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Facepunch Studios · Facepunch Studios·$39.99
Mar 13, 2015 · 138mo ago

Devblog 51

AI summary1mo

Devblog 51 introduces the Stone Pickaxe, significant building system improvements, performance optimizations via LODs, and a new SteamID-linked character appearance system.

Images © Rust via Steam

Buffs11

  • Stone PickaxeAdded the Stone Pickaxe as a starter tool, allowing players to harvest ore without relying on salvaged tools.Added
  • Building System
    • Foundations:Foundation placement relative to the ground is now configurable for better fitting.Configurable
    • Foundation Stairs:Stairs now intelligently place upwards or downwards based on the player's position relative to the foundation.
    • Roof Blocks:Roof blocks can now be attached directly to walls, removing the requirement to be placed on a floor.Floor onlyWall/Floor
    • Roof Blocks:Roof blocks now feature a vaulted ceiling for a more natural look.Vaulted Ceiling
    • Building Guide:Improved the building guide to prevent it from floating toward the player or staying attached when far away.
  • ToolsStone tools:Stone tools now harvest slightly more resources.Higher
  • General
    • Added LODs to building walls and optimized server-side AI thinking rates to improve performance.
    • Fixed ragdoll bone copying, removing the laggy transition when players or NPCs die.
    • Fixed a bug where ricochets were only visible to the person who fired the shot.Instigator onlyAll
    • Fixed a bug where destroying a building block would remove all deployables on terrain within a 12m radius.12m radius wipeFixed

Nerfs2

  • Building SystemFixed the 'sidewards' building trick used to create skybridges.EnabledFixed
  • ToolsHigh end tools:High end tools now harvest slightly fewer resources.Lower

Other changes2

  • Character AppearanceIntroduced pseudo-unique skin tones and faces tied to a player's SteamID.StaticSteamID Linked
  • GeneralCorpses now persist for 30 minutes instead of 2, allowing more time for looting.2m30m m

subjects affected (5)

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How did this patch land?
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official notes
Rust · Mar 13, 2015

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Patch history

see all 128

  1. PREMIUM SERVERSMar 13, 2025 · 16mo

    Introduction of Premium Servers, requiring a minimum Steam inventory value of $15 to access as a measure to deter cheat users.

    +1
  2. 11 YEARS STRONGJan 2, 2025 · 18mo

    A celebratory anniversary blog post recapping 2024 achievements and teasing the upcoming 'Primitive' update for February 2025.

    +5
  3. Excavator UpdateAug 1, 2019 · 84mo

    Introduction of the Excavator monument alongside various map adjustments, server optimizations, and numerous bug fixes.

    +51
  4. July UpdateJul 4, 2019 · 85mo

    July Update introduces horse breeds, hitching posts, streamer mode, and extensive client/server performance optimizations.

    +4
  5. Chippy ArcadeJun 21, 2019 · 86mo

    Introduces the Chippy Arcade machine for Chippy players and implements several physics, AI, and network optimizations.

    +6
  6. Giddy Up!Jun 6, 2019 · 86mo

    Introduction of horseback riding, significant engine upgrades to Unity 2019, various performance optimizations, and general balance adjustments to research and loot.

    +52
  7. The Smol UpdateMay 2, 2019 · 87mo

    A smaller update focusing on memory optimizations, map improvements, weapon tuning, and various exploit fixes.

    +10
  8. Happy EasterApr 19, 2019 · 88mo

    Introduction of a limited-time Easter egg hunt event featuring collectible eggs, tiered rewards, and specialized gear.

    +3

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