A small hotfix addressing a memory leak issue related to the loadout menu and invasion cameras.

The Outlast Trials
Red Barrels invites you to experience mind-numbing terror, this time with friends. Whether you go through the trials alone or in teams, if you survive long enough and complete the therapy, Murkoff will happily let you leave… but will you be the same?
Power trajectory
Net buffs minus nerfs over time. Up = the game is being buffed overall, down = nerfed.
Latest patches
Buffs, nerfs, bug fixes & updates at a glance — click a row to jump to that subject
A small hotfix addressing savegame issues, Imposter behavior in Invasion mode, and stability crashes.
A hotfix focusing on Invasion balance, reducing Imposter lethality and adjusting Steel Trap effectiveness, alongside several stability and bug fixes.
- ImposterNight Visionbattery duration—→Increased
Increased the battery life of the Imposter's night vision.
- Steel Trapescape mash time—→Reduced
Reduced the amount of mashing required for Reagents to escape the trap.
- Steel Trapdamage25→12.5
Reduced damage from 25 to 12.5, allowing Reagents to regenerate health after escaping.
- ImposterStab/Backstabcharge time2.0s→2.5s s
Increased charge time for stabs, making attacks slower to execute.
- ImposterSlashcooldown1.5s→2.0s s
Increased the cooldown between slashes, reducing overall attack speed.
- ImposterRespawnmin camera time30s→45s s
Increased the minimum camera time against solo Reagents, giving the survivor more time to react.
- ImposterStiminjection time—→Increased
Slightly increased the time it takes to inject a stim to prevent reactive use during combat.
- Steel Traptrigger radius—→Reduced
Reduced the radius at which the trap is triggered.
- GeneralImposter Rank
Fixed a bug where Imposters didn't receive a rank when using 'Exit Invasion' from the pause menu.
- GeneralStruggletrigger
Fixed an issue where the Struggle minigame wouldn't appear if a Reagent was grabbed while entering a Steel Trap.
- GeneralMK-Challenge
Fixed a missing code location hint on a television screen in the 'Cancel the Broadcast' challenge.
- ImposterBackstabattack anglewide→narrow
Reduced the backstab angle, requiring the Imposter to be more precisely behind the target.
- ImposterBackstabeffectinstant kill→incapacitate
Backstabs now incapacitate Reagents instead of killing them instantly, removing the one-shot potential.
- Generaldisconnection
Improved disconnection issues specifically during Escalation runs.
- GeneralSyringeslimited→unlimited
Syringes now spawn throughout the Trial instead of being limited in quantity.
- GeneralRegroup Buttondisabled→enabled
Reagents can now use the Regroup button even when Imposters are present in the room.
A hotfix focusing on stability, bug fixes for combat interactions, and a balance adjustment to Revive Pills in Escalation Therapy.
- ImposterSlashNeuroshock interaction
Imposters can now correctly slash Reagents affected by Neuroshock.
- GeneralAI Imposter names
Fixed an issue where corrupted names above AI Imposters would not appear.
- GeneralPrison Farm Trial decals
Fixed a missing decal in the Prison Farm Trial.
- ReagentBackstabinterruption resultDeath→Incapacitated
Interrupting a Backstab now correctly puts the Reagent into an incapacitated state instead of killing them.
- ReagentHiding Spotcollision
Fixed a bug where Reagents could fall through the world if killed by a Slash while exiting a hiding spot.
- +2 more
- Generalcross-communication voice chat
Clarified that console players can toggle cross-communication voice chat by holding the Start button.
- Generalminigame controller inputsSeason 7 changes→Reverted
Reverted controller input changes for minigames from Season 7; this will return as an optional setting later.
Hotfix addressing connectivity issues, bug fixes for specific trials, and adjustments to Imposter scoring and rig functionality.
- Generalreconnection loop
Fixed an issue where the game could get stuck in a loop when attempting to reconnect.
- GeneralInvasion stability
Fixed a rare crash occurring when an Imposter joined or left an Invasion match.
- Silence the Idolclue visibility
Clues are no longer hidden by pushable objects, improving the ease of finding objectives.
- Silence the IdolInventorycassette retention
Fixed a bug where quickly scrolling through the inventory could cause a player to lose a cassette.
- Silence the IdolInventorycassette icon
Dropped cassettes now display the correct icon for better visual clarity.
- +1 more
- GeneralPS5 PingHigh→Normal ms
Resolved network issues on PS5 that caused abnormally high ping in specific regions.
- Impostersscore penaltyActive→Removed
Imposters no longer suffer a score penalty if Reagents escape during an Invasion, making the role less punishing.
- Escape the LiesStay Together variatorAllowed→Removed
The 'Stay Together' variator is no longer available for this trial in Escalation or Trial Maker.
Hotfix addressing various bug fixes for rigs, barricades, and enemy spawning, alongside temporary disabling of Invasions in new trials.
- Healing RigSalvage Rigs variatorconsumption
Fixed a bug where the Healing Rig was not consumed if swapped with another Rig while in-use via the Salvage Rigs variator.
- Barricadesdoorway blocking
Fixed an issue where barricades could permanently block doorways if deployment was interrupted by an enemy.
