Building System
Power trajectory
Up = buffed, down = nerfedPatch history
- ▼📊NumericDoorsupkeep0→Added
Doors now require upkeep to prevent decay, increasing the cost of base maintenance.
Doors now require upkeep
- ▼📊NumericWall frame insertsupkeep0→Added
Wall frame inserts now require upkeep to prevent decay.
Wall frames now require upkeep
- ▼📊NumericFloor frame insertsupkeep0→Added
Floor frame inserts now require upkeep to prevent decay.
Floor frames now require upkeep
- ▲🎯BehaviorBuilding Privilegedecay protectionNone→Protected
Deployables inside the building privilege radius are now decay protected, reducing the need for constant upkeep in core areas.
Decay protection within privilege radius
- ▲🎯BehaviorBarricadesrepairabilityNo→Yes
All barricades can now be repaired, increasing their longevity during sieges.
All barricades can now be repaired
- ▲📊NumericTool Cupboardslots—→Increased
The Tool Cupboard now has extra slots, allowing for more upkeep materials to be stored.
Added extra slots to TC
- ▲📊NumericMetal Tierprotection1x→2x stone
Metal tier structures now provide double the protection of stone.
Increased protection for Metal Tier
- ▲📊NumericArmored Tierprotection1x→2x metal
Armored tier structures now provide double the protection of metal.
Increased protection for Armored tier
- ≈🔁ReworkDoorsPlanner→Craftable
Doors are now craftable items and have been removed from the building planner.
Craftable
- ≈🔁ReworkWindow BarsPlanner→Craftable
Window bars are now craftable items and have been removed from the building planner.
Craftable
- ▲🎯BehaviorUnlocked DoorsStatic→Pickable
Unlocked doors can now be picked up by the player.
Quality of Life
- ▲✨NewWindow Shutters—→Added
Added window shutters to provide better base protection and visual options.
New Feature
- ▲✨NewWindow Embrasures—→Added
Added window embrasures (arrow slits) for safer shooting from within a base.
New Feature
- ≈✨NewStone Gate—→Added
The Stone Gate has been re-added to the game.
Re-added
- ▲✨NewShelves—→Added
Added shelves, allowing players to stack storage boxes more efficiently.
New Feature
- ≈🔁ReworkFoundation StepsSolid→Hollowed
Metal and stone foundation steps are now hollowed.
Visual/Structural
- ▼🎯BehaviorPlacementAnywhere→Above Water
Campfires, furnaces, and stashes can no longer be placed underwater.
Anti-exploit
- ≈🔁Reworkcollisionold→new
Building colliders now use a new, more accurate system for better interaction precision.
Switched to a more accurate collision system.
- ≈🐛Bug fixFoundationexploitexploitable→fixed
Fixed an exploit allowing players to use pickaxes on foundations in unintended ways.
Fixed foundation pickaxe exploit.
- ≈🐛Bug fixBuilding Partsrotationexploitable→fixed
Fixed exploits related to the rotation of building components.
Fixed building part rotation exploits.
- ≈🐛Bug fixCupboardexploitexploitable→fixed
Fixed exploits involving the placement or interaction of tool cupboards on foundations.
Fixed foundation cupboard exploits.
- ≈🐛Bug fixstabilitybugged→fixed
General fixes to how building stability is calculated and updated.
Fixed various building stability weirdnesses.
- ▲🔁ReworkFoundationsground placement—→Configurable
Foundation placement relative to the ground is now configurable for better fitting.
quality
- ▲🎯BehaviorFoundation Stairsplacement logic
Stairs now intelligently place upwards or downwards based on the player's position relative to the foundation.
quality
- ▲🔁ReworkRoof Blocksplacement requirementFloor only→Wall/Floor
Roof blocks can now be attached directly to walls, removing the requirement to be placed on a floor.
quality
- ▲🎨VisualRoof Blocksvisuals—→Vaulted Ceiling
Roof blocks now feature a vaulted ceiling for a more natural look.
visual
- ▼🐛Bug fixskybridge exploitEnabled→Fixed
Fixed the 'sidewards' building trick used to create skybridges.
bugfix
- ▲🐛Bug fixBuilding Guidereliability
Improved the building guide to prevent it from floating toward the player or staying attached when far away.
quality