Update 4 Fixes v0.4.0.11 focuses on rebalancing Plutonium production, adjusting unlock requirements for mobility gear, and addressing critical extractor upgrade bugs.
▲Buffs10
- Hover PackHover Pack is now available earlier in Tier 7.Tier 7→Early Tier 7
- JetpackJetpack no longer requires Computers to unlock, making it easier to obtain in early Tier 6.Computers→Removed
- Plutonium Production
- Non-fissile Uranium:Non-fissile Uranium now requires half the Nitric Acid, reducing overall Nitrogen usage.100%→50% %
- Fertile Uranium:Fertile Uranium Nitric Acid usage reduced from 40 to 15 per minute.40→15 per min
- Fertile Uranium:Fertile Uranium Sulfuric Acid usage reduced from 40 to 25 per minute.40→25 per min
- Instant Plutonium Cell:Instant Plutonium Cells no longer require Nitrogen.Required→Removed
- Instant Plutonium Cell:Aluminum Casing requirement for Instant Plutonium Cells reduced from 25 to 10 per minute.25→10 per min
- Instant Plutonium Cell:Uranium Waste output for Instant Plutonium Cells halved from 20 to 10 per minute.20→10 per min
- Drones
- Reduced the default round-trip battery cost for drones from 5 to 4.5→4 Battery
- Reduced drone battery consumption per kilometer from 1.66 to 1.1.66→1 Battery/km
✚Bug fixes2
- ExtractorsReverted a fix that erroneously allowed extractors to be upgraded into different types of extractors (e.g., Water to Oil), which caused crashes.Buggy→Reverted
- GeneralFixed various issues with conveyor belt items.
◆Other changes6
- Hover PackThe recipe for the Hover Pack now requires Heavy Modular Frames and Computers instead of Cooling Systems and Radio Control Units.Cooling System, Radio Control Unit→Heavy Modular Frame, Computer
- Plutonium Production
- Nitric Acid:Nitric Acid output is halved, with a corresponding 50% reduction in Water and Nitrogen input.100%→50% %
- Uranium Waste Recipes:Uranium Waste usage halved across all relevant recipes (Non-fissile, Fertile, and Plutonium Pellets) to maintain production ratios.100%→50% %
- Radiation levels updated to align with the new item production rates.
- General
- Refactored background thread scalability to be more future-proof and mod-friendly.
- Added logging to help diagnose modding save issues and missing content on load.→Added
subjects affected (6)
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Patch history
- 1.2 Update Fixes v1.2.4.0Aug 11, 2026 · 3w
Patch 1.2 Update Fixes v1.2.4.0 focuses on broad bug fixes across multiplayer stability, UI, optimization, and minor feature re-enables like equipment scale, with numerous quality-of-life improvements.
+7→ - 1.2 Update Fixes v1.2.3.1Jun 24, 2026 · 2mo
A maintenance update focusing on console stability, UI fixes, and Steam Deck input improvements.
+2→ - →1.2 Update Fixes v1.2.3.0Jun 11, 2026 · 2mo
A stability and bug-fix update focusing on memory leaks, console-specific UI issues, and crash fixes across all platforms.
- 1.2 Experimental Hotfix v1.2.2.2May 19, 2026 · 3mo
A small experimental hotfix focusing on input blocking issues, a new accessibility option for build snapping, and localization updates.
+1→ - →1.2 Experimental Hotfix v1.2.2.1May 7, 2026 · 3mo
Experimental Hotfix v1.2.2.1 focuses on stability, addressing several crashes and critical UI/gameplay bugs introduced in the previous patch.
- 1.2 Experimental Update - V1.2.2.0Apr 28, 2026 · 4mo
Experimental Update V1.2.2.0 focuses on stability, fixing numerous crashes, improving dedicated server reliability, and refining UI/Controller interactions.
+10→ - 1.2 Experimental Update - v1.2.1.0Mar 24, 2026 · 5mo
Experimental update v1.2.1.0 focusing on stability, UI fixes, and general bug corrections following the 1.2 update.
+6→ - →Experimental Hotfix v1.1.3.1Feb 19, 2026 · 6mo
Experimental Hotfix v1.1.3.1 focuses on improving crash report parsing and log spam reduction.
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