Devblog 145 focuses on significant crafting time reductions, resource cost adjustments, and extensive engine/memory optimizations.
Images © Rust via Steam
▲Buffs16
- GeneralAdded 'free' console command to manually free all possible memory.→Added
- RecyclerIncreased the interaction radius of the recycler.→Increased
- F1 Grenade
- Reduced overall cost and removed the requirement for a spring.Higher→Lower
- Reduced throw time for a snappier feel.Slower→Quicker
- Crafting
- Arrows:Arrow crafting time reduced to 25% of previous value.100%→25%
- Bolts/AK/SAR/SMG/SAP/Thompson:Crafting time for bolts and most firearms halved.100%→50%
- Beartrap:Reduced the time required to craft beartraps.→Lowered
- Autoturret:Reduced the time required to craft autoturrets.→Lowered
- Building & Defense
- Waterpipe:Slightly reduced the resource cost of waterpipes.→Reduced
- Double Barrel:Reduced the resource cost of the double barrel shotgun.→Reduced
- Landmine:Removed the gear requirement from landmine crafting.Required→Removed
- Metal Barricade:Reduced the amount of metal blades required for metal barricades.→Reduced
- Stone/Concrete Barricade:Reduced the stone cost for stone and concrete barricades.→Reduced
- Farming & Food
- Corn/Pumpkin:Increased the food yield from corn and pumpkin crops.→Buffed
- Plants:Plants now provide a minimum of 2 clones.→Min 2
- Oil BarrelsOil barrels now produce a small amount of low grade fuel.0→Small amount
▼Nerfs2
- F1 GrenadeNow primarily antipersonnel; construction damage is significantly reduced.High→Low
- Farming & FoodMeat Food:Slightly nerfed the nutritional value/effectiveness of meat food items.→Nerfed
✚Bug fixes2
- General
- Fixed multiple memory leaks and pooling issues related to item ownership, server joins, and cave triggers.
- Fixed an issue where skins were not working correctly.
◆Other changes5
- GeneralDowngraded to Unity 5.4.2f2 for stability and performance.Unknown→5.4.2f2
- Recycler
- Slightly reduced the volume of the recycler.→Reduced
- Added new sounds for the recycler.→New
- Farming & Food
- Plants:Reworked plant water yield to be based on a specific ratio of water over time.Old System→X water over Y time = Z yield
- Plants:Added visual plant hydration indicators via tinting.→Tinting
subjects affected (7)
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Patch history
- PREMIUM SERVERSMar 13, 2025 · 16mo
Introduction of Premium Servers, requiring a minimum Steam inventory value of $15 to access as a measure to deter cheat users.
+1→ - 11 YEARS STRONGJan 2, 2025 · 18mo
A celebratory anniversary blog post recapping 2024 achievements and teasing the upcoming 'Primitive' update for February 2025.
+5→ - Excavator UpdateAug 1, 2019 · 84mo
Introduction of the Excavator monument alongside various map adjustments, server optimizations, and numerous bug fixes.
+5−1→ - July UpdateJul 4, 2019 · 85mo
July Update introduces horse breeds, hitching posts, streamer mode, and extensive client/server performance optimizations.
+4→ - Chippy ArcadeJun 21, 2019 · 86mo
Introduces the Chippy Arcade machine for Chippy players and implements several physics, AI, and network optimizations.
+6→ - Giddy Up!Jun 6, 2019 · 86mo
Introduction of horseback riding, significant engine upgrades to Unity 2019, various performance optimizations, and general balance adjustments to research and loot.
+5−2→ - The Smol UpdateMay 2, 2019 · 87mo
A smaller update focusing on memory optimizations, map improvements, weapon tuning, and various exploit fixes.
+10→ - Happy EasterApr 19, 2019 · 88mo
Introduction of a limited-time Easter egg hunt event featuring collectible eggs, tiered rewards, and specialized gear.
+3→
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