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MapEnvironment · Optimization · Level Design · Visuals · Map
7 patcheslast touched 108mo ago▲ +1

Power trajectory

Up = buffed, down = nerfed
0+1Dec 16, 2014Aug 17, 2017Dec 16, 2014 — Patch #3 Notes +0 / -0 (cum 0)Jan 18, 2015 — Patch 0.9.5EA Notes +0 / -0 (cum 0)Jan 31, 2015 — Patch 0.9.7EA +1 / -0 (cum +1)Feb 22, 2015 — Patch 0.9.8EA Notes +0 / -0 (cum +1)Nov 16, 2015 — 1.1.3 November Update Now Available +0 / -0 (cum +1)Jan 13, 2017 — Winter Update Now Available +0 / -0 (cum +1)Aug 17, 2017 — Update 1.9 and 1.9.1 Now Available +0 / -0 (cum +1)
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Filter by change type:7 types in this subject

Patch history

    • 🛠QoLcollision/layoutImproved

      Improved collision, layout, and optimization across all maps.

      Optimization

    • NewUtilityBaseAdded trees/ramp

      Added tall trees and an extra rock ramp entrance to UtilityBase.

      Layout change

    • 🎯Behaviorcamping spotsRemoved

      Fixed exploitable human camping spots on Docks and UtilityBase.

      Balance

    • NewPC-Docks

      Added tyrant blockers around the main ship tower and added more spawnpoints.

    • 🐛Bug fixPC-Docks

      Fixed collision issues on PC-Docks.

    • 🐛Bug fixPC-Contingency

      Fixed collision issues and tall tree collisions on PC-Contingency.

    • 🐛Bug fixPC-ForestChasm

      Fixed missing rocks and Tyrant blockers on PC-ForestChasm.

    • 🐛Bug fixPC-Snowbound

      Fixed an exploitable area in PC-Snowbound.

    • 🐛Bug fixPC-Transfer

      Fixed collision issues and reduced excessive damage from gas tower fires.

    • 🐛Bug fixGTTC-Ruthless

      Fixed door collisions and fog planes that were blocking weapon fire.

    • 🎯BehaviorGeothermal

      Changed lava flow areas to reduce the frequency of dinosaurs accidentally killing themselves.

    • NewAI-GeothermalAdded

      Added the AI-Geothermal map.

      New map

    • NewAI-WhiteforestAdded

      Added the AI-Whiteforest map.

      New map

    • 🎯BehaviorPC-MarshMoved plane

      Moved the crashed plane on PC-Marsh to prevent players from camping.

      Anti-camping

  1. Feb 22, 2015·Patch 0.9.8EA Notes
    • 🛠QoLperformance

      General optimization across all maps for better frame rates.

      Improved general performance in all maps.

    • NewSnowbound eventAdded

      Snowbound now features a dynamic blizzard event.

      Added a blizzard event to Snowbound.

    • NewSnowbound blockersAdded

      New blockers added to Snowbound to manage Tyrant movement.

      Added tyrant blockers to Snowbound.

    • ✂️RemovedTransfer resupplyPresentRemoved

      Resupply stations on Transfer catwalks have been removed.

      Removed item resupply stations from Transfer catwalks.

  2. Jan 31, 2015·Patch 0.9.7EA+1
    • 🐛Bug fixcollision

      Fixed rock ramp collision on PC-ForestChasmSnow and building collision in Forgotten Outpost.

    • 🎯Behaviordoor height

      Lowered door heights on Verdant buildings to prevent Tyrants from entering.

    • 🐛Bug fixcapture point volumes

      Fixed GTTC-TheFalls capture points not toggling correctly.

    • 📊Numericshadowmap render distance20483072 units

      Increased Cascaded Shadowmap render distance for improved visual fidelity.

    • NewlayoutAdded

      Added the FR-Seasons map.

    • 🔁ReworkDocks layoutRevised

      Rehauled PC and GTTC Docks background and layout for better balance and performance.

  3. Jan 18, 2015·Patch 0.9.5EA Notes
    • NewRex BlockersAdded

      Added environmental blockers to prevent Tyrannosaurus from accessing certain areas.

      Added “Rex Blockers” to TheFalls, ForestChasm, and ForgottenOutpost

    • 🐛Bug fixcollisionFixed

      Fixed various collision bugs in the Contingency map.

      Fixed collision issues in Contingency

  4. Dec 16, 2014·Patch #3 Notes
    • NewNew MapsAdded

      Added PC-ForestChasmSnow and PC-UtilityBaseSnow.

      new

    • 🔁ReworkVerdantOverhauled

      Overhauled spawnpoints on the Verdant map for better flow.

      rework