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Rust
Rust
ActionAdventureIndie
Facepunch Studios · Facepunch Studios·$39.99
Apr 21, 2016 · 124mo ago

Devblog 107

AI summary1mo

Devblog 107 introduces significant survival balancing regarding hydration and calories, new water mechanics, and various performance and collision bugfixes.

Images © Rust via Steam

Buffs6

  • SurvivalBleeding damage has been quartered, making bleeding wounds less lethal.100%25% %
  • Bota Bag
    • Bota Bag can now be filled directly from the world.World
    • The crafting cost of the Bota Bag has been reduced.HighLow
  • WaterDrinking:Players can now drink directly from any body of water by looking at it and pressing E.ContainerDirect
  • StorageIncreased storage capacity for Buckets and Barrels.LowHigh
  • FlamethrowerThe Flamethrower now correctly finds ammo if it is placed on the player's belt.InventoryBelt

Nerfs5

  • Survival
    • Maximum hydration capacity has been halved, requiring players to drink more frequently.10050
    • Maximum calorie capacity has been halved, increasing the need for food.10050
    • Moving around now consumes significantly more calories and water.LowHigh
    • Sprinting:Players can no longer sprint when fully dehydrated.AlwaysRestricted
    • Drinking Water:Drinking water no longer provides health benefits once the player is above 40 HP.Unlimited40hp hp

Bug fixes2

  • General
    • Fixed an issue allowing players to loot through tiny slits between building block colliders.BuggedFixed
    • Fixed a bug where two C4 charges could stick to each other and float in the air.BuggedFixed

Other changes5

  • WaterSalt Water has been added to the game.Salt Water
  • General
    • Added the ability to run and share benchmarks from in-game.Added
    • Added projectile refraction when penetrating objects for better visual fidelity.Added
    • Added a player self-interaction menu, currently utilized for drinking.Added
    • Improved performance of player and sleeper streaming from the server.

subjects affected (6)

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How did this patch land?
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official notes
Rust · Apr 21, 2016

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Patch history

see all 128

  1. PREMIUM SERVERSMar 13, 2025 · 16mo

    Introduction of Premium Servers, requiring a minimum Steam inventory value of $15 to access as a measure to deter cheat users.

    +1
  2. 11 YEARS STRONGJan 2, 2025 · 18mo

    A celebratory anniversary blog post recapping 2024 achievements and teasing the upcoming 'Primitive' update for February 2025.

    +5
  3. Excavator UpdateAug 1, 2019 · 84mo

    Introduction of the Excavator monument alongside various map adjustments, server optimizations, and numerous bug fixes.

    +51
  4. July UpdateJul 4, 2019 · 85mo

    July Update introduces horse breeds, hitching posts, streamer mode, and extensive client/server performance optimizations.

    +4
  5. Chippy ArcadeJun 21, 2019 · 86mo

    Introduces the Chippy Arcade machine for Chippy players and implements several physics, AI, and network optimizations.

    +6
  6. Giddy Up!Jun 6, 2019 · 86mo

    Introduction of horseback riding, significant engine upgrades to Unity 2019, various performance optimizations, and general balance adjustments to research and loot.

    +52
  7. The Smol UpdateMay 2, 2019 · 87mo

    A smaller update focusing on memory optimizations, map improvements, weapon tuning, and various exploit fixes.

    +10
  8. Happy EasterApr 19, 2019 · 88mo

    Introduction of a limited-time Easter egg hunt event featuring collectible eggs, tiered rewards, and specialized gear.

    +3

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