General
GeneralGeneral · Balance · Economy · Performance · Stability · Gameplay · Map
3 patcheslast touched 1mo ago≈ 0
Power trajectory
Up = buffed, down = nerfedZoom into one ability:1 abilities tracked
Filter by change type:3 types in this subject
Patch history
- ≈🛠QoLgold-tier item rateslightly reduced→slightly reduced
Slightly reduced the rate of Gold-tier and Diamond-tier items appearing to curb late-game power spikes.
General reduction to the rate at which Gold-tier and Diamond-tier items appear
- ≈🛠QoLXP
No longer explicitly noted; relates to shift in experience value for The Tester’s Package, now 1 XP instead of 2 XP.
- ≈🛠QoLencounter animation—→Updated to not take longer than previous animation
Encounter animation duration was adjusted to ensure it cannot exceed the prior duration.
- ≈🐛Bug fixencounter animation—→500ms longer ms
Resolved cases where the encounter animation could run up to ~500ms longer than intended.
- ≈🐛Bug fixEnd of Run softlock—→Fixed on Mac client
End of Run softlock issue for macOS clients has been fixed.
- ≈🛠QoLEnd of Run softlock—→General stability improvement
Overall stability improvements related to the End of Run sequence.
- ≈📊NumericMandala spawn dayday 4+→day 6+
Mandala now spawns on day 6 or later instead of day 4 or later to delay early access.