General
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🎯Behaviormultiplayer unreadying
Fix preventing a single player's unready action from unreadying everyone else in the lobby.
Addresses a multiplayer issue where one player unreadying their turn would automatically unready all other players.
- ≈🐛Bug fixAge Transition civ selection
Ensures Dai Viet stays as Dai Viet when switching ages, preventing unintended civ swap.
Selecting Dai Viet during an Age Transition no longer incorrectly changes your civilization to your leader's Historical Apex civ.
- ≈🐛Bug fixGold from Silla's Sangdaedeung
Remedies an over-generation of Gold on merchant use after loading a save requiring a fresh playthrough.
Silla's Sangdaedeung Unique Merchant Unit no longer grants excessive Gold when used after loading a save.
- ≈🐛Bug fixcontroller functionality
Fixed an issue where controllers could lose functionality when selecting an Enhancer Belief.
- ≈🐛Bug fixAffirmation Traditions
Fixed a bug where Affirmation Traditions were missing from the Heian Traditions tab during game setup.
- ≈🐛Bug fixHeian quote
Heian's quote now correctly displays in the Civilization Details screen during New Game creation.
- ≈🛠QoLmountain rendering
Improved mountain texture rendering to eliminate pop-in when uncovering connected tiles.
- ≈🐛Bug fixstability
Improved general gameplay stability on macOS to resolve reported crashes.
- ≈🐛Bug fixmultiplayer connectivity
Resolved frequent desyncs in multiplayer games involving Mac players.
- ▲🎯Behaviorlate game performance
Improved game logic for checking attackable buildings to reduce expensive calculations and prevent performance drops in the late game.
performance
- ▲🐛Bug fixstability
Fixed a crash that occurred during Next Turn AI processing.
stability
- ≈✨Newaccount support—→Added
Added support for Teen Accounts for players under 18, allowing for restricted default features and parental/user control via the 2K Portal.
feature
- ≈🛠QoLStability
Various game stability improvements to reduce crashes.
Stability
- ≈🐛Bug fixRestart OptionavailabilityIncorrect→Correct
Fixed an issue where the Restart option could be used improperly, which previously caused crashes during Age Transitions.
Bugfix
- ≈🐛Bug fixFirst Greet DiplomacyController FunctionalityBroken→Fixed
Fixed a multiplayer bug where pausing during the First Greet Diplomacy screen could disable controller input.
Multiplayer Bugfix
- ≈🔊AudioAudioMissing→Fixed
Fixed instances of missing audio specifically for Mac users.
Mac-only
- ▲🎯Behaviorperformance
Fixed a performance drop occurring when opening and closing the Production menu in the late game.
- ▲🎯Behaviorstability
General improvements to game stability to reduce crashes.
- ▲🐛Bug fixgraphics—→Enabled
Fixed an issue on Mac where 3D assets would not display when using MetalFX graphics options.
- ≈🛠QoLstability
General stability improvements implemented across all platforms to reduce crashes and improve performance.
- ≈🐛Bug fixAge Transitionciv unlock
Fixed an issue where civilizations were not unlocking correctly during Age transitions. Note: This does not apply to existing save files.
- ≈🐛Bug fixresource icon scale
Resource icons now scale properly at higher resolutions, improving visual clarity for 4K and ultra-wide users.
- ≈🐛Bug fixcharacter set—→Correct
The correct citizen character set is now displayed for Korean Independent Powers.
Fixed Korean character display
- ≈🐛Bug fixstability
General game stability improvements implemented, specifically addressing regional game crashes.
- ≈🐛Bug fixsystem sounds
Fixed an issue on Mac where system sounds would trigger upon making keypresses during gameplay.
- ▲🎯Behaviormovementends movement→continues movement
Units can now continue moving after crossing a bridge, improving tactical mobility.
Moving onto a Bridge no longer ends a Unit's movement
- ▲📊NumericSocial PoliciesHappiness penalty-2→0
Changing Social Policies during Celebrations no longer penalizes city happiness.
Removed -2 Happiness penalty when changing policies during Celebrations
- ▲✨NewPortsplacementrestricted→Navigable Rivers
Expanded port placement options to include navigable rivers, increasing infrastructure flexibility.
Ports can now be built on Navigable Rivers
- ≈🎯BehaviorGrowth Thresholdsvaluevariable→non-decreasing
Fixed an issue where growth thresholds could decrease, ensuring consistent city growth scaling.
Updated growth thresholds to ensure they never decrease
- ▼📊NumericNuclear Falloutyieldssome→0
Nuclear fallout now completely nullifies tile yields, increasing the penalty for nuclear warfare.
Tiles impacted by nuclear fallout no longer produce Yields
- ≈🔁ReworkTown Upgradecostfixed→scaled gold
Town upgrade costs are now adjusted based on game speed to maintain consistent pacing across different match lengths.
Town upgrade costs now scale with game speed
- ≈🎯BehaviorDiplomacyRelationship statusHelpful→Restricted
Prevents leaders from achieving 'Helpful' status while actively engaged in war with one another.
Relationships can no longer reach Helpful while at war