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Enemies

GeneralAI · Combat · Scaling · Difficulty
3 patcheslast touched 3mo ago▲ +6

Power trajectory

Up = buffed, down = nerfed
0+6Jul 23, 2025Mar 20, 2026Jul 23, 2025 — Meat Lab 6 | Patch Notes 2025-07-22.a +2 / -0 (cum +2)Mar 19, 2026 — Hotfix 0.20.1: Carl's Spring Break +1 / -0 (cum +3)Mar 20, 2026 — Hotfix 0.20.2: Carl's Spring Break +4 / -1 (cum +6)
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Patch history

    • 📊Numericspawn countReduced

      Total number of enemy spawns reduced to compensate for increased difficulty from variety.

      numeric

    • 🎯BehavioraggressivityReduced

      Enemies on Standard difficulty are now less aggressive.

      behavior

    • 📊NumerichealthIncreased

      Enemies have more health in multiplayer to maintain challenge.

      numeric

    • 📊NumerichealthDecreased

      Enemies have less health on Standard difficulty.

      numeric

    • 🎯Behaviorpack behaviorReduced

      Reduced the likelihood of enemies calling other enemies to attack the player.

      behavior

    • 📊Numericmax health scaling2%1%

      Enemy max health now increases by 1% per minute instead of 2%, reducing the difficulty spike over time.

      Slower scaling makes late-game combat more manageable.

    • 🎯BehaviorT2 Spawn RateTangus PrimeRemoved

      Tier 2 mutant enemies will no longer spawn on Tangus Prime, easing early game difficulty.

      Mutant faction T2s no longer spawn on first planet

    • 📊NumericExplosive ProjectilesdamageReduced

      Reduced damage from explosive projectiles fired by Rocket Bot, Squat Daddy, and Duckstone.

      Affects Rocket Bot, Squat Daddy, and Duckstone