Workshop Beta Update 1.6.4.28040.294 introduces server-enabled matchmaking in the Workshop beta, adds documentation updates, Editor improvements, and numerous quality-of-life tweaks and fixes for Photobooth, FMOD, item templates, and Workshop tooling.
Images © Rivals of Aether II via Steam
▲Buffs6
- Workshop Beta Client/ServerDedicated server has been enabled in the Workshop beta, making matchmaking queues and lobbies accessible.→Dedicated server enabled; matchmaking queues and lobbies are available
- Editor
- Flipbooks in Attack Data windows:Fixes a misrouting bug where flipbooks all pointed to the same slot; each flipbook now routes to its proper slot.→Now routes to the correct slot instead of all sharing 'Attack'
- Photobooth:Fixes blank names appearing in the modding tool UI after creation.→Item and Character name no longer blank in modding UI after creation
- FMOD / Audio tooling
- FMOD deploy script:Fixes deployment script build option so it functions as intended.→Now functions properly
- FMOD deploy script:User can selectively deploy specific FMOD banks instead of all banks.→List of Banks shown; can deploy specific banks only
- Arcade/ArcadeModeDataWorkshop toggle:Workshop toggle becomes available in Arcade mode.→Will now appear in Arcade
▼Nerfs1
- Workshop Beta Client/ServerPlaying ranked on this beta will affect your real Elo; no automatic restoration per incident.→Affects real Elo when playing ranked on this beta
✚Bug fixes2
- Known Issue: Mobile SiteMobile version is currently busted and will receive a hotfix later this week.→Busted; hotfix planned later this week
- EditorPhotobooth:Stability fix for Photobooth CSP capture crash.→Fixed CSP capture crash
◆Other changes12
- Documentation/Website
- Brand new documentation hub for Workshop in beta.→New beta documentation site launched: https://rivals2.com/workshop
- Documentation content is in progress and open to feedback.→Active work on contents with suggestions welcome
- FMOD / Audio tooling (Import)
- FMOD script:Automation to create FMOD Events and Banks when importing audio files.→Automatically import audio file creating Events, Banks, etc
- FMOD script:Enforces naming conventions for audio imports to ensure proper integration.→Audio files must follow naming conventions in audio documentation
- FMOD script:Import process does not adjust volume; volume must be set separately.→Will not set volume of imported sounds
- Photobooth / VisualPhotobooth:Item template animations corrected for proper facing and lighting on portraits.→Face correct direction; PBC update for lighting on portrait
- Item/Modding ToolModding Tool:Default physics asset renamed to clarify asset type and reference, with note on updating references.→Renamed default item Physics Asset to PH[i] from SK[/i]
- Open Steam Workshop UI / Modding UIUI:Button renamed to reflect the current workflow for modding rather than Steam Workshop.→Renamed "Open Steam Workshop UI" to "Open Modding Tool UI"
- Workshop Documentation buttonWorkshop Documentation button:Documentation button now directs users to the new workshop documentation site.→Points to new documentation site
- Arcade/ArcadeModeDataArcadeModeData:ArcadeModeData fix process is now automated and no longer required manually.→Automated; no longer needed
- Steam Preview ImageSteam preview image:Preview image now sourced from Unreal asset rather than a file path; persists across sessions.→Selected from a UTexture2d asset within Unreal; uses SteamPreview asset if present
- Open/Access DefaultsSeveral workflow automations and UI name changes to streamline arcade and modding workflows.→ArcadeModeData fix automated; Open Steam Workshop UI renamed
subjects affected (13)
tap to see balance history
- Workshop Beta Client/Server2
- Documentation/Website2
- Known Issue: Mobile Site1
- Editor3
- FMOD / Audio tooling2
- FMOD / Audio tooling (Import)3
- Photobooth / Visual1
- Item/Modding Tool1
- Open Steam Workshop UI / Modding UI1
- Workshop Documentation button1
- Arcade/ArcadeModeData2
- Steam Preview Image1
- Open/Access Defaults1
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Patch history
- Hotfix 1.7.0.3 Patch NotesAug 7, 2026 · 1w
Hotfix 1.7.0.3 updates several balance reversions and bug fixes across multiple characters and mechanics, restoring some earlier behaviors and fixing input/edgeguard issues.
+2−3→ - Hotfix 1.7.0.2 Patch NotesAug 6, 2026 · 1w
Hotfix 1.7.0.2 fixes a variety of bug-related issues across multiple subjects, including input behavior, wall jumps, shorthops, visuals, and interactions with Neutral Special and Gouie.
+4−2→ - →Hotfix 1.7.0.1 Patch NotesAug 5, 2026 · 1w
Hotfix 1.7.0.1 addresses several bug fixes and small gameplay quality changes, including tap jump fix, clone/input fixes, tail hurtbox adjust, Pink Gouie shop addition, and sound effect tweak for Big Up Throw.
- →Workshop Creator Notice: Engine Update and Mod CompatibilityJul 27, 2026 · 3w
Studio updates Rivals II to Unreal Engine 5.8; all mods must be updated to 5.8 modkit to remain compatible; Workshop Beta will become default 5.8 branch and older mods will be private.
- Hotfix 1.6.4.2 / 1.6.5 NotesJun 23, 2026 · 1mo
Hotfix 1.6.4.2 / 1.6.5: stage fixes for Frozen Harbor and Armada Fleet, visuals and crash fixes, plus quality tweaks and new options in offline modes.
+5→ - →Hotfix 1.6.4.1 NotesJun 3, 2026 · 2mo
Hotfix 1.6.4.1 focuses on bug fixes for La Reina and Slade in Arcade CPU behavior, announcer timing, title prefixes/suffixes, and chair mechanics for La Reina.
- →Hotfix 1.6.2.2 NotesMay 6, 2026 · 3mo
Hotfix 1.6.2.2 addresses hitbox consistency, visual bugs, platform visibility, and a crash related to the Pirate Hook.
- Hotfix 1.6.2.1 NotesMay 5, 2026 · 3mo
Hotfix 1.6.2.1 addresses UI gifting bug, back throw and downward special crash issues, and notes a known issue with Slade's hook interaction.
+2→
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