Devblog 51 introduces the Stone Pickaxe, significant building system improvements, performance optimizations via LODs, and a new SteamID-linked character appearance system.
Images © Rust via Steam
▲Buffs11
- Stone PickaxeAdded the Stone Pickaxe as a starter tool, allowing players to harvest ore without relying on salvaged tools.→Added
- Building System
- Foundations:Foundation placement relative to the ground is now configurable for better fitting.→Configurable
- Foundation Stairs:Stairs now intelligently place upwards or downwards based on the player's position relative to the foundation.
- Roof Blocks:Roof blocks can now be attached directly to walls, removing the requirement to be placed on a floor.Floor only→Wall/Floor
- Roof Blocks:Roof blocks now feature a vaulted ceiling for a more natural look.→Vaulted Ceiling
- Building Guide:Improved the building guide to prevent it from floating toward the player or staying attached when far away.
- ToolsStone tools:Stone tools now harvest slightly more resources.→Higher
- General
- Added LODs to building walls and optimized server-side AI thinking rates to improve performance.
- Fixed ragdoll bone copying, removing the laggy transition when players or NPCs die.
- Fixed a bug where ricochets were only visible to the person who fired the shot.Instigator only→All
- Fixed a bug where destroying a building block would remove all deployables on terrain within a 12m radius.12m radius wipe→Fixed
▼Nerfs2
- Building SystemFixed the 'sidewards' building trick used to create skybridges.Enabled→Fixed
- ToolsHigh end tools:High end tools now harvest slightly fewer resources.→Lower
◆Other changes2
- Character AppearanceIntroduced pseudo-unique skin tones and faces tied to a player's SteamID.Static→SteamID Linked
- GeneralCorpses now persist for 30 minutes instead of 2, allowing more time for looting.2m→30m m
subjects affected (5)
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Patch history
- PREMIUM SERVERSMar 13, 2025 · 16mo
Introduction of Premium Servers, requiring a minimum Steam inventory value of $15 to access as a measure to deter cheat users.
+1→ - 11 YEARS STRONGJan 2, 2025 · 18mo
A celebratory anniversary blog post recapping 2024 achievements and teasing the upcoming 'Primitive' update for February 2025.
+5→ - Excavator UpdateAug 1, 2019 · 84mo
Introduction of the Excavator monument alongside various map adjustments, server optimizations, and numerous bug fixes.
+5−1→ - July UpdateJul 4, 2019 · 85mo
July Update introduces horse breeds, hitching posts, streamer mode, and extensive client/server performance optimizations.
+4→ - Chippy ArcadeJun 21, 2019 · 86mo
Introduces the Chippy Arcade machine for Chippy players and implements several physics, AI, and network optimizations.
+6→ - Giddy Up!Jun 6, 2019 · 86mo
Introduction of horseback riding, significant engine upgrades to Unity 2019, various performance optimizations, and general balance adjustments to research and loot.
+5−2→ - The Smol UpdateMay 2, 2019 · 87mo
A smaller update focusing on memory optimizations, map improvements, weapon tuning, and various exploit fixes.
+10→ - Happy EasterApr 19, 2019 · 88mo
Introduction of a limited-time Easter egg hunt event featuring collectible eggs, tiered rewards, and specialized gear.
+3→
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