- Berserkerspawn location
Fixed an issue where the Berserker could spawn under the map in certain situations.
- X-Raycooldown
Fixed an incorrect cooldown for X-Ray specifically in Psychosurgery difficulty.
- GeneralTinnitus filter
The Tinnitus filter in player settings is now working as intended; players may need to adjust it if audio feels muffled.
- GeneralInvasionsEnabled→Disabled
Invasions are temporarily disabled in new trials ('Silence the Idol', 'Solve the Murder', 'REDACTED') to ensure a smooth start.
- BarricadesLimited Rigs variatorbehavior
Fixed an issue where barricades did not behave as intended when using the Limited Rigs variator.
Role distribution
Patch impact split by role
What got changed
Click a row to filter the cards below
Heroes & subjects
Click a card to see its full timeline + per-ability breakdown
- ⚙️+7/-12▼ -51mo ago
Imposter
GeneralInvasion · PvP · AttackerMore aggressive flow with removed forced retreats and improved stamina/execution mechanics.
- ⚙️+11/-1▲ +101mo ago
General
GeneralStability · Bugfix · SystemGeneral stability improvements and critical bug fixes for movement and items.
- ⚙️+1/-2▼ -11mo ago
Imposters
GeneralEnemy · Invasion · PvPLess oppressive when hit by rapid projectiles and more predictable spawning.
- ⚙️+3/-0▲ +31mo ago
Reagent
GeneralPlayer · SurvivalBetter survivability against Imposters due to improved counter mechanics and bug fixes.
- ⚡+2/-1▲ +11mo ago
Steel Trap
SkillTrap · Invasion · Crowd ControlLess punishing and harder to trigger, making it a less dominant tool for Imposters.
- ⚙️+3/-0▲ +310mo ago
Invasion Matchmaking
GeneralPvP · QueueSignificantly improved access to the Imposter role through a new priority system.
- ⚡+0/-3▼ -310mo ago
Stun Rig
SkillReagent · Crowd Control · InvasionSignificantly nerfed cooldowns and effectiveness to prevent constant offensive dominance.
- ⚙️+3/-0▲ +339mo ago
Solo Play
GeneralSolo · QoLSignificantly more forgiving experience for solo players.
- ⚙️+2/-1▲ +139mo ago
General Gameplay
GeneralBalance · QoL · SystemBetter mobility and UI, but harsher penalties for bleeding out.
- 🗺️+0/-2▼ -21mo ago
Escalation Therapy
MapGame Mode · DifficultySignificantly harder mode due to fewer respawns and functioning health penalties.
- 🏆+2/-0▲ +210mo ago
Imposter
ChampionInvader · StealthBetter stealth reliability and a safer retreat mechanic after downs.
- ⚙️+2/-0▲ +210mo ago
Reagents
GeneralSurvival · InvasionIncreased survivability against Imposter kill animations.
- ⚡+2/-0▲ +239mo ago
Prescriptions
SkillAbility · SupportCore utility available immediately, but now carries a stamina cost.
- 🧰+0/-2▼ -239mo ago
Blind Rig
ItemRig · Blind · UtilitySlower deployment makes the rig slightly less reactive.
- 🧰+0/-1▼ -15mo ago
Healing Rig
ItemHealing · Sustain · RigPoison is now more impactful but lasts for a shorter window.
- ⚙️+1/-0▲ +117mo ago
Weekly Tasks
GeneralRewards · Progression · ChallengesRestored functionality to broken weekly objectives.
- ⚙️+1/-0▲ +15mo ago
Barricades
GeneralDefense · UtilityFaster redeployment and fixed interaction bugs make barricades more reliable.
- 🔫+0/-1▼ -18mo ago
Knife
WeaponMelee · CombatRemoved an exploit that allowed for faster-than-intended knife attacks.
- ⚙️+0/-1▼ -18mo ago
Variator “Stay Together”
GeneralChallenge · ModifierRemoved a specific advantage from the Seize the Narcotics challenge.
- ⚙️+1/-0▲ +110mo ago
Invasion Experimental Therapy
GeneralEvent · PvP · ImposterBetter AI and reward reliability, but harder to revive teammates.
- 🧰+1/-0▲ +113mo ago
Release Tokens
ItemCurrency · ProgressionFaster accumulation of Release Tokens.
- ⚙️+1/-0▲ +113mo ago
Legacy Reborn Trophies
GeneralAchievements · TrophiesCorrected trophy tracking for veteran players.
- ⚙️+0/-1▼ -117mo ago
Player Movement
GeneralMovement · ExploitRemoved an infinite jump exploit.
- 🗺️+0/-1▼ -120mo ago
Pleasure the Prosecutor
MapDowntown Trial · PsychosurgeryIncreased difficulty due to more NPCs and fixed a critical progression bug.
- ⚙️+1/-0▲ +123mo ago
Countdown Tokens
GeneralCurrency · Rewards · ProgressionMuch faster accumulation of Countdown Tokens.
- ⚙️+0/-1▼ -127mo ago
Night Hunter
GeneralEnemy · AIThe Night Hunter is now more dangerous in low-light environments.
