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59 patcheslast touched 87mo ago▲ +62

Power trajectory

Up = buffed, down = nerfed
0+62Mar 17, 2016Apr 8, 2019Mar 17, 2016 — Update 01.126 - Bug Fixes and Improvements +4 / -0 (cum +4)May 26, 2016 — Update 01.136 - Bug Fixes and Improvements +2 / -0 (cum +6)Jun 16, 2016 — Update 01.139 - Stable branch, Update 01.140 dev - Planetary improvements +1 / -0 (cum +7)Jun 23, 2016 — Update 01.141 - Bug Fixes and Improvements +0 / -0 (cum +7)Jul 7, 2016 — Update 01.143 - Bug Fixes and Improvements +0 / -0 (cum +7)Jul 14, 2016 — Update 01.140 STABLE, Update 01.144 - Inverse Kinematics +0 / -0 (cum +7)Aug 4, 2016 — Space Engineers - Update 01.147 - Bug Fixes and Improvements +1 / -0 (cum +8)Aug 11, 2016 — Update 01.148 - Bug Fixes and Improvements +0 / -0 (cum +8)Sep 15, 2016 — Update 01.149 STABLE; Update 01.153 DEV - Improvements and Bugfixes +4 / -0 (cum +12)Oct 6, 2016 — Update 01.156 DEV - Entity Initialization Parallelization, Bugfixes +1 / -0 (cum +13)Oct 14, 2016 — Update 01.153 Stable; Update 01.157 DEV - Visual Scripting +1 / -0 (cum +14)Oct 20, 2016 — Update 01.158 DEV - Improvements and Bugfixes +1 / -0 (cum +15)Oct 27, 2016 — Update 01.159 DEV - Render Optimizations, Bugfixes +1 / -0 (cum +16)Nov 3, 2016 — Update 01.160 DEV - Improvements and Bugfixes +0 / -0 (cum +16)Nov 10, 2016 — Update 01.157 STABLE; Update 01.161 DEV - Customizable Fonts +3 / -0 (cum +19)Nov 17, 2016 — Update 01.162 DEV - Steam Achievements, Raycast Improvements +0 / -0 (cum +19)Dec 1, 2016 — Update 01.164 DEV - Bugfixes, Multiplayer Branches Evaluation +0 / -0 (cum +19)Dec 8, 2016 — Update 01.165 DEV - New Multiplayer Code, Total Block Redesign and much more! +2 / -0 (cum +21)Dec 15, 2016 — Update 01.166 STABLE - Space Engineers Beta +1 / -0 (cum +22)Dec 22, 2016 — Update 01.167 STABLE, DEV - Beta Bugfixes and Improvements +0 / -0 (cum +22)Dec 29, 2016 — Update 01.168 STABLE, DEV - Beta Bugfixes, Improvements +0 / -0 (cum +22)Feb 2, 2017 — Update 01.172 STABLE; Update 01.173 DEV - New Skybox +2 / -0 (cum +24)Mar 16, 2017 — Update 01.178.3 Minor - Dead Drop Arena, New Update Release System +2 / -0 (cum +26)Apr 20, 2017 — Update 01.180.1 Minor - Beta Improvements +2 / -0 (cum +28)Apr 27, 2017 — Update 01.180.2 Minor - AMD Compatibility Improvements +0 / -0 (cum +28)May 4, 2017 — Update 01.180.3 Minor - Beta Improvements +1 / -0 (cum +29)May 18, 2017 — Update 1.180.5 Minor - Beta Improvements +0 / -0 (cum +29)May 25, 2017 — Update 1.180.6 Minor - Beta Improvements +2 / -0 (cum +31)Jun 1, 2017 — Update 1.181.0 Major - Big Optimizations, Multithreaded Physics & More! +4 / -0 (cum +35)Jun 8, 2017 — Update 1.181.1 Minor Beta Improvements +5 / -0 (cum +40)Jun 15, 2017 — Update 1.181.2 Minor - Beta improvements +0 / -0 (cum +40)Jul 6, 2017 — Update 1.181.5 Minor - Beta Improvements +1 / -0 (cum +41)Jul 13, 2017 — Update 1.181.6 Minor - Beta improvements +0 / -0 (cum +41)Jul 20, 2017 — Update 1.182.0 - Major Optimizations, Reduced Loading Times & More! +3 / -0 (cum +44)Jul 27, 2017 — Update 1.182.1 - Beta Improvements +0 / -0 (cum +44)Aug 3, 2017 — Update 1.182.2 - Beta Improvement +1 / -0 (cum +45)Aug 10, 2017 — Update 1.182.3 - Memory Optimizations +4 / -0 (cum +49)Aug 17, 2017 — Update 1.183.0 - Skins, Parachutes & Player Feedback +3 / -0 (cum +52)Aug 24, 2017 — Update 183.1 - Chinese Translation & Beta Improvements +1 / -0 (cum +53)Aug 31, 2017 — Update 1.183.2 - Beta Improvements +0 / -0 (cum +53)Sep 7, 2017 — Update 183.3 - Beta Improvements +2 / -0 (cum +55)Sep 21, 2017 — Update 1.184.1 Minor - Beta Improvements +0 / -0 (cum +55)Oct 5, 2017 — Update 1.184.3 Minor - Beta improvements +0 / -0 (cum +55)Oct 12, 2017 — Update 1.184.4 Minor - Beta Improvements +0 / -0 (cum +55)Oct 19, 2017 — Update 1.184.5 Minor - Beta improvements +0 / -0 (cum +55)Oct 26, 2017 — Halloween Update 1.184.6 - Skin Crafting & Ghost Skin +4 / -0 (cum +59)Nov 2, 2017 — Update 1.184.7 - Beta Improvements +1 / -0 (cum +60)Nov 23, 2017 — Update 1.185.1 - Beta Improvements, Physics & Engineering Contest +1 / -0 (cum +61)Dec 7, 2017 — Update 1.185.3 - Beta Improvements +0 / -0 (cum +61)Dec 21, 2017 — Update 1.185.5 - Beta Improvements +0 / -0 (cum +61)Jan 11, 2018 — Update 1.185.8 - Beta Improvements +0 / -0 (cum +61)Jan 25, 2018 — Update 1.185.91 - Beta Improvements +0 / -0 (cum +61)Feb 8, 2018 — Update 1.186.1 - Beta Improvements +0 / -0 (cum +61)Feb 15, 2018 — Update 1.186.2 - Scripting/Modding API for Wheels, Rotors +0 / -0 (cum +61)Mar 1, 2018 — Update 1.186.4 - Beta Improvements +0 / -0 (cum +61)Mar 8, 2018 — Update 1.186.5 - Beta Improvements +0 / -0 (cum +61)Nov 19, 2018 — Update 1.188.1 – Minor Improvements +0 / -0 (cum +61)Feb 28, 2019 — Update 1.189 - Major Overhaul of Survival, Ladders, Leaving Early Access +0 / -0 (cum +61)Apr 8, 2019 — Update 1.190 - Customizable LCD Screens, Replay Tool, and Decorative Pack +1 / -0 (cum +62)
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Patch history

