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Citizens

GeneralManagement · Economy · NPC · AI · Population · Town · Early Game
7 patcheslast touched 1mo ago▲ +9

Power trajectory

Up = buffed, down = nerfed
0+9May 27, 2026Jun 5, 2026May 27, 2026 — Untitled +1 / -0 (cum +1)May 28, 2026 — Hotfix - Version 0.25.1_3 热补丁- +0 / -0 (cum +1)May 30, 2026 — Hotfix - Version 0.25.1_5 +1 / -0 (cum +2)Jun 1, 2026 — Hotfix - Version 0.25.1_7 +1 / -0 (cum +3)Jun 2, 2026 — Hotfix - Version 0.25.1_8 +1 / -0 (cum +4)Jun 3, 2026 — Hotfix - Version 0.25.1_9 +4 / -0 (cum +8)Jun 5, 2026 — Hotfix - Version 0.25.1_10 +1 / -0 (cum +9)
Zoom into one ability:5 abilities tracked
Filter by change type:4 types in this subject

Patch history

    • ✂️RemovedRaiddeath penaltyActiveRemoved

      Failing a raid no longer results in a citizen death penalty, reducing the risk of high-level expeditions.

      Removed Citizen death penalty from failing a raid

    • 🎯BehaviorCarpenterresource priorityLoose resourcesMaterial storages

      Carpenters now correctly prioritize material storages over loose resources, improving building efficiency.

      Fixed carpenter priority

    • 🎯Behaviortraitsnegativenone

      Negative traits were removed from existing citizens who lacked any positive traits to balance their utility.

      behavior

    • 🎯Behaviorstuck behaviorteleport home

      Citizens will now automatically teleport home if they become stuck in the environment.

      behavior

    • 🎯Behaviorcollisionsolidpassable 2s

      Players can now push through citizens after walking into them for 2 seconds, preventing movement blockages.

      behavior

    • 📊NumericConstructionmax range90 tiles

      Carpenters have improved pathing to construction sites and a defined maximum range of 90 tiles.

      behavior

    • 🎯Behaviornegative traitsRemoved

      Negative traits are now removed from existing citizens who possess no positive traits, improving the quality of the workforce.

    • 🎯Behaviortrait distribution

      Negative traits now only appear on citizens who also possess positive traits, preventing purely negative citizens.

    • 🐛Bug fixEatingconsumption behavior

      Fixed an issue where citizens would stop eating before they were actually full.

    • 🎯Behaviordamage immunityvulnerableimmune

      Citizens are now immune to damage to prevent accidental deaths caused by pathfinding bugs.

      Temporary measure for pathfinding issues

    • 🐛Bug fixrecruitment

      Fixed a bug where citizens in dungeons were not being properly recruited to the nearest town.

  1. May 27, 2026·Untitled+1
    • 📊NumerichungerDecreased

      Decreased hunger for early game citizens, making them easier to maintain.

      Early game balance

Citizens balance history — Romestead · PatchDiff