Performance-focused patch introducing engine upgrade, visual and QoL improvements, and several design tweaks to range, placement, visibility, and UI.
✚Bug fixes1
- TechnicalFixed several potential memory leaks to improve stability.→memory leaks
◆Other changes17
- Technical
- Engine upgraded to Unity 6 for better performance and compatibility.→Unity 6
- Graphics, animation, and mesh optimizations to boost overall performance.→improved
- Prime Rocks
- Prime rocks collisions refined to reduce obstruction and improve interactions.→improved
- New shader enables smoother color transitions on Prime rocks for nicer visuals.→new shader
- DrillDrill:Drill 4 unit generation is now more visible, aiding planning and placement.→improved
- Biolab
- Front-facing arrows on Biolab during construction improve orientation.→arrows front when building
- LOD improvements reduce pop-in and draw calls for certain buildings.→presence of LODs
- Big Habitat Modules
- Big habitat modules show at greater distance during construction for easier placement.→further
- Top surfaces of large habitats flattened for aesthetics and placement.→flat
- OptimizersOptimizers have extended operational range, enabling more efficient placement and use.→increased units
- Ice melting UITerraformation readouts now show final value after melting to reduce confusion.→end of melting
- Pinned RecipesDirect removal of pinned recipes via click improves workflow.→removable by click
- Pinned ChipsUser interface for pinned chips enhanced for easier use.→improved UI
- Logistics
- Logistics UI expands visibility to items present in containers, even if not unlocked yet.→items selectable if available in any container
- Supply all now includes items not yet unlocked to streamline provisioning.→supplies even not yet unlocked
- Construction Menu FilterFilter toggle box appears with UI chip, improving construction filtering.→new filter toggle box appears
- Ore ExtractorsOre extractors:Ore extractor UI now lists all minables regardless of current energy availability.→shows all minable ores even if no energy
subjects affected (12)
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Patch history
- Development Branch update - v2.102Jul 28, 2026 · 1mo
Dev branch update v2.102 adds PC DX11 default, Skeo moon tweaks, new animal, portals/building changes, QoL and console work-in-progress.
−1→ - Development Branch update - v2.101Jul 22, 2026 · 1mo
Dev branch update (v2.101) for Planet Crafter focusing on Skeo improvements, new content on Skeo, balance changes to farms, recipes, and construction mechanics, plus various quality-of-life and bug fixes.
+10−4→ - →Development Branch update - v2.100Jul 15, 2026 · 1mo
Dev branch update adds Skeo moon preview and a large set of feature tweaks and improvements across multiple systems, plus numerous balance and quality-of-life changes.
- →2.0 Update Patch #3- Main branchApr 29, 2026 · 4mo
Minor issues addressed in 2.008 patch for 2.0 Update, including UI navigation fixes, performance tweaks, and environment/teleporter fixes.
- →Development Branch update - v2.008Apr 28, 2026 · 4mo
Dev branch v2.008 for The Planet Crafter includes minor bug fixes from 2.0, minor performance improvements, and environment tweaks.
- →2.0 Update Patch #2- Main branchApr 14, 2026 · 4mo
2.0 Update Patch #2 brings a range of QoL improvements, new content, and numerous bugfixes across gameplay systems, UI, gamepad support, and environment visuals for Planet Crafter.
- Development Branch update - v2.007Apr 13, 2026 · 4mo
Development Branch update v2.007 adds resource spawns near Toxicity location, enables gamepad launch of interplanetary shuttle, fixes several gamepad UI issues, and aligns cave and environment visuals with 2.0 fixes.
+5→ - →Development Branch update - v2.006Apr 9, 2026 · 4mo
Dev branch v2.006 mainly fixes 2.0 issues, adds a new Procedural Wreck in Humble sector Crystal Fields, improves UI descriptions, and trims several UI/UX glitches with travel rocket and Steam keyboard.
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