    • NewmusicAdded

      Added three new music tracks based on trailers for players owning the Deluxe Edition.

      Three new music tracks for Deluxe Edition owners.

    • NewSteam integrationAdded

      Added Steam trading cards, badges, and backgrounds to the game.

      Added trading cards, badges, and backgrounds.

    • 🐛Bug fixstability

      Implemented various bug fixes and performance optimizations.

      General bug fixes and optimizations.

    • OtherEarly Access StatusIn Early AccessReleased

      Space Engineers has officially moved out of Early Access, marking the completion of its original feature vision.

      The game has officially left Early Access after 5+ years of development.

    • 📊NumericPrice19.99 USD

      The base price of the game has been updated to $19.99, with regional pricing adjustments applied across Steam.

      Price adjusted to better suit the majority of fans and regional specifications.

    • 🎯BehaviorAirtightness

      Improvements made to the airtightness system for better stability and consistency.

    • 🛠QoLUser Interface

      General UI improvements to enhance the player experience.

    • 🐛Bug fixScripts

      Various fixes and improvements applied to the in-game scripting system.

    • 🐛Bug fixCommunity Bugfixes

      A variety of community-reported issues have been resolved.

    • 🐛Bug fixstability

      Implemented a series of minor bugfixes and general improvements to the beta build.

