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Zombies and Infection Mechanics

FeatureZombie · Infection · Aggro · Death Bar
1 patcheslast touched 9mo ago≈ 0

Power trajectory

Up = buffed, down = nerfed
0Nov 7, 2025Nov 7, 2025Nov 7, 2025 — Patch 1.43.a +0 / -0 (cum 0)
Zoom into one ability:1 abilities tracked
Filter by change type:2 types in this subject

Patch history

  1. Nov 7, 2025·Patch 1.43.a
    • 🛠QoLdeath timer

      Added a tell on the Death Bar to indicate when a player has enough spores to become a zombie; this feature was not implemented in this patch and is expected next patch.

      Death timer tell introduced for spores ready to become a zombie; later note says not implemented in this patch, planned next patch.

    • 🎯Behavioraggro target

      Zombie AI periodically re-evaluates the nearest target every ~10 seconds to improve engagement accuracy.

      Zombies will recalculate aggro target and begin chasing the closest player every ~10 seconds.