A comprehensive update focusing on audio engine migration to F-Mod, significant dinosaur movement overhauls, human weapon balancing, and extensive UI/HUD improvements.
Images © Primal Carnage: Extinction via Steam
▲Buffs12
- GeneralEconomy drops are now awarded in real-time during matches rather than at the end of the round.end of round→during match
- Humans
- Assault Rifle:Increased Assault Rifle reserve ammo to 200 for better sustained fire.→200
- Shotgun:Increased the number of shells per magazine for the shotgun.→Increased
- Flaregun:Increased the damage dealt by flaregun shots.→Increased
- Chainsaw:The chainsaw now deals more damage per second.→Increased DPS
- Dual Pistols:Slightly increased the damage of dual pistols.→Increased
- Dartgun:Increased the dartgun magazine capacity to 8.→8
- Dinosaurs
- Stamina now regenerates almost immediately across all dinosaur classes.→Near-instant s
- Spit:Reduced the stamina cost for Dilophosaurus spit attacks.→25
- Spit:Dilophosaurus spit now always applies damage-over-time.→100% %
- Pteranodons and Tupandactylus now move faster while sprinting.→Increased
- Peck:Increased the damage of the Pteranodon's peck attack.30→40
▼Nerfs8
- GeneralIntroduced a global stamina penalty for jumping to prevent stamina abuse.→Added
- Humans
- Shotgun:Shotgun damage now begins to drop off at a shorter distance.→Decreased m
- Net Gun:The net now travels slower, making it easier for dinosaurs to dodge.→Decreased
- Scoping:Players now move slower while scoped in, reducing the effectiveness of sniping on the move.→Decreased
- Dinosaurs
- Reduced the maximum stamina for Novaraptors.→110
- Reduced the maximum stamina for Oviraptors.→140
- Claw Swipe:Reduced the damage of the Oviraptor's claw swipe.→35
- Carnotaurus can no longer jump while in a sprint, limiting its mobility options.Allowed→Removed
✚Bug fixes1
- GeneralOptimized memory turnover and fixed Steam Stats Reader crashes to improve overall stability.
◆Other changes6
- GeneralMigrated to F-Mod audio engine to resolve performance and sound issues for players.→F-Mod
- DinosaursComplete overhaul of ground/sprint speeds, acceleration, and turning rates for all dinosaurs.→Rehauled
- UI
- Players are now assigned to a team (red or blue) and remain on that team for the entire match.→Consistent
- The HUD now changes color based on the player's team, including specific colors for spectators.→Colored
- Added visual indicators for match time and score progress in Team Deathmatch.→Added
- The scoreboard now displays the server name and class icons for players.→Added
subjects affected (4)
tap to see balance history
Patch history
- Patch 3.3.2 Now DeployingMay 20, 2026 · 2mo
Patch 3.3.2 focuses on server stability, fixing 'ghost player' slots, and various quality-of-life improvements and bug fixes.
+3→ - →Patch 3.3.1May 17, 2026 · 2mo
Hotfix 3.3.1 focuses on visual fixes for dinosaur skins, shaders, and missing UI icons.
- HOTFIX 3.1.93Sep 6, 2025 · 10mo
Hotfix 3.1.93 focuses on fixing critical bugs with the Flamesaw weapon and general server/client optimizations.
+3→ - Minor Patch 3.1.91Aug 6, 2025 · 11mo
Minor Patch 3.1.91 focuses on stability improvements, map fixes for Borealis and DeadTide, and a balance adjustment to the thrown energy drink item.
+3−2→ - Hotfix 3.1.5Mar 19, 2025 · 16mo
Hotfix 3.1.5 addresses a critical Tupa ability bug, reduces stamina costs for the machete, and fixes various gameplay and visual glitches.
+2→ - Patch 3.1.4Mar 17, 2025 · 16mo
Patch 3.1.4 focuses on weapon timing adjustments for the machete, map collision fixes, and various visual bug fixes for skins and animations.
+2→ - →Hotfix 3.1.0Dec 22, 2024 · 19mo
Hotfix 3.1.0 addresses various map glitches, character dialogue bugs, and skin visual errors following the Winter Carnage event.
- Minor Patch 3.0.6Nov 17, 2024 · 20mo
Minor Patch 3.0.6 focuses on spit mechanic adjustments, visual improvements to decals, map collision fixes, and new SMG animations.
+2−1→
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