Enemies
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲📊Numericspawn count—→Reduced
Total number of enemy spawns reduced to compensate for increased difficulty from variety.
numeric
- ▲🎯Behavioraggressivity—→Reduced
Enemies on Standard difficulty are now less aggressive.
behavior
- ▼📊Numerichealth—→Increased
Enemies have more health in multiplayer to maintain challenge.
numeric
- ▲📊Numerichealth—→Decreased
Enemies have less health on Standard difficulty.
numeric
- ▲🎯Behaviorpack behavior—→Reduced
Reduced the likelihood of enemies calling other enemies to attack the player.
behavior
- ▲📊Numericmax health scaling2%→1%
Enemy max health now increases by 1% per minute instead of 2%, reducing the difficulty spike over time.
Slower scaling makes late-game combat more manageable.
- ▲🎯BehaviorT2 Spawn RateTangus Prime→Removed
Tier 2 mutant enemies will no longer spawn on Tangus Prime, easing early game difficulty.
Mutant faction T2s no longer spawn on first planet
- ▲📊NumericExplosive Projectilesdamage—→Reduced
Reduced damage from explosive projectiles fired by Rocket Bot, Squat Daddy, and Duckstone.
Affects Rocket Bot, Squat Daddy, and Duckstone