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Rust
Rust
ActionAdventureIndie
Facepunch Studios · Facepunch Studios·$39.99
Jan 7, 2016 · 128mo ago

Devblog 92

AI summary1mo

Devblog 92 introduces a global wipe, Unity engine upgrade, combat changes allowing throwable melee weapons, and significant world generation and stability improvements.

Images © Rust via Steam

Buffs8

  • MaceThe Mace can now be thrown, adding a ranged attack option to this melee weapon.Added
  • LongswordThe Longsword can now be thrown, providing a new way to engage enemies at a distance.Added
  • Salvaged CleaverThe Salvaged Cleaver can now be thrown, expanding its combat utility.Added
  • Building
    • General quality of life improvements to the building block placement process.
    • Players can now construct buildings underwater, opening up new base location possibilities.Added
  • General
    • Increased voice chat quality and added local notifications, while removing the dedicated Voice Chat UI.Improved
    • Players can now cook bear meat, or burn it if left too long.UncookableCookable
    • Players are now able to perform melee attacks while submerged in water.DisabledEnabled

Nerfs2

  • BuildingStability now has diminishing returns on massive structures, limiting the scale of indestructible bases.
  • GeneralDisabled 'Lazy Aim', requiring more precise aiming from players.EnabledDisabled

Bug fixes1

  • BuildingFixed an exploit involving roofs that allowed players to bypass intended building constraints.Fixed

Other changes5

  • World
    • Updated textures for sand, gravel, stones, rock, road, and dirt for better visual fidelity.New
    • Adjusted the colors of ocean and river water.Changed
    • Introduced a new set of rocks and improved how they spawn in procedurally generated worlds.Improved
    • Rain is now more intense and forces more fog and clouds, affecting visibility more aggressively.More intense
  • GeneralUpgraded the game engine to Unity 5.3.1p2 for improved stability and performance.5.3.1p2

subjects affected (6)

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How did this patch land?
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official notes
Rust · Jan 7, 2016

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Patch history

see all 128

  1. PREMIUM SERVERSMar 13, 2025 · 16mo

    Introduction of Premium Servers, requiring a minimum Steam inventory value of $15 to access as a measure to deter cheat users.

    +1
  2. 11 YEARS STRONGJan 2, 2025 · 18mo

    A celebratory anniversary blog post recapping 2024 achievements and teasing the upcoming 'Primitive' update for February 2025.

    +5
  3. Excavator UpdateAug 1, 2019 · 84mo

    Introduction of the Excavator monument alongside various map adjustments, server optimizations, and numerous bug fixes.

    +51
  4. July UpdateJul 4, 2019 · 85mo

    July Update introduces horse breeds, hitching posts, streamer mode, and extensive client/server performance optimizations.

    +4
  5. Chippy ArcadeJun 21, 2019 · 86mo

    Introduces the Chippy Arcade machine for Chippy players and implements several physics, AI, and network optimizations.

    +6
  6. Giddy Up!Jun 6, 2019 · 86mo

    Introduction of horseback riding, significant engine upgrades to Unity 2019, various performance optimizations, and general balance adjustments to research and loot.

    +52
  7. The Smol UpdateMay 2, 2019 · 87mo

    A smaller update focusing on memory optimizations, map improvements, weapon tuning, and various exploit fixes.

    +10
  8. Happy EasterApr 19, 2019 · 88mo

    Introduction of a limited-time Easter egg hunt event featuring collectible eggs, tiered rewards, and specialized gear.

    +3

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