Dedicated Servers
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🎯BehaviorStarting TierTier 2→—
Players on dedicated servers are incorrectly starting at Tier 2; developers are working to restrict this to the intro sequence (Tier 0).
investigating
- ▲🐛Bug fixnetwork binding
Fixed an issue where the Server Manager/HTTP API failed to bind to the correct address on systems with a single network adapter or multihome active.
bugfix
- ≈🐛Bug fixstability
Fixed a crash that occurred when joining a dedicated server related to signs.
Crash fix
- ≈🐛Bug fixconnectivity
Fixed an issue where dedicated servers were not working correctly.
bugfix
- ≈🎯BehaviorResource Well Satellite Nodes
Satellite Nodes may produce wrong resources or be non-interactive; players can now dismantle and rebuild Pressurizers and Extractors as a temporary fix.
Workaround provided
- ≈🎯BehaviorResource Well Satellite Nodesfunctionality
Satellite Nodes may produce wrong resources or be non-interactive; dismantling and rebuilding Pressurizers/Extractors is a potential workaround.
known issue
- ≈🎯Behaviorcrash reporting
Dedicated server crashes are now automatically sent to developers by default; can be disabled via Engine.ini.
- ≈🎯Behaviorseasonal events
Added the ability to disable seasonal events using the console command 'FG.DisableSeasonalEvents 1' or the launch option '-DisableSeasonalEvents'.
- ▲🐛Bug fixCPU threadingdisabled→enabled
Fixed an issue where threading was forced off, allowing servers to properly utilize multiple CPU cores for better performance.
bugfix
- ≈✨NewServer Status UItick rate info—→Added
Added tick rate information to the Server Status menu for better performance monitoring.
quality
- ≈🐛Bug fixProduction Lightsfunctionalitybroken→working
Restored functionality to production lights for all buildings on dedicated servers.
bugfix
- ≈✨Newcrash reporting—→Added
Integrated Crash Reporter for Windows and Linux dedicated servers to help developers identify server-side crashes.
system
- ▲🎯BehaviorCPU usage—→Improved
Enabled background and hi-prio task sets to match the game client, improving multicore CPU utilization.
Performance optimization
- ▲🎯Behaviorworker threadslimited→26 cores
Servers now utilize all available cores (up to 26 worker threads) on Windows and Linux for better performance.
performance
- ▲✨NewServer ManagerSave Manager—→Added
Implemented the first revision of the Save Manager in the Manage Saves tab, streamlining server backup and restoration.
quality
- ▲📊Numericbeacon connection timeout5s→30s s
Increased beacon connection timeout from 5 to 30 seconds to reduce connection drops and timeouts.
stability