    • 🐛Bug fixbugfixes

      Implemented a series of minor bugfixes and stability improvements as detailed in the official forum changelog.

    • 🛠QoLoptimizations

      Ongoing polish and optimization work is being conducted in preparation for a future major update.

    • 🐛Bug fixStability

      Implemented various crash fixes to improve overall game stability.

      Crash fixes

    • 🐛Bug fixstability

      Implemented a large set of bugfixes and general improvements to game stability following the recent major update.

    • 🐛Bug fixbugfixes

      Various bugfixes and stability improvements implemented as detailed in the official forum changelog.

    • Othergame version1.185.91

      Beta update 1.185.91 released to improve overall game stability.

    • 🐛Bug fixbugfixes

      A series of weekly game improvements and bugfixes have been implemented in the beta branch.

    • OthercontestAdded

      The Space Engineers Physics & Engineering Contest is currently open for participation.

    • NewPhysics & Engineering ContestAdded

      A new Physics & Engineering Contest has been announced via Marek's blog.

      Community Event

    • Newinput methodAdded

      Added support for Chinese text input methods, improving accessibility for Chinese-speaking players.

    • 🐛Bug fixGravity HUDfunctionality

      Fixed issues with the gravity HUD to ensure correct information display.

    • 🐛Bug fixLaser Antennafunctionality

      Resolved bugs affecting the operation of laser antennas.

    • 🐛Bug fixstability

      Addressed various issues and crashes occurring after the Major Physics Overhaul update.

    • Newscreenshot resolutionAdded

      Added a screenshot resolution modifier in the options menu, allowing users on lower-end systems to capture 4K and higher resolution images.

    • Othercommunity eventAdded

      Launched a new Physics & Engineering Contest to showcase community creations following the physics overhaul.

    • 📝TextChinese translationUpdated

      Updated the in-game Chinese translation for better clarity and accuracy.

      Localization

    • 🐛Bug fixStability

      Resolved various minor issues and crashes to improve overall game stability.

      Bugfixes

    • 🛠QoLparticles

      Optimized performance issues related to particles.

      optimization

    • 🐛Bug fixsim speeddropstable

      Fixed simulation speed drops occurring when cargo ships spawn.

      bugfix

    • 🐛Bug fixOre to Ingotinventory syncdesyncsynced

      Fixed inventory desync (wrong values) when reconnecting during the ore-to-ingot conversion process.

      bugfix

    • 🐛Bug fixfaction flaggingincorrectcorrect

      Fixed an issue where friendly and faction players were incorrectly flagged as enemies.

      bugfix

    • 🐛Bug fixhalf block requirementsincorrectcorrect

      Fixed component requirements for half blocks in Survival mode.

      bugfix

    • 🛠QoLcamera delaydelayedinstant

      Removed the camera delay when entering forced first-person view.

      quality

    • 🐛Bug fixSteam Service

      Fixed a crash occurring in the Steam Service when exiting the game.

      bugfix

    • 🐛Bug fixMod Loading

      Fixed a crash that occurred when loading multiple modded blocks.

      bugfix

    • 🐛Bug fixLCD Blocks

      Fixed a crash when dragging modded LCD blocks into the toolbar.

      bugfix

    • 🐛Bug fixEntity List

      Fixed an issue where the scrollbar in the entity list did not update properly.

      bugfix

    • 🐛Bug fixcontrols

      Fixed a multiplayer bug where controls became inverted when two players piloted the same grid.

      Fixed controls being inverted when two players pilot a single grid.

    • 🐛Bug fixinventory scrolling

      Resolved an issue where scrolling through the inventory was not functioning correctly.

      Fixed inventory scrolling not working properly.

    • 🐛Bug fixUI Opacity

      Fixed a visibility issue where adjusting UI opacity rendered control panel text illegible.

      Changing UI Opacity no longer makes control panel text unreadable.

    • 🎯Behaviorsim speed

      Acknowledged a decrease in simulation speed; a fix is planned for the next major update.

      Decreased sim speed issue is known and being worked on for the next Major update.

    • 🐛Bug fixspawn

      Fixed a scenario-specific bug preventing players from spawning on the Rival Platform.

      Fixed players being unable to spawn on Rival Platform scenario.

