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Rope and Chain changes

GeneralRope · Chain · Movement · Stamina
1 patcheslast touched 4d ago≈ 0

Power trajectory

Up = buffed, down = nerfed
0Aug 13, 2026Aug 13, 2026Aug 13, 2026 — PATCH 2.01.a: Frog cooldown and bug fixes +0 / -0 (cum 0)
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Filter by change type:2 types in this subject

Patch history

    • Newvertical boost on rope/chain jump

      Rope/chain mechanics grant a vertical boost when releasing grip.

      Jumping off rope/chain now gives a vertical boost.

    • 🔁Reworkrope climbing stamina cost

      Rope climbing becomes slightly more stamina-intensive.

      Climbing a rope costs slightly more stamina.

    • Newmagnet-distance stamina penalty

      Using magnets from a distance to rope/chain now costs some stamina.

      Small stamina penalty for magnet-ing from afar to rope/chain.

    • 🔁Reworkcurrent rope/chain interact prompt

      Climbing chain removes redundant interact prompt to reduce UI clutter.

      Chain you're currently climbing is no longer prompted as an interactable when you're on it.

Rope and Chain changes balance history — PEAK