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Building System

GeneralBase · Building · Upkeep · Base Building · Construction
5 patcheslast touched 104mo ago▲ +10

Power trajectory

Up = buffed, down = nerfed
0+10Nov 22, 2014Dec 14, 2017Nov 22, 2014 — Devblog - Structural Integrity +1 / -0 (cum +1)Mar 13, 2015 — Devblog 51 +5 / -1 (cum +5)Oct 16, 2015 — Update! +0 / -0 (cum +5)Nov 5, 2015 — Devblog 85 +4 / -1 (cum +8)Dec 14, 2017 — Devblog 190 +5 / -3 (cum +10)
Zoom into one ability:16 abilities tracked
Filter by change type:7 types in this subject

Patch history

  1. Dec 14, 2017·Devblog 190+5-3
    • 📊NumericDoorsupkeep0Added

      Doors now require upkeep to prevent decay, increasing the cost of base maintenance.

      Doors now require upkeep

    • 📊NumericWall frame insertsupkeep0Added

      Wall frame inserts now require upkeep to prevent decay.

      Wall frames now require upkeep

    • 📊NumericFloor frame insertsupkeep0Added

      Floor frame inserts now require upkeep to prevent decay.

      Floor frames now require upkeep

    • 🎯BehaviorBuilding Privilegedecay protectionNoneProtected

      Deployables inside the building privilege radius are now decay protected, reducing the need for constant upkeep in core areas.

      Decay protection within privilege radius

    • 🎯BehaviorBarricadesrepairabilityNoYes

      All barricades can now be repaired, increasing their longevity during sieges.

      All barricades can now be repaired

    • 📊NumericTool CupboardslotsIncreased

      The Tool Cupboard now has extra slots, allowing for more upkeep materials to be stored.

      Added extra slots to TC

    • 📊NumericMetal Tierprotection1x2x stone

      Metal tier structures now provide double the protection of stone.

      Increased protection for Metal Tier

    • 📊NumericArmored Tierprotection1x2x metal

      Armored tier structures now provide double the protection of metal.

      Increased protection for Armored tier

  2. Nov 5, 2015·Devblog 85+4-1
    • 🔁ReworkDoorsPlannerCraftable

      Doors are now craftable items and have been removed from the building planner.

      Craftable

    • 🔁ReworkWindow BarsPlannerCraftable

      Window bars are now craftable items and have been removed from the building planner.

      Craftable

    • 🎯BehaviorUnlocked DoorsStaticPickable

      Unlocked doors can now be picked up by the player.

      Quality of Life

    • NewWindow ShuttersAdded

      Added window shutters to provide better base protection and visual options.

      New Feature

    • NewWindow EmbrasuresAdded

      Added window embrasures (arrow slits) for safer shooting from within a base.

      New Feature

    • NewStone GateAdded

      The Stone Gate has been re-added to the game.

      Re-added

    • NewShelvesAdded

      Added shelves, allowing players to stack storage boxes more efficiently.

      New Feature

    • 🔁ReworkFoundation StepsSolidHollowed

      Metal and stone foundation steps are now hollowed.

      Visual/Structural

    • 🎯BehaviorPlacementAnywhereAbove Water

      Campfires, furnaces, and stashes can no longer be placed underwater.

      Anti-exploit

  3. Oct 16, 2015·Update!
    • 🔁Reworkcollisionoldnew

      Building colliders now use a new, more accurate system for better interaction precision.

      Switched to a more accurate collision system.

    • 🐛Bug fixFoundationexploitexploitablefixed

      Fixed an exploit allowing players to use pickaxes on foundations in unintended ways.

      Fixed foundation pickaxe exploit.

    • 🐛Bug fixBuilding Partsrotationexploitablefixed

      Fixed exploits related to the rotation of building components.

      Fixed building part rotation exploits.

    • 🐛Bug fixCupboardexploitexploitablefixed

      Fixed exploits involving the placement or interaction of tool cupboards on foundations.

      Fixed foundation cupboard exploits.

    • 🐛Bug fixstabilitybuggedfixed

      General fixes to how building stability is calculated and updated.

      Fixed various building stability weirdnesses.

  4. Mar 13, 2015·Devblog 51+5-1
    • 🔁ReworkFoundationsground placementConfigurable

      Foundation placement relative to the ground is now configurable for better fitting.

      quality

    • 🎯BehaviorFoundation Stairsplacement logic

      Stairs now intelligently place upwards or downwards based on the player's position relative to the foundation.

      quality

    • 🔁ReworkRoof Blocksplacement requirementFloor onlyWall/Floor

      Roof blocks can now be attached directly to walls, removing the requirement to be placed on a floor.

      quality

    • 🎨VisualRoof BlocksvisualsVaulted Ceiling

      Roof blocks now feature a vaulted ceiling for a more natural look.

      visual

    • 🐛Bug fixskybridge exploitEnabledFixed

      Fixed the 'sidewards' building trick used to create skybridges.

      bugfix

    • 🐛Bug fixBuilding Guidereliability

      Improved the building guide to prevent it from floating toward the player or staying attached when far away.

      quality

    • 🔁Reworkstructural integrityAdded

      Buildings now have structural integrity; unstable structures will collapse, preventing 'stairs to the moon' while allowing some self-supporting floors.

      mechanic

    • 🔁Reworkblock healthDynamic

      Building blocks now start with low health (black color) and regenerate over time to reach full strength.

      mechanic

    • 🛠QoLstability indicatorAdded

      Added tooltips showing current block health and stability percentage, with a red background for unstable blocks.

      quality