    • 🐛Bug fixcamera

      Fixed an erratic camera shake issue occurring during shooting or while using the spectator camera.

      Fixed shaking off camera when shooting and in spec. camera.

    • ✂️RemovedRandom Encountersship varietyRemoved

      Removed specific ships from random encounters that were causing simulation speed drops.

    • 🐛Bug fixAstronauthitboxLargeCorrected

      Fixed the astronaut hitbox being larger than intended, improving precision.

    • 🐛Bug fixUIloading screen

      Fixed loading screen backgrounds not scaling properly across different resolutions.

    • 🐛Bug fixUISteam Overlay

      Fixed the ESC button being registered in-game while the Steam overlay was active.

    • 🐛Bug fixmultiplayer crashes

      Reduced the frequency of crashes occurring during multiplayer sessions for improved stability.

    • 🐛Bug fixblock groups

      Fixed issues with block groups appearing or functioning incorrectly within the control panel.

    • 🐛Bug fixRemote ControlTake Control and Sharing

      Remote Control functions 'Take Control' and 'Sharing' now work correctly, restoring intended functionality.

    • 🐛Bug fixstability

      Fixed multiple crashes occurring in single player, multiplayer, and when using modded blocks.

    • Newsave/load speedAdded

      Implemented protobuffers for save games to improve loading and saving times.

    • 🐛Bug fixrendering

      Fixed an issue where objects would not render visually upon loading.

    • 🐛Bug fixcosmetics

      Fixed a bug where cosmetics would revert to default when exiting a cockpit.

    • 🐛Bug fixperformance

      Resolved an FPS drop that occurred when pasting a grid.

    • 🐛Bug fixcampaign progression

      Fixed a never-ending loading screen and a graphical glitch occurring at the end of the campaign.

    • 🐛Bug fixstability

      Resolved multiple crash scenarios across UI, resource management, and multiplayer drone interactions to improve game stability.

      Fixed various crashes including UI cases, resource distribution, and MP drone copy-pasting.

    • NewlanguageChinese

      Full Chinese translation has been added to the game with community support.

      Added

    • 🎯Behaviorblock paintingAdded

      Added access rights checking for block painting to prevent unauthorized color changes.

      Added

    • 🐛Bug fixstability

      Fixed a crash that occurred when clicking 'Join Game' in the main menu.

      Fixed

    • 🐛Bug fixcharacter movement

      Fixed an issue where characters would get stuck in the med bay after receiving an item from the market.

      Fixed

    • 🐛Bug fixadmin tools

      Fixed the 'can use all terminals' admin tool, allowing control over enemy turrets as intended.

      Fixed

    • Newmod profilingAdded

      Added mod profiling tools to help developers and players identify performance bottlenecks.

      Added mod profiling.

    • 🐛Bug fixGPU warning

      Removed an incorrect GPU warning that appeared during high frame rates.

      Fixed GPU warning popping when FPS was above 100.

    • 🐛Bug fixProjectors

      Fixed a synchronization issue with projectors on dedicated servers.

      Fixed projectors not syncing with other players on DS.

    • 🐛Bug fixVoxel Rendering

      Improved stability and correctness of voxel rendering during long-distance travel.

      Fixed issue with voxel rendering when travelling great distances.

    • 🐛Bug fixGrids

      Corrected grid connectivity logic so severed grids no longer behave as if they are connected.

      Fixed issue where grids that were cut off acted as if still connected.

    • 🐛Bug fixTrees

      Fixed a physics bug where drilled or grinded trees remained standing.

      Fixed trees grinded/drilled not falling down.

    • 🐛Bug fixOre Detector

      Ore detectors mounted on pistons or rotors now function correctly.

      Fixed ore detector on top of piston/rotor not working properly.

    • 🐛Bug fixAssembler

      Fixed a critical bug where assemblers could not access ingots from connected cargo containers.

      Fixed assembler being unable to pull ingots from connected cargo.

    • 🐛Bug fixScript Diagnostics

      Error reporting for Mods and Programmable blocks now displays the correct line numbers.

      Fixed script diagnostics to show correct line numbers.

    • 🐛Bug fixtexture memory

      Resolved a massive texture memory leak introduced in the 182 major release, improving stability.

