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Rust
Rust
ActionAdventureIndie
Facepunch Studios · Facepunch Studios·$39.99
Jul 28, 2016 · 121mo ago

Devblog 120

AI summary1mo

Weapon balancing focusing on projectile damage and throwables, alongside graphics improvements and a new server-side combat log.

Images © Rust via Steam

Buffs9

  • Semi Auto Rifle
    • Increased the effective distance of the Semi Auto Rifle, allowing it to remain viable at longer ranges.Increased
    • Increased projectile velocity, making it easier to hit moving targets at distance.Increased
    • Increased overall damage of the Semi Auto Rifle.Increased
  • Projectiles
    • Reduced the maximum damage falloff over distance, meaning projectiles retain more damage at long range.Reduced
    • Increased the distance before damage falloff begins to occur.Increased
  • Grenades
    • Grenades now stack up to 5, improving inventory management.5
    • Added the ability to drop grenades using right-click for faster deployment.Right Click
  • ThrowablesThrown items no longer randomly break and disappear.YesNo
  • GeneralGeneral improvements to graphics performance and skinned mesh collider performance.Improved

Nerfs1

  • GrenadesAttach:Attached grenades no longer deal splash damage to the construction they are stuck to.None

Bug fixes4

  • ProjectilesFixed a rare bug where projectiles would break or stick despite having a zero probability of doing so.0Fixed
  • Twig BuildingTwig building tier now correctly takes damage from arrows again.Immune/BuggedEnabled
  • General
    • Fixed a dark screen bug related to TSSAA on OSX/GL.Dark screenFixed
    • Fixed an exploit allowing players to build bridges using picture frames.Picture framesFixed

Other changes8

  • Grenades
    • Attach:Grenades can now be attached to constructions by right-clicking while looking at them.Added
    • Updated animations for the Vm grenade.Updated
  • Throwables
    • Throwables now use their own specific damage multipliers instead of shared bullet damage types.Unique
    • Removed the bullet damage type from all throwable items.BulletRemoved
    • Thrown items now lose condition upon impact and break when condition reaches zero.On Impact
  • SpearsThrown:Thrown spears now use the arrow damage type.Arrow
  • General
    • Added a server-side combat log accessible via the 'combatlog' console command.Added
    • Benchmark scenes now force deterministic RNG results for consistent testing.Deterministic

subjects affected (7)

tap to see balance history

How did this patch land?
🔗
official notes
Rust · Jul 28, 2016

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Patch history

see all 128

  1. PREMIUM SERVERSMar 13, 2025 · 16mo

    Introduction of Premium Servers, requiring a minimum Steam inventory value of $15 to access as a measure to deter cheat users.

    +1
  2. 11 YEARS STRONGJan 2, 2025 · 18mo

    A celebratory anniversary blog post recapping 2024 achievements and teasing the upcoming 'Primitive' update for February 2025.

    +5
  3. Excavator UpdateAug 1, 2019 · 84mo

    Introduction of the Excavator monument alongside various map adjustments, server optimizations, and numerous bug fixes.

    +51
  4. July UpdateJul 4, 2019 · 85mo

    July Update introduces horse breeds, hitching posts, streamer mode, and extensive client/server performance optimizations.

    +4
  5. Chippy ArcadeJun 21, 2019 · 86mo

    Introduces the Chippy Arcade machine for Chippy players and implements several physics, AI, and network optimizations.

    +6
  6. Giddy Up!Jun 6, 2019 · 86mo

    Introduction of horseback riding, significant engine upgrades to Unity 2019, various performance optimizations, and general balance adjustments to research and loot.

    +52
  7. The Smol UpdateMay 2, 2019 · 87mo

    A smaller update focusing on memory optimizations, map improvements, weapon tuning, and various exploit fixes.

    +10
  8. Happy EasterApr 19, 2019 · 88mo

    Introduction of a limited-time Easter egg hunt event featuring collectible eggs, tiered rewards, and specialized gear.

    +3

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