PatchDiff
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RimWorld
RimWorld
IndieSimulationStrategy
Ludeon Studios · Ludeon Studios·$34.99
Mar 20, 2020 · 78mo ago

Update 1.1.2579

AI summary1mo

A polishing update focusing on the Royal title system, introducing 'conceited' titles to reduce work restrictions for some nobles, and various quality-of-life improvements and bugfixes.

Buffs8

  • Royal TitlesOnly Empire royals and pawns with greedy/jealous traits now refuse disallowed work; others ignore these restrictions, making nobles more flexible.All titlesConceited/Specific traits
  • Monuments
    • Added 'Select monument marker' command and alerts for missing blueprints.Added
    • Reworked how monument quests choose sizes to avoid unreasonable requirements.RandomOptimized
  • PsycastsPsyfocus gear now provides significantly better cold insulation.LowHigh
  • General
    • Increased the number of implants that can be removed from pawns.Removable
    • Single-use targeters, artifacts, and antigrain shells are now more common quest rewards.High frequency
    • Optimized the mod screen to better handle large mod lists.Optimized
    • Fixed a bug where deep drill infestations could occur on peaceful difficulty.PeacefulDisabled

Nerfs2

  • Royal Titles
    • Reduced royal favor reward gained from prisoners.43
    • Reduced royal favor reward gained from gold.0.020.015

Other changes5

  • Royal Titles
    • Increased reigning time to balance the introduction of non-conceited titles.Increased
    • Stellarch title is now replaced with Consul when recruited.StellarchConsul
  • Wild Man
    • Wild men are now tamed in prison rather than recruited, and they no longer suffer the 'Ate without a table' thought.RecruitedTameable
    • Taming difficulty for wild men has been adjusted to be equivalent to gazelles.Gazelle level
  • PsycastsPsychic hangover:Psychic hangover now reapplies upon using a psycast instead of when entropy reaches zero.Entropy zeroPsycast use

subjects affected (5)

tap to see balance history

How did this patch land?
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official notes
RimWorld · Mar 20, 2020

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Patch history

see all 59

  1. Update 1.6.4850 releasedJun 8, 2026 · 2mo

    A small update focusing on stability, bug fixes for space/gravship mechanics, and wealth balancing for ancient bridges.

    +41
  2. Update 1.6.4630 releasedOct 31, 2025 · 10mo

    A small update focused on bug fixes, performance optimizations, and stability improvements, particularly regarding gravships, void structures, and pawn behaviors.

    +4
  3. Update 1.6.4543 releasedAug 6, 2025 · 12mo

    A small update focusing on bug fixes, stability improvements, and quality-of-life adjustments for quest shuttles, pathing, and the Archonexus ending.

    +6
  4. Update 1.6.4535 releasedJul 29, 2025 · 13mo

    Update 1.6.4535 focuses on fixing numerous bugs related to the Odyssey expansion, specifically regarding gravships, room vacuum, and corner-based interactions, alongside minor balance tweaks to psilocaps and genes.

    +31
  5. Update 1.6.4528 releasedJul 22, 2025 · 13mo

    Update 1.6.4528 focuses on bug fixes and performance optimizations for the Odyssey expansion, specifically targeting gravship mechanics, glowforest stability, and general game engine efficiency.

    +81
  6. Update 1.5.4104 releasedMay 24, 2024 · 27mo

    A small update focusing on Anomaly expansion refinements, ghoul behavior improvements, and a wide array of bug fixes across all expansions.

    +7
  7. Update 1.4.3704 releasedApr 19, 2023 · 40mo

    Update 1.4.3704 focuses on fixing colonist assignment resets during caravan travel and improving various UI tooltips and descriptions.

  8. Update 1.4.3682 releasedMar 28, 2023 · 41mo

    Update 1.4.3682 focuses on stability fixes, correcting pawn relationship logic, and refining mechanoid stagger behavior.

    +42

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