Zombies
Power trajectory
Up = buffed, down = nerfedPatch history
- ▼✂️Removedpresence on Tenderfoot difficulty—→Removed
Zombies are no longer spawning on Tenderfoot difficulty to reduce early-game pressure.
Zombie presence removed from Tenderfoot difficulty.
- ▼📊Numericspawn points—→Significantly reduced
Less frequent zombie spawns to reduce crowd control pressure and feel less punishing.
Zombie spawn points are greatly trimmed across the map.
- ▼📊Numericwalk speed—→Reduced
Slower walking zombies reduce immediate chase threat and timing pressure.
Zombie walk speed is slightly slower.
- ▼📊Numericsprint speed—→Reduced
Slower sprint diminishes sudden dashes and surprise attacks.
Zombie sprint speed is slightly slower.
- ▼📊Numericlunge recovery time—→Increased s
Longer recovery after lunges reduces multi-hit pressure and lunge chaining.
Time zombie takes to recover after a lunge is longer.
- ▼📊Numericwake radius—→Reduced m
Narrow wake radius makes zombies less likely to spot players from far away.
Sleeping zombies wake up at a smaller radius.
- ▼📊Numericwalk-to-sprint distance—→Reduced m
Zombies transition to sprint sooner or over shorter distance, increasing anticipation but reducing chase clutter? (Note: wording in patch implies nerf; interpreted as reduced distance before sprint.)
Distance required to trigger from walking to sprinting is shortened?
- ▲✨Newattack behavior vs skeletonized players—→Enabled
Zombies gain new behavior: they can attack players wearing skeletonized gear, increasing threat to those skins.
Zombies will now attack skeletonized players.