Patch 0.5.4 focuses on improving match engine behavior, pathfinding, team coordination during fights, and reliability of match results and replays, alongside several bug fixes and mod compatibility notes.
Images © Teamfight Manager 2 via Steam
✚Bug fixes4
- Bug Fixes
- Ban Card selection becomes available again when there are enough champions to ban, restoring expected UI behavior.
- Result screens now reliably reflect the correct match when watching, with separation by match type to avoid cross-match results.
- Spectator and Ban/Pick state are preserved correctly when internal match numbers collide with tutorial sessions.
- Deathmatch balancing uses Deathmatch-specific statistics to adjust champions rather than base standard mode criteria.
◆Other changes6
- Match Engine Improvements
- Match Engine improvements tighten pathfinding and retreat decisions to reduce avoidable deaths and improve overall combat navigation.
- Team fights become more coordinated as players avoid overly selfish behavior and better support teammates.
- Defensive play during Nexus pressure is more proactive to extend matches when possible.
- Movement paths are more efficient, improving pursuit and escape outcomes.
- Epic Buff usage in late-game scenarios is optimized to support tower pushes and reduce overextensions.
- Replays may diverge from previous outcomes after patching the Match Engine; results may differ from recorded outcomes.
subjects affected (2)
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Patch history
- →0.5.5 Patch NotesAug 12, 2026 · 6d
Comprehensive Quality-of-Life and systems improvements across save handling, training ratios, diagnostics, scouting, API, AI, MOBA mode, transfers, finances, fan metrics, and numerous bug fixes.
- 0.5.3 Patch NotesJul 29, 2026 · 2w
Patch 0.5.3 focuses on significant improvements to the transfer market AI, player recruitment rates, match engine performance, and modding API stability, alongside various bug fixes.
+11→ - 0.5.2 Patch NotesJul 22, 2026 · 3w
Patch 0.5.2 introduces a new BO5 promotion/relegation playoff system, improved tie-breaking rankings, Mod SDK enhancements, and several critical bug fixes for champions and league progression.
+5→ - 0.5.1 Patch NotesJul 15, 2026 · 1mo
Patch 0.5.1 focuses on system improvements, including faster training speeds, UI enhancements for Ban/Pick, and various bug fixes for custom databases and Deathmatch mode.
+2−1→ - 0.5.0 Patch NotesJul 8, 2026 · 1mo
New content adds five new champions (Sand Mage, Alchemist, Crossbowman, Nightmare) and a new game mode Deathmatch, plus system and feature improvements and extensive bug fixes.
+17−1→ - 0.5.0_beta4 Patch NotesJul 1, 2026 · 1mo
Introduces the Champion Mastery system, a new Deathmatch game mode, and improvements to the Composition Test feature.
+2→ - 0.5.0_beta3 Patch NotesJun 24, 2026 · 1mo
Introduces the new Assassin champion 'Nightmare' and adds new training and match customization features.
+3→ - 0.4.14 Patch NotesJun 24, 2026 · 1mo
Patch 0.4.14 focuses on UI improvements for recruitment and save management, significant modding SDK stability, and critical bug fixes for the match engine and Guardian Spirit's ultimate.
+8−1→
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