      Fixed huge texture memory leak from 182 release

    • 📊Numerictexture memory usage100%50%

      Fixed a long-term issue that halves the amount of texture memory required by the game.

      Reduced necessary texture memory to half

    • 🐛Bug fixstorage memory

      Fixed severe memory leaks related to grids, planets, and voxels that could consume multiple gigabytes per session.

      Fixed grid, planet, and voxel storage leaks

    • 🐛Bug fixgeneral memory

      Cleaned up various minor game-related memory leaks for better overall performance.

      Fixed minor memory leaks

    • 🐛Bug fixmeteors

      Meteors no longer destroy themselves immediately upon spawning.

      Fixed self-destruction on spawn

    • 🐛Bug fixtrees

      Fixed an issue where trees were invisible on Dedicated Servers.

      bugfix

    • 🐛Bug fixdoor interaction

      Fixed a bug where doors would kill players if built inside a voxel.

      bugfix

    • 🐛Bug fixinterior turret

      Fixed the state of interior turrets upon being welded.

      bugfix

    • 🐛Bug fixgrid unmerging

      Fixed a game freeze that occurred when unmerging large grids.

      bugfix

    • 🐛Bug fixvoxel deletion

      Fixed a crash that occurred when deleting or mining voxels on small planets.

      bugfix

    • Othermemory leaksIn Progress

      The team is currently working on fixing memory leaks for the next major update.

      improvement

    • 🐛Bug fixSuicidefunctionality

      Fixed suicide command not working when invulnerability is enabled.

    • 🐛Bug fixAdministrator Pagevisibility

      Fixed the Administrator page failing to appear after a ban.

    • 🎨VisualDecoy Blocktexturepurple

      Fixed the purple texture on the decoy block construction model.

    • 🐛Bug fixDead Astronautscollision model

      Fixed the collision model for dead astronauts in the Campaign.

    • 🔁Reworkloading methodsynchronousasynchronous

      Textures and models are now loaded asynchronously, significantly reducing loading times and stuttering.

      Textures and models now load asynchronously

    • 📊NumericCPU performance60fps fps

      CPU performance optimized to maintain 60fps in Easy Start Earth and 16-ship scenarios on quad-core processors.

      Optimized for 3GHz Hyperthreaded Quad Core

    • 📊NumericGPU performance60fps fps

      GPU performance optimized to achieve 60fps at 1080p High settings on nVidia 980 GTX hardware.

      Optimized for nVidia 980 GTX at 1080p High

    • 🐛Bug fixblock placement

      Fixed a long-standing issue regarding incorrect block placement.

      neutral

    • 🐛Bug fixsave menu

      Fixed a crash that occurred when clicking on 'Loaded in Backup' within the save menu.

      neutral

    • 🐛Bug fixvoxel loading

      Fixed a crash occurring when a character moved while a voxel was not yet properly loaded.

      neutral

    • 🐛Bug fixgrid copying

      Fixed a crash related to parallelization when copying grids.

      neutral

    • 🐛Bug fixserver connection

      Fixed a rare crash that occurred when joining a Star System dedicated server.

      neutral

    • 🐛Bug fixLCD panels

      Fixed an issue where LCD panels would swap their display texts when viewed again.

      neutral

    • 🐛Bug fixplayer menu

      Corrected a mistake where name tags and faction tags were swapped in the player menu.

      neutral

    • 🐛Bug fixFPS

      Fixed FPS drain occurring when objects are highlighted, improving overall game performance.

      Performance

    • 🐛Bug fixemissivityOnOff

      Corner and interior lights no longer show emissivity when turned off, correcting a visual bug.

      Visuals

    • 🐛Bug fixControl Panelblock forwarding

      Fixed an issue where the control panel would forward the user to the wrong block.

      UI

    • 🐛Bug fixstability

      Resolved multiple game crashes related to multithreaded physics and the importing of old models.

    • 🐛Bug fixstability

      Fixed game crashes occurring when copying grids.

    • 🐛Bug fixaudio

      Fixed a specific crash related to audio processing.

