes, and beta-only feature toggles with no direct gameplay nerfs or buffs.

  5. Patch Notes 1.64.aJun 24, 2026 · 1mo

    Minor map generation tweaks in patch 1.64.a, removing certain variants and reducing spore clouds on Roots variants to tweak balance.

  6. SMALL patch 1.63.aJun 3, 2026 · 2mo

    Small patch adds new maps to daily rotation and fixes a lighting issue in Kiln; includes a menu shoutout for Aggro Crab's new game and a note about map rotation cadence.

  7. SMALL patch 1.62.bMay 29, 2026 · 2mo

    Small patch 1.62.b adds new maps to daily rotation and references a temporary rollback due to a lighting issue.

  8. SMALL patch 1.62.aMay 12, 2026 · 3mo

    Added a batch of new maps to the daily rotation.

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