A balance update focusing on Psycast adjustments, psychic entropy recovery, and nobility work restrictions, alongside various bugfixes.
▲Buffs9
- BaronBarons are now capable of performing animal-related work, increasing their utility in the colony.→Animals
- CountCounts can now perform commoner work, though they remain unable to do animal work or other high-noble restricted tasks.→Commoner
- Ultratech/Bladelink Weapons
- Reduced the risk of being detected while using illegal bladelink weapons.5%→3% %
- Psychic melee weapons can now be biocoded to specific users.No→Yes
- Psychic EntropyPawns without psychic amplifiers now recover entropy significantly faster.4→8
- Psycasts
- Painblock:Painblock lasts significantly longer, providing extended protection.30→120 s
- Entropy Link:Entropy Link now lasts twice as long.60→120 s
- Smokepop:Smokepop is now slightly cheaper to cast.35→30
- Invisibility:Invisibility can now be cast on targets slightly further away.10→15
▼Nerfs24
- Ultratech/Bladelink WeaponsGeneral reduction in effectiveness for high-tech melee weapons to bring them in line with balance.→Reduced
- Psychic Entropy
- The default rate at which psychic entropy recovers has been lowered.5→4
- Psychic hangovers are now more punishing to a pawn's mood.8→12
- Psychic hangovers now negatively impact a pawn's manipulation stat.→Affected
- Psycasts
- Burden:Burden effect now expires faster.30→20 s
- Blinding Pulse:The area of effect for Blinding Pulse is smaller.5→4
- Blinding Pulse:The maximum cast distance for Blinding Pulse is reduced.25→20
- Beckon:Beckon can now target enemies from a shorter distance.25→20
- Beckon:The effect of Beckon lasts slightly less time.10→8 s
- Vertigo Pulse:Vertigo Pulse cast range has been decreased.25→20
- Vertigo Pulse:Vertigo Pulse now costs more psychic entropy to cast.25→30
- Wallraise:Wallraise can be cast over a shorter distance.25→20
- Wallraise:Wallraise now requires more psychic entropy.25→35
- Smokepop:Smokepop cast range has been decreased.25→20
- Berserk:Berserk now costs more psychic entropy.35→40
- Berserk:Berserk must be cast from a much closer distance.25→15
- Berserk:The Berserk effect now lasts half as long.30→15 s
- Berserk Pulse:Berserk Pulse now costs more psychic entropy.60→65
- Berserk Pulse:Berserk Pulse cast range has been significantly reduced.25→15
- Berserk Pulse:Berserk Pulse duration has been drastically cut.60→15 s
- Invisibility:Invisibility now costs significantly more psychic entropy.30→45
- Manhunter Pulse:The area of effect for Manhunter Pulse is slightly smaller.30→28
- Manhunter Pulse:Manhunter Pulse now costs more psychic entropy.40→50
- Psychic HarmonizerThe effectiveness of the Psychic Harmonizer has been reduced by 20%.→Reduced 20% %
✚Bug fixes1
◆Other changes4
- General
- Unstable power cells, mortars, and bullet shields now have a market value, allowing them to be claimed and used by the player.0→Added silver
- Mech clusters now spawn with better collision detection, preventing them from destroying existing buildings unnecessarily.→Improved
- Changed the terrain affordance requirement for condition causers from Light to Heavy.Light→Heavy
- Psychic Entropy Limiter:Added audio feedback when toggling the psychic entropy limiter.→Added
subjects affected (7)
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Patch history
- Update 1.6.4850 releasedJun 8, 2026 · 2mo
A small update focusing on stability, bug fixes for space/gravship mechanics, and wealth balancing for ancient bridges.
+4−1→ - Update 1.6.4630 releasedOct 31, 2025 · 10mo
A small update focused on bug fixes, performance optimizations, and stability improvements, particularly regarding gravships, void structures, and pawn behaviors.
+4→ - Update 1.6.4543 releasedAug 6, 2025 · 12mo
A small update focusing on bug fixes, stability improvements, and quality-of-life adjustments for quest shuttles, pathing, and the Archonexus ending.
+6→ - Update 1.6.4535 releasedJul 29, 2025 · 13mo
Update 1.6.4535 focuses on fixing numerous bugs related to the Odyssey expansion, specifically regarding gravships, room vacuum, and corner-based interactions, alongside minor balance tweaks to psilocaps and genes.
+3−1→ - Update 1.6.4528 releasedJul 22, 2025 · 13mo
Update 1.6.4528 focuses on bug fixes and performance optimizations for the Odyssey expansion, specifically targeting gravship mechanics, glowforest stability, and general game engine efficiency.
+8−1→ - Update 1.5.4104 releasedMay 24, 2024 · 27mo
A small update focusing on Anomaly expansion refinements, ghoul behavior improvements, and a wide array of bug fixes across all expansions.
+7→ - →Update 1.4.3704 releasedApr 19, 2023 · 40mo
Update 1.4.3704 focuses on fixing colonist assignment resets during caravan travel and improving various UI tooltips and descriptions.
- Update 1.4.3682 releasedMar 28, 2023 · 41mo
Update 1.4.3682 focuses on stability fixes, correcting pawn relationship logic, and refining mechanoid stagger behavior.
+4−2→
Recently Updated
6

Hotfix 2.5.1
Hotfix 2.5.1 for Spirit City: Lofi Sessions fixes multiple visual issues, lighting, clipping, and avatar animations, plus known issues workaround notes for Windows and Mac users.

v1.0.6 Jewellery Box + Blueprint stacking fixed
Fixed several bugs and quality-of-life issues including inventory stacking, blueprint stacking, UI hover info, blueprint/inn interactions, save integrity, and final scoring; added initial achievement check and free first Council Request refresh.

FANART & PATCH 1.0.10
Gameplay changes include new fanart channel, persistent dropped items, cleaned weapons/tools when dipped, nerf to anglerfish health, plus a wide range of fixes and quality-of-life improvements.

Patch Notes - 1.0.11
A broad range of bugfixes across UI, text, quests, and dialogues; plus a few new features and small balance tweaks.


Update 2.57.1.111
Naval Vessels: Enduring Confrontation mode updates including BR-based matchmaking, relaxed ship BR requirements, queue improvements, spawn point economy removed, arcade difficulty alignment, duplicate spawn prevention, and ally-detected visibility. Graphics: fix swapped Water Effects Quality reference images.

V0.14.14 Patch Notes
Non-balance QoL and polish updates including demo progress shortcut, UI clarifications, and input/launch improvements.
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