    • 🐛Bug fixblock placement

      Fixed an issue where blocks were failing to be placed, specifically on dedicated servers.

      fixed blocks are not being placed

    • 🐛Bug fixartificial mass

      Fixed a bug where artificial mass blocks were not functioning.

      fixed not working artificial mass

    • 🐛Bug fixturret view

      Corrected visual issues related to turret views.

      fixed turrets view

    • 🐛Bug fixmedical room respawn

      Fixed a bug regarding cloning and respawning in medical rooms.

      fixed respawning in medical room with the clone

    • 🐛Bug fixThrusterslightingAlways OnOff when disabled

      Thrusters now correctly turn off their lighting when the thruster itself is disabled.

      fixed thrusters keep their lighting even after being turned off

    • 🐛Bug fixstability

      Resolved a crash that occurred when the block limit was exceeded.

      fixed game crash when exceeding the block limit

    • Othership explosionsInvestigating

      The team is currently investigating crashes related to ship explosions; a hotfix is planned.

      We are aware of crash with ship explosions and trying to resolve it

    • 🔁Reworkphysics enginesingle-threadedmultithreaded

      Implemented multithreaded HAVOK physics, drastically increasing simulation performance in complex scenarios.

      HAVOK physics now utilizes multiple cores

    • 📊Numericperformance0.251.0 sim speed

      Major optimizations allow high-load multiplayer scenarios to run up to 4x faster.

      Based on 16 player/16 ship scenario

    • Newglass shaderAdded

      Added a new glass shader with reflections for improved visual fidelity.

      Visual improvement

    • 🐛Bug fixcamera

      Fixed various issues affecting both 1st and 3rd person camera perspectives.

      Bugfix

    • 🐛Bug fixmultiplayer sync

      Resolved various desync issues in multiplayer to improve game stability.

      Stability fix

    • 🐛Bug fixspotlight effects

      Fixed visual bugs related to spotlight effects.

      Visual fix

    • ✂️Removedcampaign geometryredundantRemoved

      Removed redundant geometry from the fourth campaign mission to improve performance.

      Optimization

    • 🐛Bug fixstability

      Resolved various crashes occurring within the Campaign mode.

      Crash fixes

    • 🐛Bug fixstability

      Fixed a crash specifically related to the MyProgrammableBlock.

      Crash fixes

    • 🐛Bug fixWelderradius

      Fixed an issue with the welder radius, ensuring blocks are welded correctly within the intended range.

      Bugfix

    • 🎨VisualRotation Cubevisual indicatorsAdded

      Restored missing rotation cube arrows, improving clarity when rotating blocks.

      Visual fix

    • 🛠QoLHUDvalue displayNaN0.0

      Replaced 'NaN' values on the HUD with '0.0' for better readability and professionalism.

      UI improvement

    • 🛠QoLUI IconsOldUpdated

      Updated outdated icons in inventories and production tabs for better visual clarity.

      Fixed

    • 🎨VisualTexturesMissingFixed

      Fixed missing textures on large ship welders and wheel suspensions.

      Fixed

    • 🐛Bug fixstability

      Implemented various crash fixes and general improvements to increase game stability.

      Crash fixes

    • New3D model obj exporterAdded

      Released an updated 3D model obj exporter, allowing players to export creations for 3D printing or interactive previews on Sketchfab.

      New tool

    • 🎯BehaviorAMD Compatibility

      Improved compatibility for AMD hardware to reduce crashes and instability.

    • 🐛Bug fixStability

      Implemented various crash fixes to improve overall game stability.

    • 🛠QoL3rd Person CameraSub-grid Interaction

      Ongoing improvements to reduce accidental snapping to 1st person when rotating the camera around grids with sub-grids.

    • Newversion control1.179

      Added the ability to rollback to the previous major update (1.179) via the Steam BETAS tab.

    • 🛠QoLTree LODsquality/optimizationImproved

      Optimized tree LODs are in development to allow for denser forests and higher FPS on planets.

    • 🎯Behaviormultiplayer performance

      Programmers are currently investigating and fixing slowdowns and performance drops in multiplayer.

    • 🎨Visualrendering/lightingImproved

      Ongoing work to optimize rendering performance and improve in-game visuals and lighting.

    • Othercommunity eventAdded

      Scheduled a community stream for next Monday at 7PM CEST featuring Medieval Engineers and a Q&A session.

    • 🔁Reworkbranch systemDevelop branchMinor/Major tags

      Removed the Develop branch to simplify the release process; updates are now categorized as Minor or Major.

