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Survival

GeneralSurvival · Mechanics · Hunger · Mechanic
2 patcheslast touched 124mo ago-5

Power trajectory

Up = buffed, down = nerfed
-50Oct 1, 2015Apr 21, 2016Oct 1, 2015 — Devblog 80 +0 / -1 (cum -1)Apr 21, 2016 — Devblog 107 +1 / -5 (cum -5)
Zoom into one ability:3 abilities tracked
Filter by change type:2 types in this subject

Patch history

  1. Apr 21, 2016·Devblog 107+1-5
    • 📊NumericMax Hydration10050

      Maximum hydration capacity has been halved, requiring players to drink more frequently.

      numeric

    • 📊NumericMax Calories10050

      Maximum calorie capacity has been halved, increasing the need for food.

      numeric

    • 📊NumericBleeding Damage100%25%

      Bleeding damage has been quartered, making bleeding wounds less lethal.

      numeric

    • 🎯BehaviorResource ConsumptionLowHigh

      Moving around now consumes significantly more calories and water.

      behavior

    • 🎯BehaviorSprintingAvailabilityAlwaysRestricted

      Players can no longer sprint when fully dehydrated.

      behavior

    • 📊NumericDrinking WaterHealingUnlimited40hp hp

      Drinking water no longer provides health benefits once the player is above 40 HP.

      numeric

  2. Oct 1, 2015·Devblog 80-1
    • 📊Numericcalorie consumptionIncreased

      Increased the rate at which calories are consumed, making food management more critical.

      numeric

Survival balance history — Rust · PatchDiff