A quality-of-life update focusing on cutscene fixes, combat rebalancing, platforming improvements, and difficulty adjustments for specific encounters.

REPLACED
Follow R.E.A.C.H., an AI trapped in a human body, on a cinematic adventure through an alternate 1980s America. Explore an atmospheric cyberpunk world full of high-stakes action wrapped in a unique 2.5D pixel art style.
Power trajectory
Net buffs minus nerfs over time. Up = the game is being buffed overall, down = nerfed.
Latest patches
Buffs, nerfs, bug fixes & updates at a glance — click a row to jump to that subject
A minor bug fixing update focusing on stability for low-spec hardware, achievement tracking, and platforming quality-of-life improvements.
- Generalprogression blockers
Fixed platforming-related progression blockers for players on hardware below minimum recommended specs.
- Generallevel loading
Resolved level loading issues occurring on hardware below minimum recommended specs.
- Generalachievement tracking
Fixed various achievements that were not being tracked properly.
- Generalsave system
Fixed an issue where the game would occasionally fail to save after picking up a lore item.
- Generalchapter select loading
Fixed a bug where button spamming in Chapter Select could cause multiple game loading cycles.
- +1 more
Hotfix addressing a bug where players were unable to access later chapters after selecting a previous one in the chapter select menu.
A quality-of-life update focusing on checkpoint overhauls, combat dodge improvements, and various progression bug fixes.
- Generator Bossfail stateSkips encounter→Does not skip
Fixed a bug where failing the boss fight would skip the entire encounter, ensuring the fight must be completed.
- PDAcollision
Resolved issues that caused players to get stuck while using the PDA.
- Termite LairWaterfall Puzzlestate persistenceBroken→Fixed
The waterfall puzzle now functions correctly after saving and reloading the game.
The 1080 update focuses on critical bug fixes for Wingman and Reach, along with a difficulty increase for the first boss escape sequence.
PC hotfix #1 focuses on critical bug fixes for checkpoints, level colliders, and quality-of-life improvements to combat and boss encounters.
- Map 3-1checkpoint
Fixed a checkpoint issue where players could become stuck behind a door after reloading following the Matriarch fight.
- Map 3-1checkpoint
Fixed a checkpoint that could prevent the second Tempest cutscene from triggering upon reload.
- Map 3-1save state
Fixed save states in the trap room to prevent generators from being open/buzzing prematurely.
- Matriarchspawn logicDuplicate→Single
Fixed a bug in 2-2-1 where the Matriarch could appear on the railway platform and bottom level simultaneously.
- Map 1-5vent collider
Fixed the vent collider in 1-5-5 to prevent players from using a dashbox to jump out of bounds.
- +1 more
What got changed
Click a row to filter the cards below
Heroes & subjects
Click a card to see its full timeline + per-ability breakdown
- ⚙️+1/-0▲ +11w ago
General
GeneralSystem · QoL · StabilityImproved stability and reliability across various system components.
- 🔫+1/-0▲ +11mo ago
Pickaxe
WeaponTool · UtilityBetter control flexibility during platforming.
- ⚙️+1/-0▲ +12mo ago
Checkpoint System
GeneralSystem · QoLLess progress lost upon death due to more frequent checkpoints.
- ⚙️+1/-0▲ +12mo ago
Combat
GeneralCombat · MovementIncreased survivability during combat encounters via improved dodging.
- 🗺️+0/-1▼ -12mo ago
First Boss Escape Sequence
MapLevel · BossThe escape sequence is now harder to complete.
- ⚙️+1/-0▲ +12mo ago
Final Boss
GeneralBoss · CombatEasier to manage the final encounter due to fewer enemy spawns.
- 🗺️+0/-0≈ 01mo ago
Phoenix City
MapEnvironment · LevelFixed navigation bugs in Phoenix City.
- ⚙️+0/-0≈ 02mo ago
Chapter Select
GeneralUI · Progression · MenuRestored intended functionality to the chapter selection menu.
- ⚙️+0/-0≈ 02mo ago
Generator Boss
GeneralBoss · CombatFixed a progression exploit/bug during the Generator boss fight.
- ⚙️+0/-0≈ 02mo ago
PDA
GeneralUI · BugfixImproved stability and movement when accessing the PDA.
- 🗺️+0/-0≈ 02mo ago
Termite Lair
MapPuzzle · EnvironmentFixed a progression blocker in the Termite Lair waterfall puzzle.
- 🗺️+0/-0≈ 02mo ago
Chapter 10
MapVisuals · EnvironmentBetter visual presentation in Chapter 10.
- 🦸+0/-0≈ 02mo ago
Wingman
HeroCharacterImproved stability and text accuracy.
- 🦸+0/-0≈ 02mo ago
Reach
HeroCharacterCritical stability fixes to prevent game-breaking deathloops.
- ⚙️+0/-0≈ 02mo ago
Combat System
GeneralCombat · MechanicsImproved stability and consistency of combat zone boundaries.
- 🗺️+0/-0≈ 02mo ago
Map 3-1
MapLevel 3-1 · EnvironmentSignificant stability improvements to progression and save states.
- 🏆+0/-0≈ 02mo ago
Matriarch
ChampionBoss · EnemyFixed a visual and mechanical duplication bug.
- 🗺️+0/-0≈ 02mo ago
Map 1-5
MapLevel 1-5 · EnvironmentBetter boundary enforcement to prevent sequence breaking or visual glitches.
Top abilities tweaked
Most-touched abilities across all patches