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Dedicated Servers

GeneralMultiplayer · Server · Progression · Network · Infrastructure · Technical · Backend · Performance
12 patcheslast touched 19mo ago▲ +6

Power trajectory

Up = buffed, down = nerfed
0+6Nov 15, 2021Nov 7, 2024Nov 15, 2021 — Update 5 Fixes v0.5.0.9 +2 / -0 (cum +2)Nov 17, 2021 — Update 5 Fixes v0.5.0.11 +1 / -0 (cum +3)Nov 19, 2021 — Update 5 Fixes v0.5.0.12 +1 / -0 (cum +4)Nov 22, 2021 — Update 5 Fixes v0.5.0.13 +0 / -0 (cum +4)Nov 23, 2021 — Update 5 Fixes v0.5.0.14 +1 / -0 (cum +5)Dec 2, 2021 — Experimental Update v0.5.1.6 +0 / -0 (cum +5)Jul 8, 2022 — Update 6 Fixes v0.6.0.8 +0 / -0 (cum +5)Jul 13, 2022 — Update 6 Fixes v0.6.0.9 +0 / -0 (cum +5)Aug 25, 2023 — Update 8 Fixes v0.8.1.1 +0 / -0 (cum +5)Aug 25, 2023 — Update 8 Hotfix v0.8.1.2 +0 / -0 (cum +5)Sep 12, 2024 — 1.0 Hotfixes +1 / -0 (cum +6)Nov 7, 2024 — 1.0 Fixes v1.0.0.6 +0 / -0 (cum +6)
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Patch history

  1. Nov 7, 2024·1.0 Fixes v1.0.0.6
    • 🎯BehaviorStarting TierTier 2

      Players on dedicated servers are incorrectly starting at Tier 2; developers are working to restrict this to the intro sequence (Tier 0).

      investigating

  2. Sep 12, 2024·1.0 Hotfixes+1
    • 🐛Bug fixnetwork binding

      Fixed an issue where the Server Manager/HTTP API failed to bind to the correct address on systems with a single network adapter or multihome active.

      bugfix

    • 🐛Bug fixstability

      Fixed a crash that occurred when joining a dedicated server related to signs.

      Crash fix

    • 🐛Bug fixconnectivity

      Fixed an issue where dedicated servers were not working correctly.

      bugfix

    • 🎯BehaviorResource Well Satellite Nodes

      Satellite Nodes may produce wrong resources or be non-interactive; players can now dismantle and rebuild Pressurizers and Extractors as a temporary fix.

      Workaround provided

    • 🎯BehaviorResource Well Satellite Nodesfunctionality

      Satellite Nodes may produce wrong resources or be non-interactive; dismantling and rebuilding Pressurizers/Extractors is a potential workaround.

      known issue

    • 🎯Behaviorcrash reporting

      Dedicated server crashes are now automatically sent to developers by default; can be disabled via Engine.ini.

    • 🎯Behaviorseasonal events

      Added the ability to disable seasonal events using the console command 'FG.DisableSeasonalEvents 1' or the launch option '-DisableSeasonalEvents'.

  3. Nov 23, 2021·Update 5 Fixes v0.5.0.14+1
    • 🐛Bug fixCPU threadingdisabledenabled

      Fixed an issue where threading was forced off, allowing servers to properly utilize multiple CPU cores for better performance.

      bugfix

    • NewServer Status UItick rate infoAdded

      Added tick rate information to the Server Status menu for better performance monitoring.

      quality

    • 🐛Bug fixProduction Lightsfunctionalitybrokenworking

      Restored functionality to production lights for all buildings on dedicated servers.

      bugfix

    • Newcrash reportingAdded

      Integrated Crash Reporter for Windows and Linux dedicated servers to help developers identify server-side crashes.

      system

  4. Nov 19, 2021·Update 5 Fixes v0.5.0.12+1
    • 🎯BehaviorCPU usageImproved

      Enabled background and hi-prio task sets to match the game client, improving multicore CPU utilization.

      Performance optimization

  5. Nov 17, 2021·Update 5 Fixes v0.5.0.11+1
    • 🎯Behaviorworker threadslimited26 cores

      Servers now utilize all available cores (up to 26 worker threads) on Windows and Linux for better performance.

      performance

  6. Nov 15, 2021·Update 5 Fixes v0.5.0.9+2
    • NewServer ManagerSave ManagerAdded

      Implemented the first revision of the Save Manager in the Manage Saves tab, streamlining server backup and restoration.

      quality

    • 📊Numericbeacon connection timeout5s30s s

      Increased beacon connection timeout from 5 to 30 seconds to reduce connection drops and timeouts.

      stability