Adds four new champions (Strongman, Spellbreaker, Astrologer, Harpooner), several gameplay features (youth academy, sponsor system, fan service, bank/club value, awards ceremonies), and various quality-of-life improvements and UI updates; no direct balance changes to existing heroes are described.
- GeneralpatchFeatures—→Champions: Strongman, Spellbreaker, Astrologer, Harpooner added. Various new systems (champion celebrations, sponsor system, youth academy, fan service, bank/club value, awards ceremonies) introduced.
Introduces new content and systems expanding gameplay and progression outside of balance.
- GeneralUI/UX—→Improved match result screen to show items, CS and damage types; AI match engine macro flow adjusted; lane management tweaks.
Quality of life and system-level improvements to convey match events and improve pacing.
- StrongmanShoulder Throwdescription—→Grabs one nearby enemy and throws them over the shoulder behind himself, dealing physical damage and stunning them.
Shoulder Throw adds a new initiation/disable tool that grabs and stuns a nearby enemy.
- StrongmanBarbell Swingdescription—→Swings a barbell in a wide arc, dealing physical damage to surrounding enemies and knocking them back.
Area damage and displacement tool for teamfight setup and zoning.
- StrongmanHuman Cannonballdescription—→Throws one nearby allied champion to a target location. The thrown ally gains a shield for a short time after landing, and enemies around the landing point take physical damage and are stunned. If there is no ally to throw, Strongman leaps himself.
Ultimate that reposition teammates for engage/disengage with shield and area stun; provides team utility and crowd control.
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