      The Develop branch is removed in favor of a simpler Minor/Major update tagging system.

    • Newrollback systemAdded

      Added the ability to switch back to the previous update via Steam rollback branches.

      Previous updates are now available as separate rollback branches on Steam.

    • 🛠QoLmultiplayer

      Implemented general improvements to multiplayer performance and stability.

      General improvements to multiplayer stability and performance.

    • 🎯Behaviorvoxel performanceOptimized

      Implemented voxel performance optimizations to improve overall game stability and frame rates.

      Voxel performance optimizations

    • 🎯Behaviorphysics engineImproved

      General improvements to the physics engine and rendering pipeline for smoother gameplay.

      Physics engine and render improvements

    • 🛠QoLLODsTweaked

      Block model Level of Detail (LOD) transitions have been tweaked to appear more natural.

      Block model LOD transitions

    • 🐛Bug fixStability

      Implemented a series of general bugfixes and stability improvements across the game.

    • 🐛Bug fixstability

      A significant number of crash-inducing bugs have been resolved to improve overall game stability following the Beta release.

      Fixed numerous bugs causing thousands of crashes.

    • 🐛Bug fixstability

      Various bug and crash fixes implemented to ensure a more stable gameplay experience.

      Bug and crash fixes

    • Othergame phaseEarly AccessBeta

      The game has officially transitioned into the Beta phase, indicating a solid foundation for future content.

      Transition to Beta

    • 🔁Reworkblock designRedesigned

      Total block redesign implemented to overhaul how blocks function and look.

    • 🔁Reworkmultiplayer netcodeNew

      New multiplayer code introduced to improve connectivity and stability.

    • Newtutorial campaignAdded

      Added a tutorial campaign to help new players learn the game mechanics.

    • 🐛Bug fixbugfixes

      Implemented a series of general bug fixes to improve game stability.

    • 🎯Behaviormultiplayer prototypes

      Evaluated new multiplayer prototypes using community feedback and crash reports to refine networking approaches.

    • NewAchievementsAdded

      Steam achievements have been integrated into the game, covering a wide range of activities.

      Steam achievements added

    • 🐛Bug fixProjectionswelding

      Fixed an issue where some blocks were not being welded correctly from a projection.

      Fixed blocks not welding from projection

    • 🐛Bug fixvoxel hands

      Resolved bugs related to voxel hands.

      Fixed voxel hand issues

    • 🎯BehaviorphysicsImproved

      General improvements to physics stability and behavior.

      Physics improvements in 1.157

    • 🎯BehaviorperformanceParallelized

      Entity initialization is now parallelized, potentially improving load times and performance.

      Entity initialization parallelization

    • NewcombatAdded

      Damaged blocks can now explode, adding more realism and danger to combat.

      Damaged block explosions

    • NewscriptingAdded

      Introduced a visual scripting tool to allow for more complex automation without deep coding.

      Visual scripting tool

    • 🐛Bug fixstability

      Resolved numerous crashes related to parallelization to improve overall game stability.

      Crash fixes

    • 🐛Bug fixspawn locationoutside limitsinside limits

      Fixed an issue where respawn ships were spawning outside the world limits.

      Bugfix

    • 🐛Bug fixStationsDynamic State

      Fixed a bug where stations would incorrectly become dynamic when copied and pasted.

      bugfix

    • 🐛Bug fixConnectorsLock State

      Fixed an issue where connectors would not remain locked after a server restart.

      bugfix

    • 🐛Bug fixBlocksMirroring

      Resolved multiple issues related to block mirroring.

      bugfix

    • 🐛Bug fixMemory LeaksReduced

      Reduced memory leaks, specifically those occurring during world reloads, improving long-term stability.

      bugfix

    • 🐛Bug fixview distance settingnot updatingupdating

      Fixed the view distance setting so that it now updates correctly.

      bugfix

    • 🐛Bug fixstability

      Resolved multiple crashes, specifically those related to the use of local mods.

      bugfix

    • Newsound modeRealistic

      Introduced a realistic sound mode to enhance immersion.

      Audio overhaul

    • 🛠QoLrendererImproved

      General improvements to the renderer for better visual fidelity and performance.

