Citizens
GeneralNPC · Population · Town · Management · Early Game
4 patcheslast touched 23h ago▲ +3
Power trajectory
Up = buffed, down = nerfedZoom into one ability:2 abilities tracked
Filter by change type:3 types in this subject
Patch history
- ▲🎯Behaviortrait distribution
Negative traits now only appear on citizens who also possess positive traits, preventing purely negative citizens.
- ≈🐛Bug fixEatingconsumption behavior
Fixed an issue where citizens would stop eating before they were actually full.
- ▲🎯Behaviordamage immunityvulnerable→immune
Citizens are now immune to damage to prevent accidental deaths caused by pathfinding bugs.
Temporary measure for pathfinding issues
- ≈🐛Bug fixrecruitment
Fixed a bug where citizens in dungeons were not being properly recruited to the nearest town.
- ▲📊Numerichunger—→Decreased
Decreased hunger for early game citizens, making them easier to maintain.
Early game balance