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Psycasts

SkillPsychic · Ability · Gear · Combat · Utility
2 patcheslast touched 76mo ago-14

Power trajectory

Up = buffed, down = nerfed
-150Mar 12, 2020Mar 20, 2020Mar 12, 2020 — Update 1.1.2571 +4 / -19 (cum -15)Mar 20, 2020 — Update 1.1.2579 +1 / -0 (cum -14)
Zoom into one ability:14 abilities tracked
Filter by change type:2 types in this subject

Patch history

  1. Mar 20, 2020·Update 1.1.2579+1
    • 🎯BehaviorPsychic hangovertriggerEntropy zeroPsycast use

      Psychic hangover now reapplies upon using a psycast instead of when entropy reaches zero.

      neutral

    • 📊Numericcold insulationLowHigh

      Psyfocus gear now provides significantly better cold insulation.

      neutral

  2. Mar 12, 2020·Update 1.1.2571+4-19
    • 📊NumericPainblockduration30120 s

      Painblock lasts significantly longer, providing extended protection.

      Painblock duration increased.

    • 📊NumericBurdenduration3020 s

      Burden effect now expires faster.

      Burden duration reduced.

    • 📊NumericBlinding Pulseradius54

      The area of effect for Blinding Pulse is smaller.

      Blinding pulse radius reduced.

    • 📊NumericBlinding Pulserange2520

      The maximum cast distance for Blinding Pulse is reduced.

      Blinding pulse range reduced.

    • 📊NumericEntropy Linkduration60120 s

      Entropy Link now lasts twice as long.

      Entropy link duration increased.

    • 📊NumericBeckonrange2520

      Beckon can now target enemies from a shorter distance.

      Beckon range reduced.

    • 📊NumericBeckonduration108 s

      The effect of Beckon lasts slightly less time.

      Beckon duration reduced.

    • 📊NumericVertigo Pulserange2520

      Vertigo Pulse cast range has been decreased.

      Vertigo pulse range reduced.

    • 📊NumericVertigo Pulsecost2530

      Vertigo Pulse now costs more psychic entropy to cast.

      Vertigo pulse cost increased.

    • 📊NumericWallraiserange2520

      Wallraise can be cast over a shorter distance.

      Wallraise range reduced.

    • 📊NumericWallraisecost2535

      Wallraise now requires more psychic entropy.

      Wallraise cost increased.

    • 📊NumericSmokepoprange2520

      Smokepop cast range has been decreased.

      Smokepop range reduced.

    • 📊NumericSmokepopcost3530

      Smokepop is now slightly cheaper to cast.

      Smokepop cost reduced.

    • 📊NumericBerserkcost3540

      Berserk now costs more psychic entropy.

      Berserk cost increased.

    • 📊NumericBerserkrange2515

      Berserk must be cast from a much closer distance.

      Berserk range reduced.

    • 📊NumericBerserkduration3015 s

      The Berserk effect now lasts half as long.

      Berserk duration reduced.

    • 📊NumericBerserk Pulsecost6065

      Berserk Pulse now costs more psychic entropy.

      Berserk pulse cost increased.

    • 📊NumericBerserk Pulserange2515

      Berserk Pulse cast range has been significantly reduced.

      Berserk pulse range reduced.

    • 📊NumericBerserk Pulseduration6015 s

      Berserk Pulse duration has been drastically cut.

      Berserk pulse duration reduced.

    • 📊NumericInvisibilitycost3045

      Invisibility now costs significantly more psychic entropy.

      Invisibility cost increased.

    • 📊NumericInvisibilityrange1015

      Invisibility can now be cast on targets slightly further away.

      Invisibility range increased.

    • 📊NumericManhunter Pulseradius3028

      The area of effect for Manhunter Pulse is slightly smaller.

      Manhunter pulse radius reduced.

    • 📊NumericManhunter Pulsecost4050

      Manhunter Pulse now costs more psychic entropy.

      Manhunter pulse cost increased.

Psycasts balance history — RimWorld · PatchDiff