Reagent
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲🐛Bug fixBackstabinterruption resultDeath→Incapacitated
Interrupting a Backstab now correctly puts the Reagent into an incapacitated state instead of killing them.
Bugfix
- ≈🐛Bug fixHiding Spotcollision
Fixed a bug where Reagents could fall through the world if killed by a Slash while exiting a hiding spot.
Bugfix
- ≈🐛Bug fixSteel TrapBackstab animation
Fixed the Backstab animation not playing correctly when triggered while escaping a Steel Trap.
Bugfix
- ▲🔁ReworkStab CounteravailabilitySingle→Multiple
Reagents can now counter stabs multiple times using bottles/bricks, provided they have more than 25 HP.
Can counter multiple times unless health is <= 25.
- ▲🐛Bug fixmovementImmobile→Mobile
Fixed an issue where players would occasionally stay immobile after successfully performing a stab counter.
Fixed freeze after stab counter.
- ≈🛠QoLStabUI displayExecution Icon→Health Value
The interface now correctly displays the player's health instead of the execution icon when being stabbed.
Corrected health display during stab.