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Rust
Rust
ActionAdventureIndie
Facepunch Studios · Facepunch Studios·$39.99
Dec 3, 2015 · 129mo ago

Devblog 89

AI summary1mo

Devblog 89 introduces a new key binding system, significant audio overhauls, dungeon greyboxing, and balance adjustments to the Eoka and various shells.

Images © Rust via Steam

Buffs7

  • Eoka
    • Eoka damage has been increased to make the weapon more powerful.Increased
    • The crafting cost of the Eoka has been lowered.Lowered resources
  • Shotgun ShellShotgun shells now fire 2 additional pellets, increasing overall damage potential.+2
  • Handmade ShellThe number of pellets in handmade shells has been doubled.Doubled
  • Melee WeaponsMelee range has been increased across the board for all melee weapons.Increased m
  • General
    • Reloading:Reloading is now more responsive, especially when using only one ammo type, and happens automatically when switching ammo types.Improved
    • Fixed a bug where rockets would detonate on the shooter if fired while moving forward.Self-detonateFixed

Nerfs3

  • EokaEoka spread has been increased, making it harder to hit targets accurately.Increased
  • Handmade ShellDamage per pellet for handmade shells has been halved to compensate for the increased pellet count.Halved
  • GeneralFixed an exploit that allowed for rapid-fire use of the bow.ExploitFixed

Bug fixes1

  • GeneralFixed an issue where shelves were too strong; they can now be destroyed via melee attacks.InvulnerableMeleeable

Other changes5

  • Melee WeaponsAdded soft target impact sounds for a variety of melee weapons.Added
  • General
    • A new key bind (input) system has been implemented, allowing players to rebind keys.Added
    • Dungeons have been added to the map in a greybox state.Greybox
    • Extensive audio updates including new M249 sounds, snow/sand impacts, player fall sounds, and window shutter sounds.Updated
    • Improved skin shaders, underwater world FX, snow FX, and rain fullscreen FX.Improved

subjects affected (5)

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How did this patch land?
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official notes
Rust · Dec 3, 2015

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Patch history

see all 128

  1. PREMIUM SERVERSMar 13, 2025 · 16mo

    Introduction of Premium Servers, requiring a minimum Steam inventory value of $15 to access as a measure to deter cheat users.

    +1
  2. 11 YEARS STRONGJan 2, 2025 · 18mo

    A celebratory anniversary blog post recapping 2024 achievements and teasing the upcoming 'Primitive' update for February 2025.

    +5
  3. Excavator UpdateAug 1, 2019 · 84mo

    Introduction of the Excavator monument alongside various map adjustments, server optimizations, and numerous bug fixes.

    +51
  4. July UpdateJul 4, 2019 · 85mo

    July Update introduces horse breeds, hitching posts, streamer mode, and extensive client/server performance optimizations.

    +4
  5. Chippy ArcadeJun 21, 2019 · 86mo

    Introduces the Chippy Arcade machine for Chippy players and implements several physics, AI, and network optimizations.

    +6
  6. Giddy Up!Jun 6, 2019 · 86mo

    Introduction of horseback riding, significant engine upgrades to Unity 2019, various performance optimizations, and general balance adjustments to research and loot.

    +52
  7. The Smol UpdateMay 2, 2019 · 87mo

    A smaller update focusing on memory optimizations, map improvements, weapon tuning, and various exploit fixes.

    +10
  8. Happy EasterApr 19, 2019 · 88mo

    Introduction of a limited-time Easter egg hunt event featuring collectible eggs, tiered rewards, and specialized gear.

    +3

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