      Performance/Visuals

    • 📊NumericModAPIOld01.153

      Updated the ModAPI to version 01.153 to support new features and stability.

      API Update

    • 🎨VisualBlock DestructionVFXAdded

      Added explosion visual effects that trigger after the destruction of certain blocks.

      Visual polish

    • 🔁Reworkgrid loadingsynchronousasynchronous

      Grid loading is now processed asynchronously, reducing freezing during copy-paste or spawning and significantly lowering loading times.

      performance

    • 🐛Bug fixDoorsgrouping

      Fixed an issue where sliding doors and normal doors could not be grouped together.

      bugfix

    • 🐛Bug fixRiflecamera clipping

      Fixed first-person perspective clipping when using the rifle.

      bugfix

    • 🐛Bug fixJetpackactivation

      Fixed jetpacks deactivating when reloading a world while inside a cockpit.

      bugfix

    • 🛠QoLG-Screenentriesduplicatescleaned

      Removed duplicate entries from the G-Screen for better clarity.

      quality

    • Newchat historyAdded

      Introduced chat history, allowing players to review previous messages.

      Added chat history for better communication tracking.

    • Newbackup savesAdded

      Implemented backup saves to ensure player progress is better protected against corruption.

      Added backup saves to prevent data loss.

    • 🎯BehaviormeteorsImproved

      Meteors have been improved for better gameplay integration and behavior.

      Improved meteor behavior/mechanics.

    • 🎨Visualblock rotationAnimated

      Added a rotation animation to blocks, providing a smoother visual transition when rotating components.

      Added animation to block rotation.

    • 🔁ReworkModAPIUpdated

      Implemented several ModAPI changes to improve modding capabilities and stability.

      Various changes to the ModAPI.

    • 🎨Visualblock modelsRedesigning

      Began the process of redesigning block models for improved visual fidelity across the game.

      Sneak peek at new block model redesigns.

    • 🐛Bug fixgunplay

      Fixed issues causing shaky gunplay, improving weapon stability and feel.

    • 🐛Bug fixcamera

      Resolved various camera-related bugs to improve player perspective and navigation.

    • 🐛Bug fixturrets

      Fixed bugs affecting turret behavior and functionality.

    • 🎨Visualblock visualsUpcoming

      Developer diary announced a new look for blocks coming in a future update.

    • Newauto orientationAdded

      Added an auto-orientation feature to improve ship and station alignment.

    • 🐛Bug fixstability

      Implemented a round of general bug fixes and stability improvements.

    • 🐛Bug fixbug fixes

      The stable branch now includes all bug fixes accumulated over the past month.

      Monthly batch

    • 🐛Bug fixstability

      Implemented a round of general bug fixes and stability improvements to the game.

    • NewAnimationssystemAdded

      Introduced a new developer diary detailing ongoing work and final touches on the animation system.

    • 🐛Bug fixstability

      Fixed multiple crashes resulting from planetary code changes implemented in the previous week.

      Fixed planetary code crashes

    • OtherModAPIcompatibilityCurrentBreaking

      Upcoming improvements to ModAPI and ingame programming will break existing scripted mods and scripts.

      Upcoming ModAPI changes

    • Newbranch systemStable & Dev

      Introduced a Stable branch (monthly updates) and a Development branch (weekly updates) to provide players more choice in stability.

      New Steam branch logic

    • 🐛Bug fixstability

      Resolved multiple crash issues to improve overall game stability.

      Crash fixes

    • 🐛Bug fixstability

      Resolved multiple issues that were causing game crashes.

      Fixed

    • 🐛Bug fixCharacter Animationsmultiplayer sync

      Fixed a bug where character animations were out of sync on multiplayer servers.

      Fixed

    • 🛠QoLmod download speed

      Sped up the download of mods when loading or joining a game, reducing wait times for players.

    • 🎯Behaviorconveyor system performance

      Optimized the conveyor system to improve overall game performance and resource transport efficiency.

    • 🔁Reworkmultiplayer code

      All blocks rewritten to new multiplayer code, significantly reducing server traffic and improving stability.

    • 🔁ReworkModAPI

      Updated ModAPI references and usage; most mods were auto-compiled, though some manual updates may be needed for specific namespaces.

    • 🛠QoLconsole server configurator

      Upgraded the console server configurator for better server management.