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Schedule I
Schedule I
ActionIndieSimulation
TVGS · TVGS·$19.99
Apr 1, 2025 · 17mo ago

Post-launch Patch #5

AI summary1mo

Post-launch Patch #5 focuses on stability improvements, multiplayer bug fixes, and quality-of-life enhancements for employee and casino systems.

Buffs3

  • Employees
    • Botanists:Botanists now automatically move product from supplies to drying racks, reducing manual oversight.Added
    • Refactored employee item movement behavior to be smarter and more efficient.
  • Map AppOwned vehicles are now visible on the map app, making them easier to locate.Added

Bug fixes8

  • GeneralFixed a bug where the 'Master Chef' achievement was being awarded prematurely.
  • Employees
    • Fixed an issue where clipboard selections for employee beds and botanist supplies would not reassign without manual clearing.
    • Fixed NPC 'stay in building' behavior that was causing errors for non-host players in multiplayer.
    • Fixed NPC voiceover emitters that were occasionally throwing null reference errors.
  • Multiplayer
    • Fixed property null references that were causing loading and desynchronization issues in multiplayer.
    • Fixed a quest UI bug that caused infinite loading screens for players in multiplayer sessions.
  • Casino
    • Blackjack:Fixed an issue where non-host clients were sometimes unable to hit or stand in Blackjack.
    • Blackjack:Fixed the dealer prematurely revealing its hand to non-host players.

Other changes4

  • General
    • Added an active display setting allowing players to choose which monitor the game displays on.Added
    • Implemented validity checks and failsafes for NPC pathfinding and warping to reduce crashes on specific chipsets.
    • Implemented NPC effects culling at a distance to improve overall game performance.Added
  • Drying RackDry Button:The 'dry' button is now disabled if the input slot is reserved by an employee, preventing interaction conflicts.InteractableNon-interactable

subjects affected (6)

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How did this patch land?
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official notes
Schedule I · Apr 1, 2025

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Patch history

see all 26

  1. Patch v0.4.6f13Aug 14, 2026 · 1w

    Bug fixes addressing UI visibility, input rebinding, NPC damage, payphones, NPC LOD updates, tutorial timing, physics anomalies, and dialogue errors.

  2. v0.4.6f13 Open BetaAug 13, 2026 · 2w

    Bug fixes across multiplayer usability, input rebinding, NPC interactions, NPC/Damage, payphones, NPC LOD, tutorials, physics, and dialogue.

  3. Patch v0.4.6f12Aug 8, 2026 · 2w

    Patch v0.4.6f12 focuses on bug fixes across the UI and UX, including security, packaging station UI, main menu popups, and quest UI refresh issues.

  4. v0.4.6f12 Open BetaAug 6, 2026 · 3w

    Bug fixes addressing multiplayer join restrictions, UI text wrapping, and popup/quest UI refresh issues.

  5. Patch v0.4.1f12Nov 18, 2025 · 9mo

    Patch v0.4.1f12 focuses on extensive networking refactors for multiplayer stability, vehicle physics improvements, and various bug fixes across gameplay and UI.

    +102
  6. Patch v0.4.0f8Sep 27, 2025 · 11mo

    Patch v0.4.0f8 introduces a new quality bonus, expands employee capacity at Hyland Manor, and implements extensive multiplayer synchronization and NPC behavior fixes.

    +71
  7. Open Beta Patch v0.4.0f3Aug 22, 2025 · 12mo

    Open Beta Patch v0.4.0f3 introduces new utility items, map additions, economy adjustments, and various bug fixes for stability and gameplay flow.

    +112
  8. Open Beta Patch v0.4.0f2Aug 17, 2025 · 12mo

    Introduces a new graffiti system for reducing cartel influence, adjusts weapon economy, and implements numerous multiplayer and world-state bug fixes.

    +3

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