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Zombies

WeaponZombie · Undead · Spawn · Difficulty · Balance · Pace
1 patcheslast touched 9mo ago-6

Power trajectory

Up = buffed, down = nerfed
-60Nov 6, 2025Nov 6, 2025Nov 6, 2025 — Hotfix 1.42.a (Zombie Nerf) +1 / -7 (cum -6)
Zoom into one ability:1 abilities tracked
Filter by change type:3 types in this subject

Patch history

    • ✂️Removedpresence on Tenderfoot difficultyRemoved

      Zombies are no longer spawning on Tenderfoot difficulty to reduce early-game pressure.

      Zombie presence removed from Tenderfoot difficulty.

    • 📊Numericspawn pointsSignificantly reduced

      Less frequent zombie spawns to reduce crowd control pressure and feel less punishing.

      Zombie spawn points are greatly trimmed across the map.

    • 📊Numericwalk speedReduced

      Slower walking zombies reduce immediate chase threat and timing pressure.

      Zombie walk speed is slightly slower.

    • 📊Numericsprint speedReduced

      Slower sprint diminishes sudden dashes and surprise attacks.

      Zombie sprint speed is slightly slower.

    • 📊Numericlunge recovery timeIncreased s

      Longer recovery after lunges reduces multi-hit pressure and lunge chaining.

      Time zombie takes to recover after a lunge is longer.

    • 📊Numericwake radiusReduced m

      Narrow wake radius makes zombies less likely to spot players from far away.

      Sleeping zombies wake up at a smaller radius.

    • 📊Numericwalk-to-sprint distanceReduced m

      Zombies transition to sprint sooner or over shorter distance, increasing anticipation but reducing chase clutter? (Note: wording in patch implies nerf; interpreted as reduced distance before sprint.)

      Distance required to trigger from walking to sprinting is shortened?

    • Newattack behavior vs skeletonized playersEnabled

      Zombies gain new behavior: they can attack players wearing skeletonized gear, increasing threat to those skins.

      Zombies will now attack skeletonized players.

Zombies balance history — PEAK