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GeneralGeneral · Balance · Economy · Performance · Stability · Gameplay · Map
3 patcheslast touched 1mo ago≈ 0

Power trajectory

Up = buffed, down = nerfed
0Aug 19, 2025Jul 17, 2026Aug 19, 2025 — 8/19 Hot fix +0 / -0 (cum 0)Dec 5, 2025 — December 5 Hotfix +0 / -0 (cum 0)Jul 17, 2026 — Hotfix 16.2 +0 / -0 (cum 0)
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Filter by change type:3 types in this subject

Patch history

  1. Jul 17, 2026·Hotfix 16.2
    • 🛠QoLgold-tier item rateslightly reducedslightly reduced

      Slightly reduced the rate of Gold-tier and Diamond-tier items appearing to curb late-game power spikes.

      General reduction to the rate at which Gold-tier and Diamond-tier items appear

    • 🛠QoLXP

      No longer explicitly noted; relates to shift in experience value for The Tester’s Package, now 1 XP instead of 2 XP.

  2. Dec 5, 2025·December 5 Hotfix
    • 🛠QoLencounter animationUpdated to not take longer than previous animation

      Encounter animation duration was adjusted to ensure it cannot exceed the prior duration.

    • 🐛Bug fixencounter animation500ms longer ms

      Resolved cases where the encounter animation could run up to ~500ms longer than intended.

    • 🐛Bug fixEnd of Run softlockFixed on Mac client

      End of Run softlock issue for macOS clients has been fixed.

    • 🛠QoLEnd of Run softlockGeneral stability improvement

      Overall stability improvements related to the End of Run sequence.

  3. Aug 19, 2025·8/19 Hot fix
    • 📊NumericMandala spawn dayday 4+day 6+

      Mandala now spawns on day 6 or later instead of day 4 or later to delay early access.