UI
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🛠QoLInventoryperformance—→Optimized
Added a new inventory page designed to handle large inventories more efficiently.
New optimized inventory page
- ≈🐛Bug fixScoreboardfunctionality—→Fixed
The scoreboard player options popup is now fully functional.
Player options popup fixed
- ≈🎯Behaviorteam assignment—→Consistent
Players are now assigned to a team (red or blue) and remain on that team for the entire match.
Team assignment has been made more consistent.
- ≈🎨VisualHUD—→Colored
The HUD now changes color based on the player's team, including specific colors for spectators.
Team colour is now represented in the colour of the HUD.
- ≈✨NewTDM HUD—→Added
Added visual indicators for match time and score progress in Team Deathmatch.
TDM match time and score progress are now shown visually.
- ≈✨Newscoreboard—→Added
The scoreboard now displays the server name and class icons for players.
Added the current server name and class icons to the scoreboard.
- ▲🛠QoLloading
Optimized loading to remove stutters when opening screens.
- ▲🛠QoLcontrols
Considerably optimized keyboard and gamepad controls.
- ▲📊Numericinventory size—→+1 column
Increased inventory size by one column for better item visibility.
- ≈🐛Bug fixmenu behavior
Fixed a bug where players were forced out of the pause menu into character selection during respawn.
- ≈🛠QoLchat text size—→Increased
Chat text is now larger for better readability.
Increased text size of chat
- ▲🎨Visualcrosshair—→Dark Outlines
Crosshairs and hit markers now have dark outlines for better visibility.
Added dark outlines to the crosshair and hit markers
- ≈🛠QoLsniper overlay—→Increased
The 2D sniper overlay has been enlarged.
Increased the size of the 2D sniper overlay