Multiplayer
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲🔁Reworkreplication
Implemented bulk data replication for foliage, lightweight objects, recipes, and schematics to reduce networking bottlenecks and prevent 'Reliable Buffer Overflow' errors.
optimization
- ▲🎯Behaviorloading speed
Improved loading speed for foliage and buildables, reducing instances where objects pop in and out of existence or remain uninteractable upon joining.
optimization
- ▲🐛Bug fixAdvanced Game Settingsstability
Fixed an issue where interacting with the Advanced Game Settings menu during multiplayer would kick the player from the session.
bugfix
- ≈🐛Bug fixNudgingBroken for Host→Fixed
Fixed a bug where the session host could not use the Nudging tool.
Bugfix
- ▲🐛Bug fixInventory PersistenceLoss on exit→Fixed
Fixed an issue where players lost their inventory if they left a session without respawning.
Bugfix
- ≈🐛Bug fixTrain Signal PlacementDisconnecting→Fixed
Fixed train signals disconnecting from tracks when placed in multiplayer.
Bugfix
- ▲🐛Bug fixstability
Fixed several crashes related to hosting and joining multiplayer sessions, including specific AbstractInstance crashes.
bugfix
- ≈🐛Bug fixconnection
Fixed an issue where players were unable to connect to multiplayer on very large save files.
bugfix
- ≈🐛Bug fixbuffer
Resolved the 'Reliable Buffer Overflow' error occurring for some clients.
bugfix
- ▲🐛Bug fixconnectivity
Improved ability for players with very large save files to connect to multiplayer sessions.
bugfix
- ▲🐛Bug fixreliable buffer
Fixed a 'Reliable Buffer Overflow' error that occurred for some clients during network communication.
bugfix
- ▲🐛Bug fixconnectivity
Fixed a potential issue where players were unable to connect to multiplayer sessions when using large save files.
bugfix
- ▲📊NumericEOS SDKold→1.11.0
Upgraded EOS SDK to 1.11.0, resolving multiplayer connection issues for some players.
Upgraded SDK to improve connection stability
- ≈🎯BehaviorEOS SDK1.10.x→1.11.0
Upgraded EOS SDK to 1.11.0 to resolve 'Connection Timed Out' errors and issues joining multiplayer games.
SDK Upgrade
- ▲📊NumericNetwork Qualitymaximum bandwidth—→Increased
Increased the maximum bandwidth for Network Quality settings to improve connectivity.
Network Optimization
- ▲🎯BehaviorReplicationbandwidth consumption—→Reduced
Reduced bandwidth usage for Minimap/HUD data, Conveyor Belts, Lifts, and Building Inventories, making players and enemies feel more responsive.
General Bandwidth Reduction
- ≈✨Newlaunch argument—→-NoMultiplayer
Added -NoMultiplayer argument to disable all multiplayer connections and EOS account checks in singleplayer.
new
- ≈✨Newlaunch argument—→-NoSteamClient
Added -NoSteamClient argument to block Steam activation when playing via Epic Games Store.
new
- ▲🐛Bug fixaccount logout
Fixed an issue ensuring players can always log out of their Epic account via the Options Menu.
bugfix