Match Engine Improvements
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🔁Reworkpathfinding
Match Engine improvements tighten pathfinding and retreat decisions to reduce avoidable deaths and improve overall combat navigation.
Made various improvements to the Match Engine, including path selection and retreat decisions to reduce situations where players die despite escaping or fail to avoid dangers.
- ≈🔁Reworkteam-based decision making
Team fights become more coordinated as players avoid overly selfish behavior and better support teammates.
Improved team-based play decisions during combat to prevent players from prioritizing self-preservation over teammates, leading to more coordinated fights.
- ≈🔁Reworkdefensive push decisions
Defensive play during Nexus pressure is more proactive to extend matches when possible.
During Nexus defense, players will push back minions and engage more to delay game end.
- ≈🔁Reworkpathfinding efficiency
Movement paths are more efficient, improving pursuit and escape outcomes.
General improvements to movement efficiency in pursuit and evasion scenarios.
- ≈🔁Reworklate-game Epic Buff
Epic Buff usage in late-game scenarios is optimized to support tower pushes and reduce overextensions.
Teams holding the late-game Epic Buff will use it more effectively to push towers; balance around Serpen-related losses is improved.
- ≈🎯Behaviorreplays
Replays may diverge from previous outcomes after patching the Match Engine; results may differ from recorded outcomes.
Replay results may differ from recorded outcomes due to changes in the Match Engine code.