Plutonium Production
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈📊NumericNitric Acidoutput100%→50%
Nitric Acid output is halved, with a corresponding 50% reduction in Water and Nitrogen input.
Halved output
- ▲📊NumericNon-fissile UraniumNitric Acid input100%→50%
Non-fissile Uranium now requires half the Nitric Acid, reducing overall Nitrogen usage.
Halved input
- ▲📊NumericFertile UraniumNitric Acid input40→15 per min
Fertile Uranium Nitric Acid usage reduced from 40 to 15 per minute.
Reduced usage
- ▲📊NumericFertile UraniumSulfuric Acid input40→25 per min
Fertile Uranium Sulfuric Acid usage reduced from 40 to 25 per minute.
Reduced usage
- ▲✂️RemovedInstant Plutonium CellNitrogen inputRequired→Removed
Instant Plutonium Cells no longer require Nitrogen.
Removed Nitrogen requirement
- ▲📊NumericInstant Plutonium CellAluminum Casing input25→10 per min
Aluminum Casing requirement for Instant Plutonium Cells reduced from 25 to 10 per minute.
Reduced usage
- ▲📊NumericInstant Plutonium CellUranium Waste output20→10 per min
Uranium Waste output for Instant Plutonium Cells halved from 20 to 10 per minute.
Halved waste
- ≈📊NumericUranium Waste RecipesUranium Waste usage100%→50%
Uranium Waste usage halved across all relevant recipes (Non-fissile, Fertile, and Plutonium Pellets) to maintain production ratios.
Halved usage to maintain ratios
- ≈🎯Behaviorradiation levels
Radiation levels updated to align with the new item production rates.
Updated to fit new rates