PatchDiff
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Rust
Rust
ActionAdventureIndie
Facepunch Studios · Facepunch Studios·$39.99
Oct 1, 2015 · 131mo ago

Devblog 80

AI summary1mo

Devblog 80 focuses heavily on server-side optimization, collider batching, and sound system overhauls, alongside minor weapon polish and survival tuning.

Images © Rust via Steam

Buffs2

  • Roof Blocks
    • Roof blocks are now cheaper to build, reducing the resource cost for base construction.Cheaper
    • Roof blocks have increased durability, making bases more resilient to raids.Tougher

Nerfs1

  • SurvivalIncreased the rate at which calories are consumed, making food management more critical.Increased

Bug fixes2

  • BowIdle:Fixed popping issues during the idle animation loop.PoppingFixed
  • SMGDryfire:Fixed an issue with dryfiring the SMG.Fixed

Other changes12

  • Rocket Launcher
    • Ironsight:Fixed snapping issues when transitioning to ironsight for smoother aiming.
    • Dryfire:Added dryfire sounds to provide better audio feedback when the launcher is empty.Added
  • Bow
    • The bow is now viewable by the player, fixing a visual bug.Viewable
    • Shot Cancel:Improved the animation transition when cancelling a shot.Improved
  • NPCsNPCs now die of starvation more frequently.Increased
  • Performance
    • Added server-side collider batching to bypass Unity collider limits, improving server stability.Added
    • Completely reworked entity visibility queries to fix various bugs and improve performance.Reworked
    • Added pooling for effects, decals, building blocks, and sounds to reduce memory overhead.Added
    • Auto saves now occur every 10 minutes instead of 5, reducing server stutter.5m10m m
  • Audio
    • Updated sound volume scaling to more closely match human hearing.Human-centric
    • Implemented the first pass of silenced gunshot sounds.Added
    • Rocket flight is now audible from a greater distance.Increased Range

subjects affected (8)

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How did this patch land?
🔗
official notes
Rust · Oct 1, 2015

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Patch history

see all 128

  1. PREMIUM SERVERSMar 13, 2025 · 16mo

    Introduction of Premium Servers, requiring a minimum Steam inventory value of $15 to access as a measure to deter cheat users.

    +1
  2. 11 YEARS STRONGJan 2, 2025 · 18mo

    A celebratory anniversary blog post recapping 2024 achievements and teasing the upcoming 'Primitive' update for February 2025.

    +5
  3. Excavator UpdateAug 1, 2019 · 84mo

    Introduction of the Excavator monument alongside various map adjustments, server optimizations, and numerous bug fixes.

    +51
  4. July UpdateJul 4, 2019 · 85mo

    July Update introduces horse breeds, hitching posts, streamer mode, and extensive client/server performance optimizations.

    +4
  5. Chippy ArcadeJun 21, 2019 · 86mo

    Introduces the Chippy Arcade machine for Chippy players and implements several physics, AI, and network optimizations.

    +6
  6. Giddy Up!Jun 6, 2019 · 86mo

    Introduction of horseback riding, significant engine upgrades to Unity 2019, various performance optimizations, and general balance adjustments to research and loot.

    +52
  7. The Smol UpdateMay 2, 2019 · 87mo

    A smaller update focusing on memory optimizations, map improvements, weapon tuning, and various exploit fixes.

    +10
  8. Happy EasterApr 19, 2019 · 88mo

    Introduction of a limited-time Easter egg hunt event featuring collectible eggs, tiered rewards, and specialized gear.

    +3

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