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Multiplayer

GeneralNetwork · Online · Stability · Co-op
3 patcheslast touched 9mo ago▲ +6

Power trajectory

Up = buffed, down = nerfed
0+6Jan 12, 2025Nov 18, 2025Jan 12, 2025 — Patch v0.2.4f2 +1 / -0 (cum +1)Apr 1, 2025 — Post-launch Patch #5 +0 / -0 (cum +1)Nov 18, 2025 — Patch v0.4.1f12 +5 / -0 (cum +6)
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Filter by change type:3 types in this subject

Patch history

  1. Nov 18, 2025·Patch v0.4.1f12+5
    • Newnetwork replicationAdded

      Introduced a network replication queue to reduce lag and instability when new players join a session.

      Added a queue system to stagger data when players join.

    • 🔁Reworkbandwidth usage

      Refactored networking code to minimize bandwidth usage, improving overall multiplayer performance.

      Refactored networking code.

    • 🐛Bug fixgraffiti influencebrokenworking

      Non-host players can now correctly lower cartel influence by using graffiti in multiplayer.

      Fixed non-host graffiti not lowering influence.

    • 🐛Bug fixitem stabilitydisappearingstable

      Fixed a critical bug where quickly swapping items in slots could cause the item to disappear.

      Fixed item loss during quick slot swapping.

    • 🐛Bug fixmerchant dialoguebrokenworking

      Merchant dialogue now correctly functions for players who are not the host.

      Fixed dialogue for non-host players.

    • 🐛Bug fixloading/desync

      Fixed property null references that were causing loading and desynchronization issues in multiplayer.

    • 🐛Bug fixquest UI

      Fixed a quest UI bug that caused infinite loading screens for players in multiplayer sessions.

  2. Jan 12, 2025·Patch v0.2.4f2+1
    • 🐛Bug fixRejoinconnectivity

      Fixed a bug preventing clients from rejoining a game after leaving, specifically occurring in 3-4 player sessions.

      Fixed