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Multiplayer

GeneralNetworking · Optimization · Co-op · Network · Connection · Online · Stability · System · Connectivity · Multiplayer · EOS · Steam · Epic
10 patcheslast touched 14mo ago▲ +12

Power trajectory

Up = buffed, down = nerfed
0+12Jun 11, 2020Mar 11, 2025Jun 11, 2020 — Patch Notes: Early Access - v0.3.5.2 - Build 124504 +1 / -0 (cum +1)Jan 19, 2021 — 4.25 Unreal Engine upgrade for Satisfactory (EXPERIMENTAL) +2 / -0 (cum +3)Apr 29, 2021 — Experimental Update v0.4.2.2 +0 / -0 (cum +3)May 12, 2021 — Early Access Update v0.4.2.2 +1 / -0 (cum +4)May 18, 2021 — Experimental Update v0.4.2.4 +1 / -0 (cum +5)May 27, 2021 — Experimental Update v0.4.2.6 +2 / -0 (cum +7)Jun 24, 2021 — Early Access Update v0.4.2.7 +0 / -0 (cum +7)Sep 12, 2024 — 1.0 Hotfixes +1 / -0 (cum +8)Nov 4, 2024 — 1.0 Fixes v1.0.0.5 +1 / -0 (cum +9)Mar 11, 2025 — Experimental Update v1.0.1.6 +3 / -0 (cum +12)
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Patch history

    • 🔁Reworkreplication

      Implemented bulk data replication for foliage, lightweight objects, recipes, and schematics to reduce networking bottlenecks and prevent 'Reliable Buffer Overflow' errors.

      optimization

    • 🎯Behaviorloading speed

      Improved loading speed for foliage and buildables, reducing instances where objects pop in and out of existence or remain uninteractable upon joining.

      optimization

    • 🐛Bug fixAdvanced Game Settingsstability

      Fixed an issue where interacting with the Advanced Game Settings menu during multiplayer would kick the player from the session.

      bugfix

  1. Nov 4, 2024·1.0 Fixes v1.0.0.5+1
    • 🐛Bug fixNudgingBroken for HostFixed

      Fixed a bug where the session host could not use the Nudging tool.

      Bugfix

    • 🐛Bug fixInventory PersistenceLoss on exitFixed

      Fixed an issue where players lost their inventory if they left a session without respawning.

      Bugfix

    • 🐛Bug fixTrain Signal PlacementDisconnectingFixed

      Fixed train signals disconnecting from tracks when placed in multiplayer.

      Bugfix

  2. Sep 12, 2024·1.0 Hotfixes+1
    • 🐛Bug fixstability

      Fixed several crashes related to hosting and joining multiplayer sessions, including specific AbstractInstance crashes.

      bugfix

    • 🐛Bug fixconnection

      Fixed an issue where players were unable to connect to multiplayer on very large save files.

      bugfix

    • 🐛Bug fixbuffer

      Resolved the 'Reliable Buffer Overflow' error occurring for some clients.

      bugfix

    • 🐛Bug fixconnectivity

      Improved ability for players with very large save files to connect to multiplayer sessions.

      bugfix

    • 🐛Bug fixreliable buffer

      Fixed a 'Reliable Buffer Overflow' error that occurred for some clients during network communication.

      bugfix

    • 🐛Bug fixconnectivity

      Fixed a potential issue where players were unable to connect to multiplayer sessions when using large save files.

      bugfix

    • 📊NumericEOS SDKold1.11.0

      Upgraded EOS SDK to 1.11.0, resolving multiplayer connection issues for some players.

      Upgraded SDK to improve connection stability

    • 🎯BehaviorEOS SDK1.10.x1.11.0

      Upgraded EOS SDK to 1.11.0 to resolve 'Connection Timed Out' errors and issues joining multiplayer games.

      SDK Upgrade

    • 📊NumericNetwork Qualitymaximum bandwidthIncreased

      Increased the maximum bandwidth for Network Quality settings to improve connectivity.

      Network Optimization

    • 🎯BehaviorReplicationbandwidth consumptionReduced

      Reduced bandwidth usage for Minimap/HUD data, Conveyor Belts, Lifts, and Building Inventories, making players and enemies feel more responsive.

      General Bandwidth Reduction

    • Newlaunch argument-NoMultiplayer

      Added -NoMultiplayer argument to disable all multiplayer connections and EOS account checks in singleplayer.

      new

    • Newlaunch argument-NoSteamClient

      Added -NoSteamClient argument to block Steam activation when playing via Epic Games Store.

      new

    • 🐛Bug fixaccount logout

      Fixed an issue ensuring players can always log out of their Epic account via the Options Menu.

      bugfix