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Citizens

GeneralNPC · Population · Town · Management · Early Game
4 patcheslast touched 23h ago▲ +3

Power trajectory

Up = buffed, down = nerfed
0+3May 27, 2026Jun 1, 2026May 27, 2026 — Untitled +1 / -0 (cum +1)May 28, 2026 — Hotfix - Version 0.25.1_3 热补丁- +0 / -0 (cum +1)May 30, 2026 — Hotfix - Version 0.25.1_5 +1 / -0 (cum +2)Jun 1, 2026 — Hotfix - Version 0.25.1_7 +1 / -0 (cum +3)
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Patch history

    • 🎯Behaviortrait distribution

      Negative traits now only appear on citizens who also possess positive traits, preventing purely negative citizens.

    • 🐛Bug fixEatingconsumption behavior

      Fixed an issue where citizens would stop eating before they were actually full.

    • 🎯Behaviordamage immunityvulnerableimmune

      Citizens are now immune to damage to prevent accidental deaths caused by pathfinding bugs.

      Temporary measure for pathfinding issues

    • 🐛Bug fixrecruitment

      Fixed a bug where citizens in dungeons were not being properly recruited to the nearest town.

  1. May 27, 2026·Untitled+1
    • 📊NumerichungerDecreased

      Decreased hunger for early game citizens, making them easier to maintain.

      Early game balance