Post-launch Patch #5 focuses on stability improvements, multiplayer bug fixes, and quality-of-life enhancements for employee and casino systems.
▲Buffs3
✚Bug fixes8
- GeneralFixed a bug where the 'Master Chef' achievement was being awarded prematurely.
- Employees
- Fixed an issue where clipboard selections for employee beds and botanist supplies would not reassign without manual clearing.
- Fixed NPC 'stay in building' behavior that was causing errors for non-host players in multiplayer.
- Fixed NPC voiceover emitters that were occasionally throwing null reference errors.
- Multiplayer
- Fixed property null references that were causing loading and desynchronization issues in multiplayer.
- Fixed a quest UI bug that caused infinite loading screens for players in multiplayer sessions.
- Casino
- Blackjack:Fixed an issue where non-host clients were sometimes unable to hit or stand in Blackjack.
- Blackjack:Fixed the dealer prematurely revealing its hand to non-host players.
◆Other changes4
- General
- Added an active display setting allowing players to choose which monitor the game displays on.→Added
- Implemented validity checks and failsafes for NPC pathfinding and warping to reduce crashes on specific chipsets.
- Implemented NPC effects culling at a distance to improve overall game performance.→Added
- Drying RackDry Button:The 'dry' button is now disabled if the input slot is reserved by an employee, preventing interaction conflicts.Interactable→Non-interactable
subjects affected (6)
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Patch history
- Patch v0.4.1f12Nov 18, 2025 · 7mo+10−2→
- Patch v0.4.0f8Sep 27, 2025 · 9mo+7−1→
- Open Beta Patch v0.4.0f3Aug 22, 2025 · 10mo+11−2→
- Open Beta Patch v0.4.0f2Aug 17, 2025 · 10mo+3→
- Patch v0.3.6f6Jun 26, 2025 · 12mo+4−1→
- Patch v0.3.6f4Jun 10, 2025 · 13mo+3→
- Open Beta Patch v0.3.6f1Jun 2, 2025 · 13mo+4→
- Patch v0.3.4f8Apr 20, 2025 · 14mo+4→
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