Hotfix 0.25.1_10 introduces quality of life improvements, bug fixes for building and dungeons, and balance adjustments to citizens and enemies.
▲Buffs4
- CitizensRaid:Failing a raid no longer results in a citizen death penalty, reducing the risk of high-level expeditions.Active→Removed
- BuildingsFarmstead:Increased the number of beehives a Farmstead can support, boosting honey production.→Increased
- DungeonsChallenge Dungeons:Slightly reduced the number of enemies in Plains and Forest Challenge Dungeons to balance difficulty.→Slightly Reduced
- PyzifaxSpin:Pyzifax now enters a stunned state after performing its spin attack, creating a window for player counter-attacks.None→Stunned
▼Nerfs1
- Enemies & FaunaAttack:Ceres Magi can now attack the player, making them a genuine threat rather than passive entities.None→Added
✚Bug fixes3
◆Other changes4
- General
- Added new icons to visually distinguish different damage types.→Added
- Slovak language support has been added to the game.→Slovak
- CitizensCarpenter:Carpenters now correctly prioritize material storages over loose resources, improving building efficiency.Loose resources→Material storages
- Enemies & FaunaSmall animals can no longer be placed on tree stumps.Tree stumps→Removed
subjects affected (6)
tap to see balance history
Patch history
- Hotfix - Version 0.25.1_9Jun 3, 2026 · 3d+8→
- Hotfix - Version 0.25.1_8Jun 2, 2026 · 3d+1→
- Hotfix - Version 0.25.1_7Jun 1, 2026 · 5d+5→
- Hotfix - Version 0.25.1_6May 30, 2026 · 6d+3→
- Hotfix - Version 0.25.1_5May 30, 2026 · 1w+4→
- Hotfix - Version 0.25.1_4May 29, 2026 · 1w+2→
- Hotfix - Version 0.25.1_3 热补丁-May 28, 2026 · 1w+5−1→
- UntitledMay 27, 2026 · 1w+9→
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