- 🗺️+0/-0≈ 05mo ago
Silence the Idol
MapTrial · MapGeneral stability and QoL improvements for the Silence the Idol trial.
- 🗺️+0/-0≈ 05mo ago
Escape the Lies
MapTrial · Escalation · Trial MakerRemoved a specific variator to improve trial balance or compatibility.
- ⚡+0/-0≈ 05mo ago
Barricade Rig
SkillRig · DefenseImproved reliability of the Barricade Rig.
- ⚙️+0/-0≈ 05mo ago
Berserker
GeneralEnemy · BerserkerFixed spawning bugs to ensure consistent enemy presence.
- ⚡+0/-0≈ 05mo ago
X-Ray
SkillUtility · IntelCooldown now functions as intended in high difficulty.
- ⚙️+0/-0≈ 06mo ago
Invasion
GeneralPvP · CombatStun mechanics are now functioning as intended.
- 🗺️+0/-0≈ 06mo ago
Orphanage
MapMap · EnemyEnemy spawn logic corrected to prevent double Prime Asset encounters.
- ⚙️+0/-0≈ 08mo ago
Kress Twins
GeneralEnemy · CombatEnemies are now more reliable in their attack patterns.
- ⚙️+0/-0≈ 08mo ago
Jammer
GeneralRig · UpgradeCorrected Rig swapping logic to prevent persistent upgrades.
- ⚙️+0/-0≈ 08mo ago
Liliya
GeneralEnemy · StealthFixed an interaction bug regarding hidespot occupancy.
- 🗺️+0/-0≈ 010mo ago
Trial Rules
MapGameplay · Anti-GriefNew restrictions to prevent match stalling and a shift toward shorter maps in Invasion.
- 🏆+0/-0≈ 010mo ago
Reagent
ChampionSurvivorGeneral bug fixes regarding positioning and objective completion.
- ⚙️+0/-0≈ 010mo ago
Invasion Mode
GeneralPvP · MultiplayerImproved stability and flow when transitioning into Invasion Trials.
- 🗺️+0/-0≈ 010mo ago
Fun Park MK-Challenge
MapChallenge · MapImproved visual clarity for specific challenge clues.
- ⚙️+0/-0≈ 013mo ago
Co-Op
GeneralMultiplayer · BugfixSmoother co-op navigation and movement.
- 🗺️+0/-0≈ 013mo ago
Shopping Mall
MapMap · Objectives · EnemiesFixed objective and enemy spawning inconsistencies in the Shopping Mall.
- ⚙️+0/-0≈ 013mo ago
Matchmaking
GeneralSystem · QueueReturn to previous matchmaking logic without trial fill.
- ⚙️+0/-0≈ 013mo ago
Ultra 2 Variator
GeneralModifiers · ItemsVariator restrictions now function as intended.
- ⚙️+0/-0≈ 013mo ago
UI
GeneralGamepad · MenuImproved gamepad navigation in group menus.
- ⚙️+0/-0≈ 017mo ago
The Pitcher
GeneralEnemy · AIEnemy now spawns as intended.
- 🗺️+0/-0≈ 017mo ago
Kidnap the Mistress
MapDowntown · Mission · CluesImproved clarity for mission objectives.
- 🗺️+0/-0≈ 020mo ago
Downtown Trial
MapTrial · ObjectiveCritical progression bug fixed for the Downtown Trial.
- ⚙️+0/-0≈ 020mo ago
Project Breach
GeneralSeason · Events · RoadmapFuture content planned for the season, including returning limited-time events.
- ⚙️+0/-0≈ 020mo ago
Skinnerman
GeneralEnemy · AIFixed unintended interaction with Jammer Rig hacked mines.
- ⚙️+0/-0≈ 020mo ago
Franco
GeneralEnemy · AIImproved patrol reliability.
- ⚙️+0/-0≈ 020mo ago
Scapegoat
GeneralEnemy · AICorrected death logic for lightbulb destruction.
- ⚙️+0/-0≈ 023mo ago
Countdown Documents
GeneralCollectibles · LoreCorrected unlock logic for new collectible documents.
- ⚙️+0/-0≈ 027mo ago
Weekly Therapy
GeneralGame Mode · ChallengeWeekly Therapy restrictions are now functioning as intended.
- 🗺️+0/-0≈ 034mo ago
Release the Prisoners
MapMK-Challenge · ProgressionFixed a critical progression blocker in the MK-Challenge.
- ⚙️+0/-0≈ 039mo ago
Program Omega
GeneralEvent · Coop · ChallengeNew high-level endgame content for cooperative groups.
- ⚙️+0/-0≈ 039mo ago
Stay Together
GeneralVariator · MechanicForces tighter group coordination during trials.
- 🧰+0/-0≈ 039mo ago
X-Ray Rig
ItemRig · X-Ray · IntelReliability improved for group play.
- ⚙️+0/-0≈ 039mo ago
Group Finder
GeneralMultiplayer · MatchmakingMore balanced matchmaking based on player progression.
- ⚙️+0/-0≈ 039mo ago
Pusher
GeneralEnemy · NPCCorrected NPC behavior in tutorial.
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