Hotfix 1.7.0.2 fixes a variety of bug-related issues across multiple subjects, including input behavior, wall jumps, shorthops, visuals, and interactions with Neutral Special and Gouie.
▲Buffs4
- Auto Shorthop AerialAuto Shorthop Aerial:Bug Fix: Auto Shorthop Aerial will now shorthop when Attack/Strong are pressed instead of only when held.→shorthop when Attack/Strong pressed
- Neutral SpecialNeutral Special:Bug Fix: Neutral Special can now suck up Maypul's seed, both when thrown normally and as an item.→can suck Maypul's seed
- Inhale / Inhale interaction
- Neutral Special / Inhale:Bug Fix: Fixed a bug where articles with an active hitbox could trade with Neutral Special's inhale, canceling the attack while getting stuck in the sucked-up state.→no longer trades with article while sucked-up
- Gouie:Bug Fix: Gouie will eat the article without taking damage when inhaling, preventing accidental hits.→will eat the article without getting hit
▼Nerfs2
- Tap WalljumpTap Walljump:Bug Fix: Prevent Tap Walljump users from auto walljumping when falling against a wall with no other inputs.enabled→disabled
- Slime Time / Down AirSlime Time:Bug Fix: Fixed a bug that would grant the Slime Time achievement when landing a single Down Air against an armored opponent.→not granted on armored opponent
✚Bug fixes4
- Jump cancel grab / Air Grab SettingGrab:Bug Fix: Jump cancel grab will no longer ledge cancel on frame 1 if Air Grab Setting is set to None.frame 1→
- Julesvale lightingBug Fix: Fixed a lighting issue on Julesvale that made platforms appear darker than intended.darker platform visuals→correct lighting
- Wrap visualsWrap:Wrap visuals will now scale based on the character they wrapped.→scale with wrapped character
- Big Gouie's Forward SpecialForward Special:Bug Fix: Fixed a visual bug with Big Gouie's Forward Special.→fixed
◆Other changes1
- Jump cancel grab / Air Grab SettingBug Fix: Corrected input behavior to prevent unintended edge-cancel during air grabs when configured to None.
subjects affected (9)
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Patch history
- Hotfix 1.7.0.3 Patch NotesAug 7, 2026 · 1w
Hotfix 1.7.0.3 updates several balance reversions and bug fixes across multiple characters and mechanics, restoring some earlier behaviors and fixing input/edgeguard issues.
+2−3→ - →Hotfix 1.7.0.1 Patch NotesAug 5, 2026 · 2w
Hotfix 1.7.0.1 addresses several bug fixes and small gameplay quality changes, including tap jump fix, clone/input fixes, tail hurtbox adjust, Pink Gouie shop addition, and sound effect tweak for Big Up Throw.
- →Workshop Creator Notice: Engine Update and Mod CompatibilityJul 27, 2026 · 3w
Studio updates Rivals II to Unreal Engine 5.8; all mods must be updated to 5.8 modkit to remain compatible; Workshop Beta will become default 5.8 branch and older mods will be private.
- Hotfix 1.6.4.2 / 1.6.5 NotesJun 23, 2026 · 1mo
Hotfix 1.6.4.2 / 1.6.5: stage fixes for Frozen Harbor and Armada Fleet, visuals and crash fixes, plus quality tweaks and new options in offline modes.
+5→ - Workshop Beta Update 1.6.4.28040.294Jun 11, 2026 · 2mo
Workshop Beta Update 1.6.4.28040.294 introduces server-enabled matchmaking in the Workshop beta, adds documentation updates, Editor improvements, and numerous quality-of-life tweaks and fixes for Photobooth, FMOD, item templates, and Workshop tooling.
+6−1→ - →Hotfix 1.6.4.1 NotesJun 3, 2026 · 2mo
Hotfix 1.6.4.1 focuses on bug fixes for La Reina and Slade in Arcade CPU behavior, announcer timing, title prefixes/suffixes, and chair mechanics for La Reina.
- →Hotfix 1.6.2.2 NotesMay 6, 2026 · 3mo
Hotfix 1.6.2.2 addresses hitbox consistency, visual bugs, platform visibility, and a crash related to the Pirate Hook.
- Hotfix 1.6.2.1 NotesMay 5, 2026 · 3mo
Hotfix 1.6.2.1 addresses UI gifting bug, back throw and downward special crash issues, and notes a known issue with Slade's hook interaction.
+2→
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