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World

MapEnvironment · Generation · Visuals
3 patcheslast touched 117mo ago▲ +1

Power trajectory

Up = buffed, down = nerfed
0+1Jan 7, 2016Dec 1, 2016Jan 7, 2016 — Devblog 92 +0 / -0 (cum 0)Jun 16, 2016 — Devblog 115 +0 / -0 (cum 0)Dec 1, 2016 — Devblog 138 +1 / -0 (cum +1)
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Patch history

  1. Dec 1, 2016·Devblog 138+1
    • Newnatural cavesAdded

      Natural caves have been added to the world generation, providing new exploration and resource opportunities.

      Added natural caves to the world generation

    • 📊Numericdefault world size3500

      The default world size has been increased to 3500, allowing for larger maps.

      Increased default world size to 3500

    • 🛠QoLgeneration time

      World generation for larger maps is now faster due to optimizations.

      Optimized world generation times of bigger maps

    • 📊NumericWater Treatment Plantprevent building zoneIncreased

      The area where players cannot build around the Water Treatment Plant has been expanded.

      Increased prevent building zone around water treatment plant

  2. Jun 16, 2016·Devblog 115
    • 🎨Visualriver flowRemovedAdded

      River flow has been added back to the world for better immersion.

      Visual return of river flow

    • 🎨Visualriver foamAdded

      Added river foam to improve the visual quality of water bodies.

      Visual addition

    • 🐛Bug fixtwig roof collisionIncorrectFixed

      Fixed incorrect collision meshes on twig roof sides.

      Collision fix

  3. Jan 7, 2016·Devblog 92
    • 🎨VisualtexturesNew

      Updated textures for sand, gravel, stones, rock, road, and dirt for better visual fidelity.

      New biome textures

    • 🎨Visualwater colorChanged

      Adjusted the colors of ocean and river water.

      Ocean and river color changes

    • 🎯Behaviorrock spawningImproved

      Introduced a new set of rocks and improved how they spawn in procedurally generated worlds.

      Procgen improvements

    • 🎯BehaviorweatherMore intense

      Rain is now more intense and forces more fog and clouds, affecting visibility more aggressively.

      Rain, fog, and clouds