
Update 5 Fixes v0.5.0.14 focuses on stability improvements for dedicated servers, vehicle behavior fixes, and various UI/QoL polish.
▲Buffs4
- VehiclesVehicles now attempt to stop ghosting immediately when blocked, improving collision reliability.
- Trains
- Added preventions to stop trains from falling out of the world map upon derailing.→Added
- Train Switch:Reduced the physical size of Train Switches, allowing for tighter track layouts.→Reduced
- Dedicated ServersFixed an issue where threading was forced off, allowing servers to properly utilize multiple CPU cores for better performance.disabled→enabled
✚Bug fixes5
- Dedicated ServersProduction Lights:Restored functionality to production lights for all buildings on dedicated servers.broken→working
- General
- Wires:Fixed a visual bug where wires would appear completely stretched in certain scenarios.
- Fuel:Fixed a calculation error that occurred when fuel was added manually.
- Crash Reporter:Fixed the Crash Reporter for the main game client to ensure reports are sent correctly.
- UI:Fixed an issue where Double Ramp Asphalt icons were appearing twice.Double→Single
◆Other changes4
- VehiclesMap Preview:Directional arrows in the map preview for vehicle paths are now centered on the vehicle for better accuracy.→center
- Dedicated ServersServer Status UI:Added tick rate information to the Server Status menu for better performance monitoring.→Added
- General
- UI:Added a tooltip to notify players when there is insufficient fuel.→Added
- Localization:Updated all languages with latest translations and updated completion rates in the menu.→Updated
subjects affected (4)
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Patch history
- 1.2 Update Fixes v1.2.3.1Jun 24, 2026 · 3w
A maintenance update focusing on console stability, UI fixes, and Steam Deck input improvements.
+2→ - →1.2 Update Fixes v1.2.3.0Jun 11, 2026 · 1mo
A stability and bug-fix update focusing on memory leaks, console-specific UI issues, and crash fixes across all platforms.
- 1.2 Experimental Hotfix v1.2.2.2May 19, 2026 · 2mo
A small experimental hotfix focusing on input blocking issues, a new accessibility option for build snapping, and localization updates.
+1→ - →1.2 Experimental Hotfix v1.2.2.1May 7, 2026 · 2mo
Experimental Hotfix v1.2.2.1 focuses on stability, addressing several crashes and critical UI/gameplay bugs introduced in the previous patch.
- 1.2 Experimental Update - V1.2.2.0Apr 28, 2026 · 2mo
Experimental Update V1.2.2.0 focuses on stability, fixing numerous crashes, improving dedicated server reliability, and refining UI/Controller interactions.
+10→ - 1.2 Experimental Update - v1.2.1.0Mar 24, 2026 · 3mo
Experimental update v1.2.1.0 focusing on stability, UI fixes, and general bug corrections following the 1.2 update.
+6→ - →Experimental Hotfix v1.1.3.1Feb 19, 2026 · 4mo
Experimental Hotfix v1.1.3.1 focuses on improving crash report parsing and log spam reduction.
- EXPERIMENTAL Update v1.1.3.0 - Engine Upgrade + Console additionsFeb 10, 2026 · 5mo
Experimental Update v1.1.3.0 upgrades the game engine to Unreal Engine 5.6.1 and ports numerous console-specific quality-of-life improvements and bug fixes to PC.
+2→
Recently Updated
6

0.30.3 Small Hotfix
Small hotfix focused on server expansion, network optimization, and general bug fixes.

Desktop Explorer Patch v1.0.13
Patch v1.0.13 addresses a Steam Cloud Sync issue and restricts file renaming/duplication for specific puzzle files.

Patch Notes – Version 1.0.13
Version 1.0.13 introduces quality-of-life features for book management, new visual options, and critical spawn and settings fixes.

Demo Update 2.00
Demo Update 2.00 brings the demo version up to date with the full release, adding new SQL parser support and UI improvements.

Patch Note #3
Patch #3 focuses on quality-of-life improvements, storage expansion, and several physics and save-game bug fixes.

1.8 Version Patch Notes: Optimizations and Bug Fixes (July 17, 2026)
A comprehensive update focusing on combat balance for various Martial Arts, the introduction of the Training Terrace Preliminary mode, and extensive bug fixes across systems and maps.
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