The 1.0.0 Launch update introduces significant network improvements, gameplay polish, and balance adjustments for humans and dinosaurs.
Images © Primal Carnage: Extinction via Steam
▲Buffs11
- GeneralAdded latency compensation for attacks to improve hit reliability.→Added
- Humans
- Pounce Recovery:Humans recover faster after being pounced, reducing downtime.→Decreased s
- Sniper Rifle:Sniper Rifle now deals double damage on small dinosaur headshots.→2x multiplier
- Raptor
- Sprinting:Reduced stamina drain while sprinting, allowing for longer chases.→3 units/s
- Jump:Jumping now costs less stamina.→10 units
- Carnotaurus
- Sprinting:Carnotaurus can now jump while sprinting, increasing mobility.Disabled→Enabled
- Bite:Bite damage increased to 50.→50
- Roar:Roar now provides healing when the player scores bites against enemies.→Added
- Sprinting:Sprinting stamina drain reduced from 10 to 8 units per second.10→8 units/s
- PteranodonGrab:Stamina consumption while grabbing reduced from 12 to 10 units per second.12→10 units/s
- SpinosaurusBite Attack:Increased the hit-box (trace size) for the bite attack, making it easier to land.→Increased
▼Nerfs6
- Humans
- Deagle:The Desert Eagle can no longer be aimed down sights.Enabled→Disabled
- Trapper Landmines:Trapper landmines now have a 4-second arming time before they become active.→4 s
- Trapper Landmines:Mines now disappear after 45 seconds or upon the owner's death.→45 s
- RaptorClaw Swipe:Claw swipe range reduced, requiring closer proximity to hit targets.→Decreased
- DilophosaurusPoison:Poison damage over time reduced from 8 to 6 units per second.8→6 units/s
- CarnotaurusSprinting:Carnotaurus can no longer bite while sprinting; must slow down to attack.Enabled→Disabled
✚Bug fixes2
◆Other changes4
- General
- Added network interpolation for character positions to smooth out movement.→Added
- Added a delay before switching to spectator camera and enabled free rotation.→Improved
- HumansFixed bugs allowing humans to shoot or scope while being grabbed or pounced.
- UIInventory:Added a new inventory page designed to handle large inventories more efficiently.→Optimized
subjects affected (8)
tap to see balance history
Patch history
- Patch 3.3.2 Now DeployingMay 20, 2026 · 2mo
Patch 3.3.2 focuses on server stability, fixing 'ghost player' slots, and various quality-of-life improvements and bug fixes.
+3→ - →Patch 3.3.1May 17, 2026 · 2mo
Hotfix 3.3.1 focuses on visual fixes for dinosaur skins, shaders, and missing UI icons.
- HOTFIX 3.1.93Sep 6, 2025 · 10mo
Hotfix 3.1.93 focuses on fixing critical bugs with the Flamesaw weapon and general server/client optimizations.
+3→ - Minor Patch 3.1.91Aug 6, 2025 · 11mo
Minor Patch 3.1.91 focuses on stability improvements, map fixes for Borealis and DeadTide, and a balance adjustment to the thrown energy drink item.
+3−2→ - Hotfix 3.1.5Mar 19, 2025 · 16mo
Hotfix 3.1.5 addresses a critical Tupa ability bug, reduces stamina costs for the machete, and fixes various gameplay and visual glitches.
+2→ - Patch 3.1.4Mar 17, 2025 · 16mo
Patch 3.1.4 focuses on weapon timing adjustments for the machete, map collision fixes, and various visual bug fixes for skins and animations.
+2→ - →Hotfix 3.1.0Dec 22, 2024 · 19mo
Hotfix 3.1.0 addresses various map glitches, character dialogue bugs, and skin visual errors following the Winter Carnage event.
- Minor Patch 3.0.6Nov 17, 2024 · 20mo
Minor Patch 3.0.6 focuses on spit mechanic adjustments, visual improvements to decals, map collision fixes, and new SMG animations.
+2−1→
Recently Updated
6

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