Zombies and Infection Mechanics
FeatureZombie · Infection · Aggro · Death Bar
1 patcheslast touched 9mo ago≈ 0
Power trajectory
Up = buffed, down = nerfedZoom into one ability:1 abilities tracked
Filter by change type:2 types in this subject
Patch history
- ≈🛠QoLdeath timer
Added a tell on the Death Bar to indicate when a player has enough spores to become a zombie; this feature was not implemented in this patch and is expected next patch.
Death timer tell introduced for spores ready to become a zombie; later note says not implemented in this patch, planned next patch.
- ≈🎯Behavioraggro target
Zombie AI periodically re-evaluates the nearest target every ~10 seconds to improve engagement accuracy.
Zombies will recalculate aggro target and begin chasing the closest player every ~10 seconds.